18 Ağustos 2017 Cuma

How to improve: 676-Furfrou


1.Stats: Should Furfrou get a stat boost, Evolution, Mega Evolution or nothing?

Furfrou can possibly get a stat boost, but a plus +10 would make it similar to Malamar, which wouldn't make much sense without a pre-evolution.

An evolution would make a lot of sense, but it would have a worse ability and more min-maxed stats.

A Mega Evolution would be extremely gimmicky and would not work.

2.Should Furfrou get more abilities?

Yes. Furfrou has only one ability, which is no longer a signature ability. Cute Charm, Illuminate, Intimidate, Moxie, Reckless and Wonder Skin would be potential abilities.

3. Should Furfrou get more moves?

Yes, Furfrou has decent movepool, but it can be much much more larger. Slack Off is the most obvious one, followed by Play Rough, Elemental Fangs, Elemental Beams, Nasty Plot, Teeter Dance, Copycat, Flatter, Focus Energy etc.

4.What additional typing Furfrou can have?

Dark, Fairy and Electric are the obvious ones. Psychic and Ground are the lesser obvious ones.

16 Ağustos 2017 Çarşamba

Analysis of Types: Chapter 13: Poison-type: Part 3: In-Universe Symbolism and Mythology

So, what is Poison-type's role, really?

The Legendaries and Their Role:

Neurotoxins:

Nihilego:
Drugs are bad, mmkay.

Anyways, Nihilego causing aggression references aggression caused by consumption of and withdrawal from drugs.

The Trainers and Their Roles:

Koga:

"The Poisonous Ninja Master", Koga is the ultimate combat pragmatist. His strategy is abusing status moves, and he is damn proud of it. So proud he is, in fact, he actually becomes part of the Elite Four.

Janine:

Functionally a copy of her father, with the same title, she actually has a bit more sense of her power(or lack thereof), and is more accustomed to training to improve herself. She has a "My dad is better than your dad" relationship with Falkner.
Roxie:

"Poison days, poison on the stage!" Roxie is not a super serious person. Her father, a captain, wanted to become a movie star with the help of Brycen, but failed miserably. Herself is a popular but low level rock star, and her strategy revolves around abusing Toxic Spikes+Venoshock combo.

Plumeria:
Functionally the real boss of Team Skull, she acts a parental figure to Grunts... and Guzma(probably to Gladion as well). She is a lot younger than she looks. Unlike other Poison-type trainers, her style doesn't rely much on underhanded tactics, but rather beating the opponent with massive power. She is basically a brute, that is.

The Overview:

There is only one Poison-type legendary which is more associated with Rock-type. So, yeah.

As for the trainers, there actually aren't much trainers here. Most Poison-type trainers are in family groups biological or non-biological, and those family bonds shape their personality a lot. Outside of this, most of them are combat pragmatists, but they also have a lot more raw power than what one would presume otherwise.Many Poison-type trainers are very overconfident and enjoy others' suffering, but they also have enough self-awareness to notice this. They also often try hard, despite being beaten up.

Overall, outside of combat pragmatism and self-confidence, there is not much to define Poison-type for.

Analysis of Types: Chapter 13: Poison-type: Part 2: The Design Philosophies and Archetypes


So, what are Poison-types, really?

The Purpose of the Poison Type:

The primary purpose of the Poison-type was to showcase the poison status. Outside of this, Poison was meant to be a type for the villain team and other annoying enemies one might encounter in the mid-game. As the franchise grew, Poison tried the role of a dual offensive type, but when that failed, it became a defensive type. Initially associated with Bug and Grass as a forest-based type, its urban character took over and it became associated with Psychic and Ghost instead.

Poison-type's mid-game status disallows it from getting powerful late-game variants, and this means that Poison on average has terrible BST. Because the variety is limited as well, most Poison-types become irrelevant after a generation, and despite the gimmicky moves the type has, it is far from a fully utilized type.

