28 Nisan 2017 Cuma

Some notes on New Nintendo 2DS XL

With the release of a new 3DS, we can expect a new Pokémon game to appear, like one that will focus on Necrozma.

The question is, what will happen after that? Well, there are two possible scenarios.

1.Scenario 1: Pokémon on Switch.

Since Pokémon games take about two years after a console's release, next gen can appear on Switch in 2019.

2.Scenario 2: Pokémon on dedicated handheld

In this scenario, next generation would be exclusive to N3DS, but released on a new console.

25 Nisan 2017 Salı

Shitty Pokéball Ideas

  1. Max Ball: Upgrade to Ultra Ball, capture rate *3.
  2. Soar Ball: Dive Ball, for Flying Pokémon.
  3. Rival Ball: Love Ball, but reverse.
  4. Start Ball: Repeat Ball, but reverse.
  5. Cheap Ball: Luxury Ball, but reverse. Cheapest ball in the market, costing only 50.
  6. Enemy Ball: Friend Ball, but reverse.
  7. Light Ball: Heavy Ball, but reverse.
  8. Crack Ball: Lure Ball, but for Rock Smash.
  9. Cage Ball: Nest Ball, but reverse.
  10. Garden Ball: Net Ball, but for Fairy and Grass-types.
  11. Challenge Ball: Level Ball, but reverse.
  12. Damage Ball: Heal Ball, but reverse.
  13. Slow Ball: Fast Ball, but reverse.
  14. Unown Ball: Beast Ball, but for Unown.
  15. Battery Ball: Net Ball, but for Electric and Steel.
  16. Earth Ball: Net Ball, but for Rock and Ground.
  17. Night Ball: Net Ball, but for Dark and Ghost.
  18. Heat Ball: Net Ball, but for Fire and Dragon.
  19. Wind Ball: Net Ball, but for Ice and Flying.
  20. Urban Ball: Net Ball, but for Normal and Psychic.
  21. Marsh Ball: Net Ball, but for Poison and Fighting.
  22. Pr. Great Ball: Premium Ball, for Great Ball.
  23. Pr. Ultra Ball: Premium Ball, for Ultra Ball.
  24. Dwarf Ball: Heavy Ball, but for small Pokémon.
  25. Giant Ball: Heavy Ball, but for large Pokémon.
  26. Evolution Ball: Higher catch rate for the given stage. Single stagers have unique levels for the given species.
  27. Basic Ball: Higher catch rat for the given stage, but in inverse. Single stagers are treated the same as above.
  28. Inverse Ball: Catch chance is inverted. Catch rate is 1.
  29. Reverse Ball: Catch rate is inverted for low-catch rate Pokémon(Catch rate of Pokémon=255-real catch rate of species). Species with catch rate of 255 are reduced to 3.
  30. Novice Ball: Higher catch rate of Pokémon gives higher ball catch rate. 200-255 corresponds to 5, 150-200 corresponds to 4, 100-150 corresponds to 3,etc.
  31. Expert Ball: Novice Ball, but reverse.


21 Nisan 2017 Cuma

How to improve: 631-Heatmor



1.Stats: Should Heatmor get a stat boost, Evolution, Mega Evolution or nothing?

Heatmor and Durant share the same unique BST. A +10 boost would make it equal to Abomasnow. So a stat boost is unlikely.

An evolution would be in the line of Magmortar. This could potentially be good, but it wouldn't be much of an help.

A Mega Evolution would only work with massive boost to its Speed. Heatmor's Fire-type and low defenses makes it a poor choice for a bulky mixed attacker.

2.Should Heatmor get more abilities?

Yes. Heatmor only has terrible abilities, so anything would be wonderful. Flame Body, Magma Armor would be both thematically fitting, but others like Technician would be also great.

3. Should Heatmor get more moves?

Yes. Heatmor has a wide arrange of moves, but it lacks powerful moves. Its most powerful coverage moves are Giga Drain and Thunder Punch, and if we count unreliable ones, Focus Blast and Solar Beam.

This is not good, so of course Heatmor needs more moves.

In addition, Heatmor needs some form of Special Attack booster to use its Sp. Attack, as currently it is heavily Physical oriented.

4.What additional typing Heatmor can have?

Dark is an obvious one, so is Fighting. Despite being a Magma Pokémon, Heatmor doesn't have much Rock, Ground or Poison moves.

18 Nisan 2017 Salı

Some notes on archetypes for starters

Defensive: Blastoise, Meganium, Swampert, Torterra, Serperior, Chesnaught, Primarina

Bulky: Venusaur, Feraligatr, Blaziken, Empoleon, Emboar, Delphox, Incineroar

Sweeper: Charizard, Typhlosion, Sceptile, Infernape, Samurott, Greninja, Decidueye

Next Grass starter will likely be Bulky.

Next Fire starter will likely be Sweeper.

Next Water will likely be Defensive again.

17 Nisan 2017 Pazartesi

Missing stats


Some ideas on future triangles

So far, all the mascot legendaries have been partially related to a previous group:

Gen II: Ho-Oh and Lugia, their secondary types were gained from Winged Mirages, whereas Lugia's primary type is unrelated to their theme.

Gen III: Unrelated. Suicune shares Kyogre's type, however.

Gen IV: Dialga, Palkia and Giratina have Latias/Latios' primary typing as their secondary one.

Gen V: Tao Trio does the same as above, but also has Legendary Birds' typing.

Gen VI: Unrelated.

Gen VII: Nebula trio largely shares Creaton Trio's types and Pixies' Psychic.

