28 Aralık 2019 Cumartesi

Shitty Gen IX speculation, post Gen VIII

Continues from this post. And this post.

Notes:
  1. Battle Royale does not exist anymore, as they are replaced by Max Raids. These obviously won't exist in Gen 9.
  2. There are no new field effect moves because Dynamax moves instantly set up terrains and weathers
  3. There hasn't been a new Evolutionary Stone, but Glaceon, Leafeon and Vikavolt have been retconned into Evolution Stone evolutions.
  4. Subregional dexes no longer exist
  5. Dark-type finally has a Gym.
  6. Body Styles no longer exist in the Pokédex classification.
  7. Fairy-type is no longer a TCG type.
  8. DLCs are now a thing.
Additional notes:
  1. Since this gen had 400 Pokémon in Galar dex, next gen will likely have around 300-320 Pokémon.
  2. Because we saw 81 new Pokémon this gen initially, we will likely see 90 new Pokémon next gen, but bulk of them will be legendary or analogous to legendaries, as there is no sub-legendary group and for the time being no Mythicals besides old ones, even though we know new Mythicals are coming due to placeholders found in the data.
  3. Mid-gen updates will likely be higher this gen or Gen 7. We might surpass 1000 mark barely.
  4. Since Dynamaxing will likely still exist, the next gen's gimmick will likely be most likely be ultimate Types, instead of ultimate Abilities or items.
  5. Pokémon Amie will likely have a fourth iteration after Refresh and Camping. Camping itself, alongside associated items, is unlikely to return.
  6. Since the massive overhaul of TM and introduction of TRs, we might see TMs and by proxy TRs become inheritable again, but most likely TRs will likely be just made into regular TMs, increasing TM count to 200 finally.
  7. Outside of this, there might be a passive hatching method that won't require steps. All other necessary quality of life improvements like changing Natures, auto-saving and portable Box access are granted in Gen 8.
  8. Gyms likely will be replaced by something similar to Trials because CALIFORNIA.
Notes on cross-gen additions:

--Cross-generational additions:

Gen II: 7 babies, 11 evolutions(6 main, 5 side)
Gen III: 2 babes,
Gen IV: 7 babies, 22 evolutions (18 main, 4 side)
Gen V: N/A
Gen VI: 46 Megas(+2 alt Megas), 1 side, 2 Primals
Gen VII: 18 Alolan forms (7 full lines, 3 side evos)
Gen VIII: 12 Galarian forms (8 full lines including 1 standalone, 2 side evos), 6 Regional Evolutions (4 full, 2 side), 26 Gigantamax forms (for now, 25 fully evolved including 2 standalones, 3 NFE)

For stat retcons

Gen 6: 29, almost exclusively third stages.
Gen 7: 26, primarily second stages.
Gen 8, 1, Aegislash nerf only.

Possible stat retcons (combined list from previous Gen 8 and 9 speculations):
  1. Grumpig: +30, BST: 470->500
  2. Wailmer: +30, BST: 500->530
  3. Zangoose/Seviper: +50, BST: 458->508
  4. Lumineon: +30, BST: 460->490
  5. Weavile/Gliscor: +20, BST: 510->530
  6. Carnivine: +50, BST: 454->504
  7. Pangoro: +10, BST: 495->505
  8. Furfrou: +30, BST: 472->502
  9. Zoroark: +20, BST: 510->530
  10. Sigilyph: +20, BST: 490->510
  11. Golurk: +20, BST: 483->503
  12. Seadra: +25, BST: 440->465
  13. Barboach: +20 BST: 288->308
  14. Ninjask: +20 BST: 456->476
  15. Lanturn: +20 BST: 460->480----
  16. Bibarel: +10, BST: 410->420.
  17. Mothim/Wormadam: +30, BST: 424->454
  18. Pachirisu: +30, BST: 405->435
  19. Sunflora: +40, BST: 425->465
  20. Purugly: +25, BST: 452->477
  21. Venomoth: +30, BST: 450->480
  22. Sudowoodo: +50, BST: 410->460
  23. Dewgong: +30, BST: 475->505
  24. Garbodor: +25, BST: 474->499
  25. Girafarig: +30, BST: 455->485
  26. Stantler: +20, BST: 465->485
  27. Aromatisse: +20, BST: 462->482
  28. Ludicolo/Shiftry: +10, BST: 480->490
  29. Swoobat: +30, BST: 425->455
  30. Gothitelle/Reuniclus: +10, BST: 490->500
  31. Golem: +20, BST: 495->515
  32. Beheeyem :+20, BST: 485->505
  33. Spiritomb: +30, BST: 485->515
The type combinations that will end remaining type combos for types:
  1. Poison/Psychic
  2. Bug/Dark
  3. Bug/Dragon
  4. Electric/Fighting
  5. Fire/Grass
Type combinations that will not end remaining type combos for types:
  1. Ground/Fighting
  2. Fairy/Fighting
  3. Fire/Fairy
  4. Rock/Ghost
  5. Fairy/Ground
Type combos that use Poison/Ice/Normal/Bug:
  1. Bug/Normal
  2. Poison/Ice
  3. Ice/Normal
  4. Poison/Normal
  5. Normal/Ghost
  6. Poison/Steel
  7. Steel/Normal
  8. Normal/Rock
* Since Gen 8 has introduced 2 type combinations for Electric/Poison/Dark/Fairy/Ice and one type combination for Fire and Bug, we will follow the same route for speculation Gen 9's type combos, ie.
**No completion of type combos for any existing types.
**Little to no new combos for types less than 3 type combos remaining.
**A lot of emphasis on Fairies, as well type combos that can be used for regional forms.