The Aesthetic Archetypes of Poison Types:

Most Poison-types are purple, though some are Black as well. Aesthetically, Poison-types can be divided into following categories:

Venomous:

These are species based on flora, fauna and other organic creatures that have poisonous elements. These Pokémon often have Poison-type as a secondary ability, but species whose poison is their primary characteristic, those become pure Poison-type. Depending on the type, they can be in Field, Bug and

Filthy:

These are species that either represent pollution, or contain some sort of polluting or toxic material that is not a toxin, such as sulfur smoke or miasma. Pollution based species are often in Amorphous, while other toxic species are in relevant Egg Groups.

The In-game Archetypes of Poison Types:

Mid-game Poison: The most common archetype, these are species that are encountered in the mid-game. They are often in 480-500 BST range, and their pre-evolutions tend to be used by the evil team.

Early-game Poison: The second most common archetype, these are species that are encountered fairly early game. They are often used by the villain team, but sometimes they are used by irregular thugs.

Blob: An archetype that appears in odd generation games, these are two staged species with high HP and decent offenses, but generally weak overall stats. They range from 460-500 range.

The Stat Archetypes for Poison Types:

Defensive: Regular old walls. Some are dual defensive.

Sweeper: Regular old sweeper. This is a somewhat rare group for Poison-type.

Bulky Offense: Regular old bulky offense.

Stat Buffer: The conventional Poison-type offensive archetype, these are species with okay stats that rely on stat buffing moves to become a threat.

Annoyer: Regular old status spammers, these can be defensive or speedy in Poison-type.

13 Ağustos 2017 Pazar

Analysis of Types: Chapter 13: Poison-type: Part 1: The Retrospective


So, what is the Poison-type?

Most RPGs have some sort of Poison status, but few form a true Poison element. Nonetheless, due to its status as a status, in most JRPGs Poison is treated as if it were an element. Pokémon has went further and made it its own element, and this inspired other RPGs which have not tried that to do the same.

In its original conception Poison was meant to be an all purpose type, accessible to many species through attacks and vice verse, but that was not realized in the first generation. Part of this was due to Poison's association with Grass and Bug, which made it initially part of Grass-type in TCG. Part of was due to lack of Poison-type moves. Nonetheless, Poison-type served as the filth associated type and the type associated with underhanded tactics until Dark was created.

The History of the Poison-type:

First generation of Poison-types was the only generation Poison-types were treated seriously. Poison-types in this generation got a full set, two types associated with the type, an early game Pokémon with version counterpart, the only Ghost-type in the game, two late-game species, one Surfing and one flying species, and two early game species that were usable for late-game. Poison-types also got two associated users, one being Team Rocket and the other being Koga. Sadly, the actual Poison-type moves were severely limited and weak, so the type had to rely on coverage moves.

In this generation, Poison-type's main purpose seems to be the "evil" type, that is, the type that is commonly associated with the villain team. Because there was no Dark or Shadow type in this generation to fit for underhanded tactics, Poison had to fill in that role. Poison also served as a low level coverage type, but because the type had so few moves, that went unnoticed. However, Gen I remains the generation with the most and most iconic species of the type, as well as the most useful. Everything else is a downfall for the type, until Fairies come.

Gen II was a mixed bag for the type, but largely it was a joke. While primary Poison-types were not hampered much by the Special split, secondary Poison-types were nerfed massively due to change, and have not recovered from that massive nerf. In addition, the species introduced in this generation were hilariously limited and terrible, Crobat being the sole exception. However, this generation brought the most significant Poison-type move, Sludge Bomb, a Psychic clone with higher effect chance.

Introduction of Steel-type has also nerfed the type significantly, rendering species that had no way to break out from the type useless.. Dark-type was initially a mixed bag, as some Dark-types gained Poison-type moves and vice versa, but largely Dark-type took over Poison's role as the dedicated evil type, which reduced Poison-type to the level of Bug-types, being a vermin.

Gen III tried to fix the Poison-type by giving it some iconic designs, but these have failed because they had terrible stats. The two new moves introduced in this generation, Poison Tail and Poison Fang, were cool on paper and terrible in execution. Not only that, but Dark-type was back, and replaced Poison's role in the new teams' parties significantly.

