1 Ağustos 2017 Salı

Notes on type combination distribution

  1. Normal: Least(2), Most(14), 9 on average.
  2. Water: Least(4), Most(18), 8 on average.
  3. Grass: Least(1), Most(8), 5 on average.
  4. Psychic. Least(2), Most(10), 5 on average.
  5. Fire: Least (2), Most(10), 4 on average.
  6. Electric: Least(0), Most(6), 3 on average.
  7. Normal/Flying: Least(1), Most(8), 3 on average.
  8. Fighting: Least(1), Most(7), 3 on average.
  9. Bug: Least(1), Most(5), 2 on average.
  10. Fairy: Least(0), Most(9), 2 on average.
  11. Poison: Least(0), Most(10), 2 on average.
  12. Ground: Least(0), Most(6), 2 on average.
  13. Bug/Flying: Least(0), Most(4), 2 on average.
  14. Grass/Poison: Least(0), Most(9), 2 on average.
  15. Ice: Least(0), Most(6), 2 on average.
  16. Bug/Poison: Least(0), Most(5), 1 on average.
  17. Dragon: Least(0), Most(4), 1 on average.
  18. Rock: Least(0), Most(3), 1 on average.
  19. Dark: Least(0), Most(4), 1 on average.
  20. Rock/Water: Least(0), Most(4), 1 on average.
  21. Rock/Ground Least(0), Most(6), 1 on average.
  22. Ghost: Least(0), Most(4), 1 on average.
  23. Water/Ground: Least(0), Most(4), 1 on average.
  24. Steel/Psychic: Least(0), Most(4), 1 on average.
  25. Water/Flying: Least(0), Most(2), 1 on average.
  26. Grass/Flying: Least(0), Most(3), 1 on average.
  27. Psychic/Flying Least(0), Most(3), 1 on average.
12+(7*2)+(3*3)+4+10+8+9=26+13+27=66 species.

Always appearing types:
  1. Normal: Least(2), Most(14), 9 on average.
  2. Water: Least(4), Most(18), 8 on average.
  3. Psychic. Least(2), Most(10), 5 on average.
  4. Fire: Least (2), Most(10), 4 on average.
  5. Grass: Least(1), Most(8), 5 on average.
  6. Normal/Flying: Least(1), Most(8), 3 on average.
  7. Fighting: Least(1), Most(7), 3 on average.
  8. Bug: Least(1), Most(5), 2 on average.
Common types:
  1. Electric: Least(0), Most(6), 3 on average.
  2. Fairy: Least(0), Most(9), 2 on average.
  3. Poison: Least(0), Most(10), 2 on average.
  4. Ground: Least(0), Most(6), 2 on average.
  5. Bug/Flying: Least(0), Most(4), 2 on average.
  6. Grass/Poison: Least(0), Most(9), 2 on average.
  7. Ice: Least(0), Most(6), 2 on average.
Every once in a while types:
  1. Bug/Poison: Least(0), Most(5), 1 on average.
  2. Dragon: Least(0), Most(4), 1 on average.
  3. Rock: Least(0), Most(3), 1 on average.
  4. Dark: Least(0), Most(4), 1 on average.
  5. Rock/Water: Least(0), Most(4), 1 on average.
  6. Rock/Ground Least(0), Most(6), 1 on average.
  7. Ghost: Least(0), Most(4), 1 on average.
  8. Water/Ground: Least(0), Most(4), 1 on average.
  9. Steel/Psychic: Least(0), Most(4), 1 on average.
  10. Water/Flying: Least(0), Most(2), 1 on average.
  11. Grass/Flying: Least(0), Most(3), 1 on average.
  12. Psychic/Flying Least(0), Most(3), 1 on average.
To have 72 species in next generation (average 9 per generation):
  1. Normal: +7
To have 64 species in next generation (average 8 per generation):
  1. Water: +2
To have 40 species in next generation (average 5 per generation):
  1. Grass: +2
  2. Psychic: +5
To have 32 species in next generation (average 4 per generation):
  1. Fire: +1
  2. Electric: +5
  3. Normal/Flying: +6
To have 24 species in next generation (average 3 per generation):
  1. Fighting: +2
  2. Bug: +6
  3. Fairy: +8
To have 16 species in next generation(average 2 per generation):
  1. Poison, Ground: +1
  2. Bug/Flying, Grass/Poison, Ice: +2
  3. Bug/Poison, Dragon: +4
  4. Rock, Dark: +5
  5. Rock/Water: +6
  6. Rock/Ground, Water/Ground, Ghost: +7
To have 8 species in next generation(average 1 per generation):
  1. Steel/Psychic, Water//Flying, Grass/Flying, Psychic/Flying, Steel: +1
  2. Ground/Dragon, Rock/Steel, Bug/Steel, Psychic/Fairy, Water/Poison, Fire/Flying, Fire/Fighting, Dragon/Flying, Water/Ice, Ghost/Grass, Bug/Grass: +2
  3. Poison/Dark, Electric/Flying, Normal/Fairy, Bug/Water, Bug/Rock, Dark/Flying, Grass /Fairy, Water/Dark, Water/Psychic: +3
To have 8 species in next generation(average 1 per generation):
  1. Bug/Electric, Psychic/Fighting, Water/Fairy, Electric/Steel, Ground/Ghost, Normal/Fighting, Steel/Ground, Ghost/Fire, Dark/Dragon, Rock/Flying: +4
  2. Normal/Psychic, Dark/Psychic, Ground/Flying, Steel/Fairy, Fire/Ground, Water/Electric, Grass/Steel, Dragon/Fire, Dark/Fighting, Water/Grass, Poison/Flying, Rock/Electric, Steel/Ghost, Dark/Fire, Fire/Psychic, Bug/Fighting, Ghost/Flying, Ghost/Poison, Ground/Ice, Ground/Dark, Grass/Fighting, Grass/Dark, Grass/Psychic: +5
Edit (19.01.2019): Moved Steel up due to Meltan-Melmetal

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