Speculated type combos for Gen 9:
  1. Bug/Normal
  2. Poison/Normal
  3. Fairy/Fighting
  4. Poison/Steel
  5. Fire/Fairy
  6. Ground/Fighting
  7. (Rock/Ghost)
One type combo for: Fire, Fighting, Rock, Ghost, Steel, Ground, Bug
Two type combos for: Fairy, Poison, Normal, Fighting

Likely unique type combinations that can be used are:

*There needs to be around 2 Fire-types.
*There needs to be around 1 Bug-type.
*There needs to be a Dark-type.
*There needs to be an Electric-type.
*There needs to be a Dragon-type.
*There needs to be a Psychic-type.
*There needs to be a Ghost-type.
*There needs to be 12 type combinations in total.
  1. Fire: Fire/Normal, Fire/Poison
  2. Bug: Bug/Ice
  3. Dark: Rock/Dark
  4. Electric: Electric/Grass
  5. Dragon: Dragon/Ice
  6. Psychic: Psychic/Ground
  7. Ghost: Water/Ghost
An additional four might be:
  1. Electric/Normal
  2. Ground/Dark
  3. Dragon/Fairy
  4. Electric/Dark
Using this, here's a possible list for Gen 9 Pokémon, we are assuming 90 new species because we got 81 in this gen:
  1. Grass
  2. Grass
  3. Grass/Dark: Grass starter,
  4. Fire
  5. Fire
  6. Fire/Fairy: Fire starter, presumably a horse or an ox.
  7. Water
  8. Water
  9. Water/Poison: Water starter
  10. Bug
  11. Bug/Fairy
  12. Bug/Fairy: Primary bug
  13. Bug/Normal
  14. Bug/Normal: Secondary bug
  15. Flying
  16. Flying
  17. Flying: Regional bird.
  18. Normal
  19. Normal/Electric: Regional rodent.
  20. Normal
  21. Normal: Secondary early Normal
  22. Electric/Grass
  23. Electric/Grass: Early Electric
  24. Fire/Fighting
  25. Fire/Fighting: Early Fire.
  26. Water
  27. Water/Dark: Early terrestrial Water
  28. Water/Ghost
  29. Water/Ghost: Early Fish.
  30. Grass/Psychic
  31. Grass/Psychic: Early Grass
  32. Grass
  33. Grass/Ghost: Regional mushroom
  34. Psychic/Ground
  35. Psychic/Ground: Early Psychic
  36. Fairy
  37. Fairy: Early Fairy
  38. Poison
  39. Poison: Regional poison blob.
  40. Fighting/Normal: Version counterpart
  41. Flying/Normal: Version counterpart
  42. Dark/Ground
  43. Dark/Ground: Early Dark
  44. Fighting/Ground
  45. Fighting/Ground: Early Fighting.
  46. Rock/Psychic
  47. Rock/Psychic
  48. Rock/Psychic: Early Rock.
  49. Electric/Ground: Pikaclone
  50. Steel/Poison
  51. Steel/Poison: Mid-game Steel
  52. Rock/Ghost
  53. Rock/Ghost: Mid-game Ghost
  54. Dragon/Fighting
  55. Dragon/Fighting: Mid-game Dragon
  56. Rock: Standalone
  57. Bug: Standalone
  58. Rock/Ice: Version counterpart
  59. Rock/Fighting: Version counterpart
  60. Rock/Dark
  61. Rock/Dark: Fossil 1
  62. Rock/Grass
  63. Rock/Grass: Fossil 2
  64. Bug/Psychic:
  65. Bug/Psychic: Version counterpart
  66. Bug/Ghost
  67. Bug/Ghost: Version counterpart.
  68. Flying/Ice
  69. Flying/Ice: Mid-game Flying.
  70. Ice/Dark
  71. Ice/Dark: Late-game Ice.
  72. Ice/Fighting
  73. Ice/Fighting: Late-game Ice 2.
  74. Ice/Dragon
  75. Ice/Dragon
  76. Ice/Dragon: Pseudo-legendary
  77. Grass/Dark: Sub-legendary 1
  78. Fire/Dark: Sub-legendary 2
  79. Ice/Dark: Sub-legendary 3
  80. Electric/Dark: Sub-legendary 4
  81. Water/Dark: Sub-legendary 5
  82. Dark/Steel: UB analogue
  83. Poison/Flying: UB analogue