New Abilities given to Poison-types were largely bad, with Liquid Ooze being a good ability that was too situational, Poison Point being too weak and annoying, Stench being useless in this generation and Sticky Hold being irrelevant for now.

Gen IV tried to fix the Poison-type by bringing it back to basics. Team Galactic made liberal use of Poison-types over Dark-types, Black Sludge was introduced, several powerful Poison-types including Roserade was introduced. Physical-Special split brought in Poison Jab, a common coverage move was introduced, Gunk Shot was introduced and became a tutor, and Cross Poison was promoted in the pre-release period. There wasn't much new Abilities for the type besides Stench getting a flinching effect.

These buffs were not sufficient enough to remake the type, as Poison-type still suffered from lack of offensive effectiveness, but it made the type more efficient as a Defensive type.

Gen V was largely experimental with the type. This generation introduced some gimmicky moves like Coil, Venoshock, Sludge Wave, Acid Spray and Clear Smog to turn Poison-type into Psychic-type. This was because in the previous generation Poison was now associated with Psychic and Ghost-types, so it now had to behave like them. Because of this, Poison-type did not get much new species and Abilities.

The latter half of Gen V promoted Poison-types rather heavily, not because they were now relevant, but because the companies wanted to promote the new Gym Leader Roxie and the species associated with her. In addition to this, Poison-types were brought in to fill in Unova's new Pokédex. Nonetheless, with the coming decline of Fighting-type Poison-type's fortunes as a defensive species was all but null.

Gen VI continued the experimentation with the type. Only three species were granted Megas, which were largely jokes. Two new experimental moves were introduced, Belch and Venom Drench. Only one line was introduced, Skrelp-Dragalge. However, this generation further diffused the type's moves into other groups, particularly Sludge Wave for Water-types.

Biggest updates for Poison-type came from two fronts however, one being the stat buffs and the other being the Fairy-type. Fairy-type alone made Poison-type's offensive role to shift from pathetic to decent. With the introduction of Fairy-type, many Poison-types were buffed alongside it, and raised in usage. This was temporary, however, as Steel slowly came back as the dominant Fairy-killer.

Gen VII was a massive hit and miss. The first Poison-type legendary which was not a true legendary was introduced. Another major Poison-type expert that wasn't a true expert was introduced. Two new Poison-type lines with relative power and a new form with relative power was introduced. Few signature moves were introduced, one of which belonging to a pure Water-type.

Poison-types still remain largely experimental, however, despite some powerful new species. It is hard to say when they will have a true revival, but before that happens we will need to see massive buffs to existing species and some moves.

The Overview of Poison-types:

Poison is an odd type. Despite being meant to be a villain's type, it is actually quite defensive and not quite offensive, but its offensive options have been granted with nifty abilities, which make it an attractive coverage type. One might falsely assume that Poison's destiny was shafted due to its untimely meeting with Bug and Grass, two types designated to be the worst of the type chart, but the reality is Poison-type was always meant to be a bad type, just one for more oriented for mid-game. This is also partially why in the later games there is less Poison-types, as the mid-game is now dominated by other types, like Fairy and Ground.

Poison would need to make a full transition to an early route type in order to become a sufficient type. Otherwise, the anemic introduction of new species will not allow the type to gain future type experts and legendaries, and this will further flung Poison into obscurity. The only other solution would be to wait for another industrial region to introduce new Poison-types, as what happened with Sinnoh, Kanto and Unova.