My personal guess is:

Gen 8: Fire/Psychic, Water/Psychic and Electric/Psychic

Gen 9: Fairy, Steel/Flying, Dragon/Fighting

Gen 10: Fighting/Ground, Fighting/Water & Fighting//Flying

Gen 11: Ice/Fighting, Rock/Fighting & Steel/Fighting

Gen 14: Fighting/Flying, Psychic, Dragon/Dark

Gen 15: Ghost/Dark, Ghost/Fairy, Ghost/Dragon

Gen 16: Grass/Ghost, Rock/Ghost, Steel/Ghost

Gen 17: Ground, Fire, Rock/Dragon

16 Nisan 2017 Pazar

How to improve: 561-Sigilyph



1.Stats: Should Sigilyph get a stat boost, Evolution, Mega Evolution or nothing?

A stat boost to Sigilyph would be good, but it is already one of the strongest single-stagers. +10-+20 boost would be good, rising it to 510 BST. Any of stats can be updated, since Sigilyph is fairly balanced, though its Attack is quite weak, so boosts on that front would be largely pointless.

An evolution would be interesting, but awkward. It would be close to Electivire and Magmortar than a Lickilicky.

A Mega would be potentially terrifying. It might see much use, but as Sigilyph is already powerful enough, it can be quite the challange.

2.Should Sigilyph get more abilities?

Maybe. Sigilyph already has great Abilities, and three of them, so another one is unnecessary for the time being.

Some ideas would include Synchronize, Magic Bounce, Technician, Gale Wings and Intimidate.

3. Should Sigilyph get more moves?

Maybe. Sigilyph already has a great TM and Move Tutor movepool. Its Level-Up moveset is limited to STAB moves, however, with its strongest move being Sky Attack.

Most obvious moves for Sigilyph would be Weather Ball and Hurricane. Outside of that, Thunderbolt, Thunder, Blizzard, Grass Knot and Nasty Plot would be good.

4.What additional typing Sigilyph can have?

Due to its desert association, Rock can work. Dark, Electric and Ice would be interesting as well.

15 Nisan 2017 Cumartesi

Some ideas on possible Necrozma forms

Cosmog Unaware 43 29 31 29 31 37
#790
Cosmoem Sturdy 43 29 131 29 131 37
#791
Solgaleo Full Metal Body 137 137 107 113 89 97
#792
Lunala Shadow Shield 137 113 89 137 107 97
#800
Necrozma Prism Armor 97 107 101 127 89 79

As seen here, much like Type: Null's speed, Necrozma's speed stat is inverted.

If we return it to Lunala/Solgaleo standards, we get:

97 107 101 127 89 97

Total: 600+18= 618

If we return its HP to regular standard as well:

137 107 101 127 89 97

Total: 618+40=658

If we return its Defense to 113 as well.

137 107 113 127 89 97

Total: 658+12= 670

Alternatively, if we take its Sp. Defense to Defense level:

147 107 101 127 101 97

Total: 658+12= 670

If we take its Sp. Attack to Lunala level:

137 107 113 137 89 97

or

137 107 101 137 101 97

Total: 670+10 = 680

The alternate scramble of this would be:

137 137 89 107 113 97

or

137 137 101 107 101 97

To make both offenses we would need 30 more BST.

137 137 113 137 89 97

or

137 137 89 137 113 97

or

137 137 101 137 101 97

Total: 680+300=710

Some other distributions can also include

147 117 101 117 101 97

Total: 680

147 127 91 127 91 97

Total: 680

How to improve: 098-097 Drowzee-Hypno



1.Stats: Should Hypno get a stat boost, Evolution, Mega Evolution or nothing?

In generation I, Hypno had a Special of 115, which went to its Sp. Def, but its Sp. Attack became the same as its Attack. Hypno also has only 483 BST, which is good for its evolution level, 26, but bad overall.

Theoretically, it would need 40 more BST to reach to its original Sp. Attack. This would give it 195 BST gap from its pre-evo, Drowzee.

In a more modest manner, a +10 BST can be granted, but it would not help Hypno.

An evolution would be great for Hypno, not because the evolution would be good, but it would give it access to Eviolite, making it pretty terrifying. But I do not expect that.

A Mega Evolution would be great, but it would require a great Ability, as all of Hypno's abilities are effectively useless.

2.Should Hypno get more abilities?

Absolutely, but Hypno already has three abilities, so that's not likely for now.

Magic Guard, Synchronize, Magic Bounce, Trace, Prankster would all be fantastic.

Due to its high Attack for a Special user, and its access to Meditate, Pure Power would make sense. Iron Fist would also work, due to punching moves it has. Technician for its weak moves and No Guard for perfect accuracy Hypnosis would also work.

Most obvious choices for Hypno is Bad Dreams, however. Magician would also be thematically fitting.

3. Should Hypno get more moves?

Yes. Hypno has an okay movepool, but it is heavily physical oriented due to older mechanics, which is Hypno's weaker point.

It needs a much wider Special movepool, such as access to Electric and Dark-type moves, and Energy Ball. More Poison moves besides Poison Gas would be great as well.

But since Hypno's forte is support, what it really needs is access to Wish beyond ancient events, and Recover.

It's in-game movepool is also a complete disgrace, consisting entirely of Normal and Psychic moves, making Sableye completely immune to you.


4.What additional typing Hypno can have?

Dark, Ghost and Fighting are the most obvious ones. Normal makes some sense as well.

Fairy, Ground and Poison would also be interesting.

2 Nisan 2017 Pazar

Notes on item index count:

Generation IV: 536
Generation V: 638(+102)
Generation VI: 775 (+137)
Generation VII: 920 (+145)

Overall average: 131

Average of introduction: 128

Previous generations:

Gen I: 255
Gen II: 255
Gen III: 376
Colosseum: 547
XD: 593