  84. Bug/Ground: UB analogue, version counterpart
  85. Bug/Fairy: UB analogue, version counterpart
  86. Poison/Electric: UB analogue
  87. Dragon/Rock: UB analogue
  88. Dark/Psychic: Mascot Legendary
  89. Fighting/Psychic: Mascot Legendary
  90. Fairy/Dragon: Third legendary
OR
  1. Grass
  2. Grass
  3. Grass/Psychic
  4. Fire
  5. Fire
  6. Fire/Rock
  7. Water
  8. Water
  9. Water/Ghost
  10. Bug
  11. Bug/Dark
  12. Bug/Dark
  13. Flying
  14. Flying
  15. Flying
  16. Normal/Poison
  17. Normal/Poison: Generic rodent
  18. Fire/Dark
  19. Fire/Dark: Generic Fire
  20. Grass/Rock
  21. Grass/Rock: Generic Grass
  22. Water/Normal
  23. Water/Normal: Generic terrestrial Water
  24. Electric/Fire
  25. Electric/Fire
  26. Electric/Ground: Generic Pikaclone
  27. Psychic/Rock
  28. Psychic/Rock
  29. Fairy/Normal
  30. Fairy/Normal
  31. Fighting/Rock
  32. Fighting/Rock
  33. Dark/Electric
  34. Dark/Electric
  35. Water/Grass
  36. Water/Grass: Generic Fish
  37. Ghost/Fairy
  38. Ghost/Fairy
  39. Steel/Dark
  40. Steel/Dark
  41. Steel/Dark
  42. Dragon/Psychic
  43. Dragon/Psychic
  44. Dragon/Psychic: Pseudo 1
  45. Poison/Ground
  46. Poison/Ground: Poison blob
  47. Grass/Dark
  48. Grass/Dark: Generic mushroom
  49. Ice/Poison
  50. Ice/Poison
  51. Psychic/Ice
  52. Psychic/Ice
  53. Flying/Rock
  54. Flying/Ice
  55. Bug/Rock
  56. Bug/Rock: Fossil 1
  57. Rock/Fire
  58. Rock/Fire: Fossil 2
  59. Flying/Poison
  60. Flying/Poison
  61. Ghost/Dark
  62. Ghost/Dark
  63. Ground/Grass
  64. Ground/Grass
  65. Steel/Fire
  66. Steel/Fire
  67. Steel/Fire: Pseudo 2
  68. Dragon/Fighting
  69. Dragon/Rock
  70. Bug/Psychic
  71. Bug/Ghost
  72. Dark/Water
  73. Dark/Water
  74. Psychic/Ghost
  75. Psychic/Ghost
  76. Psychic/Ground: Sub-legendary 1
  77. Fighting/Ground: Sub-legendary 2
  78. Dark/Ground: Sub-legendary 3
  79. Dragon/Ground: Sub-legendary 4
  80. Normal/Ground: Sub-legendary 5
  81. Fire/Rock: UB analogue
  82. Bug/Normal: UB analogue
  83. Bug/Dark: UB analogue
  84. Psychic/Fire: UB analogue
  85. Flying/Grass: UB analogue
  86. Dark/Psychic: UB analogue
  87. Normal/Electric: UB analogue
  88. Water/Psychic: Legendary 1
  89. Electric/Psychic: Legendary 2
  90. Grass/Dragon: Legendary 3
Regional Forms:
  1. Poison/Normal
  2. Poison/Normal: Regional Rattata-line.
  3. Fairy
  4. Fairy: Regional Meowth-line.
  5. Fire/Steel: Regional Voltorb
  6. Fire/Steel: Regional Electrode
  7. Fighting/Ground:
  8. Fighting/Ground: Regional Teddiursa-line.
  9. Poison: Regional Shroomish
  10. Poison/Fighting: Regional Breloom
  11. Fighting/Water
  12. Fighting/Water: Makuhita-line.
  13. Psychic/Ghost: Regional Chimecho
  14. Fire/Ground
  15. Fire/Ground: Regional Blitzle-line.
  16. Fairy/Fighting: Regional Mienfoo
  17. Fairy/Fighting: Regional Mienshao
  18. Rock/Flying: Regional Cryogonal
Note: Assuming one of the Gen 8 Mythicals is Rock/Ghost:
  1. Bug/Normal
  2. Poison/Normal
  3. Fairy/Fighting
  4. Poison/Steel
  5. Fire/Fairy
  6. Ground/Fighting
  7. Bug/Dragon
One type combo for: Fire, Fighting, Dragon, Steel, Ground
Two type combos for: Fairy, Poison, Normal, Fighting, Bug