9 Ağustos 2017 Çarşamba

Some ideas for future generations:

Evolutionary stones:
  1. An Ice/Water Fish that evolves with Ice Stone. This mimics the Water-types that evolved to Water/Ice species in Gen I, particularly Shellder.
  2. A Steel-type that evolves into a Steel/Electric with Thunder Stone, Steel/Fire with Fire Stone, Steel/Water with Water Stone.
  3. A Grass-type that evolves into Grass/Dark through Moon Stone, and Grass/Psychic through Sun Stone.
  4. A species that has two gender exclusive evolutions, one Female and one Male, with one evolving through level up and other evolving with Dawn Stone. The common gender will evolve with the Stone, the rare gender will evolve through level.
  5. A Psychic-type that evolves into Psychic/Dark through Dusk Stone, and Psychic/Fairy through Shiny Stone.
  6. A Flying-type Eevee-esque species that evolves into variety of types through stones.
  7. A Poison-type that evolves into a Poison/Water through Water Stone, and Poison/Grass through Leaf Stone.
Evolutionary moves:
  1. A Pokémon that evolves with Cut into a Slashing species.
  2. A Pokémon that evolves into a Fairy type with Covet.
  3. A Pokémon that evolves into a Psychic-type with Confusion.
  4. A Psychic Pokémon that evolves into different forms depending on the Screen move it has.
Evolutionary items:
  1. A Water-type fish that evolves into a Water/Fairy through Sachet, and a Water/Steel through Metal Coat.
  2. A Steel-type that evolves into a Steel/Fire by Magmarizer, and a Steel/Electric by Electivire.
  3. A species that evolves depending on whether it holds Razor Fang or Razor Claw.
  4. A Dragon-type that evolves depending on whether it holds Dragon Scale or Dragon Fang.
Marketable species:
  1. A Psychic dog that evolves into different types depending on the game's version.
  2. A Normal-type dog that has a different sub-type depending on the game's version. This dog would have a different primary type depending on its version it evolves.
  3. A species that evolves into a different form depending on the region it was traded to.
  4. A Dragon dog that evolves into different forms depending on the time of day with happiness.
  5. A species that evolves depending on the stat boosting move it has.
  6. A species that evolves with a special move tutor introduced in the secondary games of the generation.
Other gimmicks:
  1.  A Species that evolves into different forms or species depending on its Ability. To have other abilities, it must use Ability Capsule, or the generation that introduces this idea rechecks Abilities for each evolution.
  2. A species that evolves into a different type depending on its berry. The types are decided on Natural Gift's type table.
  3. A species that evolves with a species of the same Egg Group as it. It would evolve into different forms depending on the Egg Group(and if it is the same Egg Group duo, it would be randomized.)
  4. A species that evolves depending on IVs or EVs.
  5. A species that evolves after obtaining a specific ribbon like Footstep or Hall of Fame ribbon.
  6. A species that evolves after being hit by a specific type.
  7. A species that evolves after an ability or move activates.
  8. A species that evolves depending on how much of a stat it has.
  9. A species that evolves with a species that has a specific ability or move.
  10. A species that changes forms holding Deep Sea Scale or Deep Sea Tooth.
  11. A species that changes depending on which Plate or Gem it holds.
  12. A species that evolves depending on its location in the party.
  13. A species that evolves with a species that has a specific stat distribution, like a stat above other, a stat a specific level, or a general orientation towards something.
  14. A species that evolves depending on its nature.
  15. A species that evolves with a Key item.
  16. A species that evolves after encountering and or defeating a specific Pokémon.
Form changes:
  1. A species that changes form after being traded over once.
  2. A species that changes form after leveling up with an item.
  3. A species that changes form after being traded over with an item once.
  4. A species that changes form after being traded over once for a specific Pokémon.
  5. A species that changes form after leveling up with max happiness.
  6. A species that has a different form at hatching depending on Father's other Egg Group.
  7. A species that changes form after encountering and or defeating a specific Pokémon.

8 Ağustos 2017 Salı

Analysis of Types: Chapter 12: Rock-type: Part 3: In-Universe Symbolism and Mythology

So, what is Rock-type's role, really?

The Legendaries and Their Role:

Golem:

Regirock:

Regirock is a generic rock golem. That's really it. It is generally speculated that it represents the stone age, just like how Regice is speculated to represent ice age, and Registeel is speculated to represent iron age. Regirock's symbols are just braille that doesn't mean anything, and its body is composed of rocks from many places because it constantly fixes itself.

Mountain-based:

Terrakion:

Terrakion is based off Porthos from The Three Musketeers. Its section is Trial Chamber and its Species is Cavern Pokémon. It lives in canyon regions to test others' and its own capabilities.

Glass-like:

Nihilego:

Nihilego is based off a jellyfish, either aurelia aurita or Phyllorhiza punctata. Its' parasitic behavior might be based off Myxozoa. It's crystal-like structure and its neurotoxin's addictive nature seems to be based off a personification of crystal meth and other inorganic psychoactive materials.

The Trainers and Their Roles:

Brock:

"The Rock-Solid Pokémon Trainer!" Brock is the first Gym Leader and one of the archetypal Gym trainers in the game. Though he claims he trains Rock-types due to his rock-hard determination, in reality it is due to the fact that Pewter Museum exists near his Gym.In later games he was retconned into a Breeder due to his animé appearance.

Roxanne:

"The Rock-Loving Honors Student" she is a Pokémon School graduate who wants to use her expertise in real world as a Gym Leader. In ORAS, she was retconned as a Fossil Pokémon expert who writes studies about Fossil Pokémon in science journals.
Roark:

"Call me Roark the Rock!" Roark is a miner who took over his father Byron's gym though Byron thought Riley first for the position. Due to this, Roark seems to have developed some small inferiority complex. His Fossil Pokémon are fossils he dug from Oreburgh Mine.
Grant:

"The wild, yet cool and collected, rock climber." Grant is a triathlete who predominately bikes and rock climbs. Due to his cool attitude and status as a professional sportsman he is popular among young people.
Olivia:

Island Kahuna of Akala Island, she keeps a jewelry store that also imports fossils from other regions. Her store is the only way to obtain them.

The Overview:

In terms of Legendaries Rock-type is truly dry. The few species that exist have Rock-type as a description, not as a theme. Their theme is generally more based on mountains, except Nihilego, who is just esoteric(pun intended).

In terms of Rock-type trainers, it seems that most of them have some association with Fossils, including Grant, than other Rock groups, with Roark and Olivia being actually involved in mining, and Roxanne is known to go for Rock hunts with Steven(we presume Brock does the same). Two of the recent Rock-type trainers are fairly fashionable despite keeping their cool. In fact, most of the Rock-type trainers except Roark seem to have a strong will and commitment, and some level of unintentional introversion. 

While Rock-type is abundant in terms of type experts, it is not too popular among Legendaries, and until that changes Rock-type's thematic status will remain a bit buried.

Analysis of Types: Chapter 12: Rock-type: Part 2: The Design Philosophies and Archetypes


So, what are Rock-types, really?

The Purpose of the Rock Type:

Rock-type was meant to serve as the primary physical defensive species, with excessive weakness to specials. As time went on, Rock gained some more power in Special Defense area, but excessive overspecialization on physical side remained. Rock's success as an offensive type seems somewhat accidental, as Rock Slide was the only Rock TM in the original games, though with wide distribution.

After the big events like special split, physical-special split, new types, abilities and etc. Rock-type have largely left in its original role as a predictable, archaic type. Recently many Rock-types have shifted to offensive side, using Rock's higher capabilities in offense than its lower capabilities in defense, but that has only made Rock-type the physical equivalent of Ice.

Rock is not a redeemable type by any means, but it is a type with lot of unused potential, largely on Special side and Speed side, and seeing that potential rise will surely make everyone happy.... except for the type itself which will remain sh**.

The Aesthetic Archetypes of Rock Types:

Most Rock-types are predominantly brown, with some being grey. Aesthetically, Rock-types can be divided into following groups:

Minerals:

Inorganic species based on crystals, granite, pebbles, and boulders, these are the dominant Rock-types. They generally belong to Mineral Egg Group and are genderless.

Armored:

Organic species with armor, rock parts, and rock horns, these are the secondary common Rock-types. They belong to other Egg Groups, predominantly Field.