Older generation Pokémon speculation:
  1. Pichu
  2. Pikachu
  3. Raichu
  4. Minccino
  5. Cinccino
  6. Zorua
  7. Zoroark
  8. Pawniard
  9. Bisharp
  10. Litleo
  11. Pyroar
  12. Helioptile
  13. Heliolisk
  14. Ralts
  15. Kirlia
  16. Gardevoir
  17. Gallade
  18. Misdreavus
  19. Mismagius
  20. Klefki
  21. Dedenne
  22. Stunfisk
  23. Inkay
  24. Malamar
  25. Oricorio
  26. Sizzlipede
  27. Centiskorch
  28. Snom
  29. Frosmoth
  30. Venipede
  31. Whirlipede
  32. Scolipede
  33. Sewaddle
  34. Swadloon
  35. Leavanny
  36. Mienfoo
  37. Mienshao
  38. Sandile
  39. Krokorok
  40. Krookodile
  41. Morpeko
  42. Basculin
  43. Bruxish
  44. Carvanha
  45. Sharpedo
  46. Numel
  47. Camerupt
  48. Torkoal
  49. Slugma
  50. Magcargo
  51. Geodude
  52. Graveler
  53. Golem
  54. Abra
  55. Kadabra
  56. Alakazam
  57. Teddiursa
  58. Ursaring
  59. Poliwag
  60. Poliwhirl
  61. Poliwrath
  62. Politoed
  63. Electrike
  64. Manectric
  65. Houndour
  66. Houndoom
  67. Azurill
  68. Marill
  69. Azumarill
  70. Burmy
  71. Wormadam
  72. Mothim
  73. Combee
  74. Vespiquen
  75. Bergmite
  76. Avalugg
  77. Bagon
  78. Shelgon
  79. Salamence
  80. Beldum
  81. Metang
  82. Metagross
  83. Magnemite
  84. Magneton
  85. Magnezone
  86. Onix
  87. Steelix
  88. Drilbur
  89. Excadrill
  90. Audino
  91. Cubone
  92. Marowak
  93. Exeggcute
  94. Exeggutor
  95. Chatot
  96. Horse
  97. Seadra
  98. Kingdra
  99. Slowpoke
  100. Slowbro
  101. Slowking
  102. Scyther
  103. Scizor
  104. Pineco
  105. Forretress
  106. Rolycoly
  107. Carkol
  108. Coalossal
  109. Girafarig
  110. Stantler
  111. Pansage
  112. Simisage
  113. Panpour
  114. Simipour
  115. Pansear
  116. Simisear
  117. Lillipup
  118. Herdier
  119. Stoutland
  120. Nickit
  121. Thievul
  122. Scatterbug
  123. Spewpa
  124. Vivillon
  125. Minior
  126. Rockruff
  127. Lycanroc
  128. Riolu
  129. Lucario
  130. Absol
  131. Mime Jr.
  132. Mr. Mime
  133. Smoochum
  134. Jynx
  135. Bonsly
  136. Sudowoodo
  137. Corsola
  138. Slakoth
  139. Vigoroth
  140. Slaking
  141. Swablu
  142. Altaria
  143. Heracross
  144. Pinsir
  145. Chewtle
  146. Drednaw
  147. Binacle
  148. Barbaracle
  149. Skrelp
  150. Dragalge
  151. Clauncher
  152. Clawitzer
  153. Nidoran Male
  154. Nidorino
  155. Nidoking
  156. Nidoran Female
  157. Nidorina
  158. Nidoqueen
  159. Toxel
  160. Toxtricity
  161. Spiritomb
  162. Munchlax
  163. Snorlax
  164. Mankey
  165. Primeape
  166. Rockruff
  167. Lycanroc
  168. Sinistea
  169. Polteageist
  170. Flabébé
  171. Floette
  172. Florges
  173. Skiddo
  174. Gogoat
  175. Deerling