Fossil:

Resurrected species, species based off fossilization, and living fossils, these are armored prehistoric species and organic looking species of inorganic origin. They are generally Water 3 and Monster.

The In-game Archetypes of Rock Types:

Early Rock-type: Early Rock-type variations, they tend to be either three staged or two staged and around 505-495 BST and 510-485 range.

Gimmick: Early Rock-types that have unique encounter methods, they tend to be species that funny or defensive than utilitarian. 

Fossil: Two-staged species that revived from fossils, they tend to be in 495-521 range. 

The Stat Archetypes for Rock Types:

Mono Wall: Species with humongous defense in one stat, they are generally used as early game roadblocks for the player.

Dual Wall: Species with humongous defenses in both stats, these species are species without much offensive role. They serve as road-blocks for late-game.

Hammer: Mono group oriented bulky defensive species, these species have large defenses and attack to abuse. They are generally slow and weak in other areas.

Bulky offense: Species with good defenses in both sides and great offenses, they are generally very slow and rely on moves like Rock Polish to sweep.

Sweeper: Conventional fast and powerful sweeper with weak defenses. Rock-types actually have okayish defensive stats, but because of the abundance of their weaknesses their frailty remains the same.

Utility: Species with okayish stats all around, these species are more focused on using their defensive stat to abuse status moves.

There is no conventional Annoyer or Cleric for Rock-type.

Analysis of Types: Chapter 12: Rock-type: Part 1: The Retrospective


So, what is the Rock-type?

Most RPGs have some sort of rock monster, generally a rock golem. The most famous of these would be the Rock Golem of Final Fantasy, but in its initial game, Rock Golem was actually weak to physical attacks. Only after the second game did Rock Golem became a defensive beast with one crippling elemental weakness, which became the basis of other Rock-based enemies from other series.

In its initial design, Rock-type was meant to be the primary physically defensive type in the game, but after the introduction of Steel and power creep in general Rock has shifted to a more offensive role. Rock's lack of accuracy and moves hinders the type from developing further however, and the ever-present nature of some of the previous generation early rocks stifles the potential competition.

The History of the Rock-type:

In its initial introduction Rock-type was an underutilized but pivotal type. Though Rock-type was destined to somewhat suck due to its status as the first boss type player encounters in the game, Rock-type still successfully kept its status as a defensive and offensive type. This was partially due to overpresence of Zapdos in the competitive metagame, and the rest of the Flying Legendaries. Sadly, only two moves were present, Rock Slide and Rock Throw.

Another historic association of Rock-type was between Fighting and Ground-types. Ground/Rock was the primary type combination for the Rock-type throughout two generations, and many Fighting-types gained access to Rock Slide, the only Rock-type TM in the game. In addition, many fossil types had Rock-type as their primary type, and this idea is preserved for the rest of the series.

Second generation was largely a joke for Rock-types. Only two major Rock-types existed, Sudowoodo, which is joke Pokémon, and Tyranitar, which was a post-game pseudo. One of the Rock-types in the previous generation, Onix, has shifted to Steel-type even. There was also Corsola, but nobody cares about Corsola. However, Rock-type still gained two weak but common moves, Ancient Power and Rollout, and its own weather, Sandstorm. The latter would be much more significant later on.

Third generation was another joke round for Rock-types. With the exception of relatively unique fossils, all the type representatives introduced in this generation were hilariously bad. The new moves introduced in this generation, Rock Tomb and Rock Blast, were terrible in their first incarnations. The new abilities introduced were also largely terrible, besides Sand Stream. At least the type got a Legendary though.

Fourth generation was a false start for Rock-types. Special-Physical split did not effect Rock-types much, as they were already heavily Physical, but now the Specially oriented types they were weak against had strong Physical moves as well, making their lives even more miserable. Rock-type was at least given some compensations, though, such as the Sp. Def boost from Sandstorm, tons of powerful moves like Power Gem, Stone Edge, Head Smash, and the metagame defining Stealth Rock, as well as the ever-popular Rock Polish. This did not help Rock-type much, but it showed the world it can be useful, and useful it did.

Fifth generation was a low level renaissance for Rock-types. With powerful species like Terrakion, Archeops, Crustle, and the benefits of permaweather, Rock-types became a true threat. While they still lagged behind other Earth types they enjoyed great use. Newly buffed abilities like Sturdy, Storm Drain, and new abilities like Weak Armor gave Rock-types a lot to play with. Rock-types also finally got a properly accurate move, Smack Down.

Sixth generation was where everything went downhill. Permaweather was over, Gems were gone, Fairies were on the rise, and many Water and Grass-types came back for revenge with their Megas. The only thing Rock-types got out of this deal was Mega Diancie, an arguably broken powerhouse that can dent holes like it is nothing. Anything else was either cool but inefficient like Tyrantrum and Barbaracle, or weaker than they should be like Mega Tyranitar and Aerodactyl. Even Aggron ditched its Rock-type for its Mega evolution.

Seventh generation was where Rock-type tried to patch things up in-game. Three famous Rock-types were introduced in this generation and marketed heavily, Lycanroc, Minior, and Nihilego. In addition to this was Alolan Golem. There were some minor buffs to Rock-type species and moves as well, but it wasn't anything substantial. Rock-types finally got an Elite Four in the form of Olivia, however.

The Overview of Rock-types:

Rock-type is a fragile offensive type stuck as a defensive type. That's basically it. That's all there is to the Rock-type. Rock-type simply has far too many weaknesses to be sufficient as a defensive type, but because it has a large offensive capability, it clearly fits better for that role. There are some Rock combinations that actually can work as relatively defensive, but they need Sandstorm support.

Rock-type however has some baggage. One major baggage is the perennial fossil Pokémon, which are always Rock-type. The second baggage would be Rock-type's role as an early wall, which always curbstomps the players, especially since the Hiker class exists in every game. This allows Rock-type to keep some continuity, even though that continuity isn't exactly great.

Rock-type is not something to be redeemed. It is meant for early game and in-game, and its role in competitive is largely in the sidelines. Even with a new type's introduction, there isn't much to do for Rock-type. It serves its purpose well enough to be not become terrible, but it is specifically designed to be terrible regardless. (I still like it though).

6 Ağustos 2017 Pazar

How to improve: 363-364-365: Spheal-Sealeo-Walrein


1.Stats: Should Walrein get a stat boost, Evolution, Mega Evolution or nothing?

Walrein already has 530 BST, so any update would be +10 more BST. Walrein is also obviously incapable of evolving further.

This leaves Mega Evolution as a possible broker for a proper min-maxing of stats, as the only stat Walrein has that is over 100 is its HP, and it is unlikely that Walrein would get a 10 more stat for Special Attack when its physical repertoire is larger.

2.Should Walrein get more abilities?

All the abilities Walrein has are not too good. Ice Body was infamous for StallRein sets, but those haven't been relevant since ages ago. Strong Jaw and Water Veil are the only obvious ones that seem to be present, though.

3. Should Walrein get more moves?

Yes. Most obvious missing moves for Walrein are a recovery move like Slack Off, a Special offense boosting move like Calm Mind and Nasty Plot, and a wider range of coverage moves like Play Rough, Zen Headbutt, Hyper Voice, Stone Edge, and Belch.

4.What additional typing Walrein can have?

Normal, Dark and Rock are the most obvious ones, followed by Ground and Steel.

5 Ağustos 2017 Cumartesi

How to improve: 341-342: Corphish-Crawdaunt


1.Stats: Should Crawdaunt get a stat boost, Evolution, Mega Evolution or nothing?

Crawdaunt has 468 BST, and the largest BSTs a crab has are 478 and 500. With this in mind, Crawdaunt can get +10 BST at minimum, and +30 BST at maximum.

This will be helpful, but not by much. Crawdaunt is lacking severely in Speed department, which requires a high boost. An Evolution could potentially bring it, but there are no crabs that evolve for three stages.