  176. Sawsbuck
  177. Furfrou
  178. Rookidee
  179. Corvisquire
  180. Corviknight
  181. Cramorant
  182. Glameow
  183. Purugly
  184. Spinda
  185. Spoink
  186. Grumpig
  187. Staryu
  188. Starmie
  189. Dracozolt
  190. Arctozolt
  191. Dracovish
  192. Arctovish
  193. Unown
  194. Elekid
  195. Electabuzz
  196. Electivire
  197. Magby
  198. Magmar
  199. Magmortar
  200. Sandygast
  201. Palossand
  202. Skwovet
  203. Greedent
  204. Kricketot
  205. Kricketune
  206. Ducklett
  207. Swanna
  208. Whismur
  209. Loudred
  210. Exploud
  211. Snubbull
  212. Granbull
Third version additions:
  1. Sentret
  2. Furret
  3. Woobat
  4. Swoobat
  5. Noibat
  6. Noivern
  7. Rolycoly
  8. Carkol
  9. Coalossal
  10. Duraludon
  11. Croagunk
  12. Toxicroak
  13. Scraggy
  14. Scrafty
  15. Shinx
  16. Luxio
  17. Luxray
  18. Silicobra
  19. Sandaconda
  20. Ekans
  21. Arbok
  22. Sandshrew
  23. Sandslash
  24. Toxel
  25. Toxtricity
  26. Starly
  27. Staravia
  28. Staraptor
  29. Arrokuda
  30. Barraskewda
  31. Jangmo-o
  32. Hakamo-o
  33. Kommo-o
  34. Goomy
  35. Sliggoo
  36. Goodra
  37. Skrelp
  38. Dragalge
  39. Clauncher
  40. Clawitzer
  41. Pikipek
  42. Trumbeak
  43. Toucannon
  44. Taillow
  45. Swellow
  46. Pincurchin
  47. Spinda
  48. Indeedee
  49. Ditto
  50. Smeargle
  51. Swinub
  52. Piloswine
  53. Mamoswine
  54. Lapras
  55. Stantler
  56. Vanillite
  57. Vanillish
  58. Vanilluxe
  59. Throh
  60. Sawk
  61. Hatenna
  62. Hattrem
  63. Hatterene
  64. Impidimp
  65. Morgrem
  66. Grimmsnarl
  67. Kecleon
  68. Rotom
  69. Roggenrola
  70. Boldore
  71. Gigalith
  72. Trubbish
  73. Garbodor
  74. Gulpin
  75. Swalot
  76. Pawniard
  77. Bisharp
  78. Solosis
  79. Duosion
  80. Reuniclus
  81. Gothita
  82. Gothorita
  83. Gothitelle
  84. Wooloo
  85. Dubwool
  86. Dhelmise
  87. Ledyba
  88. Ledian
  89. Spinarak
  90. Ariados
  91. Happiny
  92. Chansey
  93. Blissey
  94. Togepi
  95. Togetic
  96. Togekiss
  97. Stantler
  98. Slakoth
  99. Vigoroth
  100. Slaking
Move additions for original additions:
  1. Pichu: Magnetic Flux, Play Rough
  2. Minccino: Disarming Voice, Follow Me
  3. Zorua: Magic Coat, Skill Swap
  4. Pawniard: Stomp, Stomping Tantrum
  5. Litleo: Thunder Fang, Poison Fang, Psychic Fangs
  6. Helioptile: Disarming Voice, Follow Me
  7. Ralts: Arm Thrust, Copycat
  8. Misdreavus: Copycat, Disarming Voice
  9. Klefki: Magnetic Flux, Disarming Voice
  10. Dedenne: Magnetic Flux, Follow Me
  11. Stunfisk: Hydro Pump, Trump Card
  12. Inkay: Octazooka, Double Slap
  13. Oricorio: Air Cutter, Fury Attack
  14. Sizzlipede: Rock Blast, Agility