A Mega Evolution is inconceivable without a stat boost first.

2.Should Crawdaunt get more abilities?

Pressure, Shed Skin, Sniper, Super Luck, Sturdy, Swift Swim and Tough Claws are abilities that can be added.

3. Should Crawdaunt get more moves?

Yes. Crawdaunt is missing a proper Ice move like Ice Fang and a move to buff its Special Attack like Nasty Plot. Other moves like Poison Jab, Shadow Claw, Psycho Cut etc. can be granted to buff its weak coverage repertoire.

4.What additional typing Crawdaunt can have?

Outside of Normal and Ice, Crawdaunt is heavily associated with Poison, Rock and Fighting.

4 Ağustos 2017 Cuma

Analysis of Types: Chapter 11: Fighting-type: Part 3: In-Universe Symbolism and Mythology


So, what is Fighting-type's role, really?

The Legendaries and Their Role:

Aggression:

Meloetta Pirouette Forme:

Meloetta's Pirouette Forme is representation of aggressive melody tunes, particularly those used in war music.

Chivalry:

Swords of Justice:

Swords of Justice all revolve around chivalry and heroism, as they are based off The Three Musketeers. They are association with swords is a reference to their association with a "more civilized age".
Physical Strength:

Mega Mewtwo X:

Mega Mewtwo X is the physical counterpart to Mega Mewtwo Y. Because of this, they are bulging with muscles.

Buzzwole & Pheromosa:

Both Buzzwole and Pheromosa are alien, thus they are unnaturally stronger than their real-world counterparts.

Dead warrior:

Marshadow:

Marshadow is based off a night marcher, Hawaiian ghosts of the fallen soldiers. Its signature move also references Hokuto no Ken.

The Trainers and Their Roles:
(There are too many trainers so pictures will not be listed)

Bruno:


Bruno is the archetypal Fighting-type trainer, training in martial arts, wearing wrist weights, having an heavy Onix and constantly thinking about training and beating others. He has a soft spot for Rage Candy Bars, though.

Chuck:

"His Roaring Fists Do the Talking", Chuck is a black belt who became a married man. He tries to train all the day, but his glory days have long been over.

Brawly:

"A big wave in fighting", Brawly is a surfer who is also a bodybuilder. He used to train with Bruno to keep himself in shape. His Gym mimics the Granite Cave.

Maylene:

"The Barefoot, Fighting Genius!" Maylene is a martial arts prodigy who inherited a Gym from its unknown previous owner. Her father is a gambler. Due to this, Maylene trains hard to succeed, which makes her very hungry.
Marshal:

A pupil of the (former) Champion Alder, Marshal represents a future look to Cheren, after he completes his character development... or would have if Cheren didn't chose a different path. Marshal seeks strength as the only way of realizing ideals, thus he constantly tries to improve himself and seek new challenges.

Korrina:

"The Evolution fighter!", Korrina is the successor of Mega Evolution guru, Gurkinn, her grandfather. Korrina is also a PR video star, and dresses in outfits. Her legs are strong enough to break rocks by kicking.

Hala:

Hala is the Kahuna of Melemele Island. He gives the player his/her starter, and teaches him/her some of the basics of the early game. In the post-game he helps Guzma gets his mojo back, and is implied to be his original kahuna.

The Overview:

Fighting-type Legendaries are generally associated with warfare in some manner or other. This is due to the fact that most of the deities in most mythologies are more focused on warfare than body-building or martial arts. However, most of Fighting-type legendaries are not based on deities, but sprites or literary figures.

In terms of Fighting-type trainers, all of them are training to better themselves and are open to new challenges.In fact, only Hala is not actively training to better himself. Everyone else is either a pupil of another trainer, or can self-train. Most of them are very confident due to their passion and their strength, though Bruno is more reserved and Maylene is the opposite of the stereotype.

Fighting-type has been showcased with trainers in all generations, but despite this does not enjoy a wide range of Legendaries. Until we see more Legendaries, we can't say what awaits the type.