*Bug: Since next generation is going to be an odd one, it is unlikely that we will see tons of new Bug-type combinations. Instead, the focus will likely be on underused type combos. Gen 7 introduced two fully-evolved Water/Bugs, and another Bug/Electric, so next generation will likely follow on the same-line with introducing one or two Bug/Grounds and a Bug/Ghost or Bug/Ice. For new type combos, Bug/Dragon is the obvious choice since it will complete Dragon-type, which will likely be removed from TCG (again) next gen like Fairy.

*Dark: While the removal of Fairy-type from TCG would imply good things for Dark-type, much like Bug-types, odd generations tend to be bad at introducing new type combos for Dark-types. This might not matter much if we get the last type combo for Dark-types, Bug/Dark in this gen's DLC, chances are that the focus will be on Poison-types again. Bulk of Dark-types will likely be Regional Forms, especially since odd generations do not crossgenerational evolutions or generational gimmick forms like Megas or Gigantamaxes.

*Dragon: With the removal of Fairy-type from TCG, there isn't much a reason to keep Dragon-type after Gen 8. So if they are removed from TCG as well, it will likely be the end of Dragon-type's fortunes after the start of its renaissance from Gen 5. While there is a slight possibility that they might keep it in TCG until Gen 10's Unova's remakes, that seems unlikely to me. Dragon-type will likely return its fold in Gen 3 by being limited to Pseudos, Legendaries and a few mid-game Pokémon.

*Electric: As this generation introduced the bulk of the remaining type combinations for Electric-type, next generation will likely take a more anemic approach to the type, limiting it to a sub-type for some early Pokémon like Gen 7's Vikavolt and one of the mascot Legendaries. Nonetheless, it is also likely that some more regional forms will see it being used, with this time including Pokémon that didn't have Electric-type originally. If Light-type is planned to be introduced in Gen 10, then chances are most of the Electric-types introduced here will be monotype for future retyping.

*Fairy: Since Fairy-type lost its place in the TCG, it is functionally over as the over-hyped type. It will take a more rare approach similar to Ghost-type, but there likely will be a fair amount of Regional Forms that will be retyped to Fairy-type. Most of the remaining Fairy-type combos likely won't introduced in Gen 9.

*Fighting: Fighting-type will likely suffer a similar case to Dark-type, as the focus will likely be on Ground-types after they were neglected for three generations straight. Despite the fact that there is a fair amount of Fighting-type combos waiting, the focus will likely be on new typings of existing type combos that will have Fighting-type as the primary type like Fighting/Dragon or Fighting/Normal.

*Fire: Exactly how well Fire-type will go will depend on whether Dragon-type is retconned into Normal or Fire in the TCG. If it is the former, then Fire-types will likely be plenty as usual. If it is the latter, then Fire-types will be slightly less than usual for odd generations. Nonetheless, there is a good chance that remaining Fire-type combos will end in Gen 9, which would shift Fire-type into becoming a secondary type like Electric will likely be.

*Flying: The type will continue its slow decline as now there is no chance for it to become its own elemental type in the TCG. The focus will likely shift to base Normal-types instead, but we will likely see a fully evolved Flying monotype that isn't a Legendary or an alternate form.

*Ghost: Ghost will likely continue its slow rise in the franchise as Psychic-type's replacement, especially since Fairy-type failed in that regard. We may see more early Ghost-types in this generation, especially if it is based on California or Florida. The amount of new Ghost-types will likely be close to Gen 7.

*Grass: Grass will likely continue its ascendancy, though unlike last few generations there likely be more multi-type instead of mono-type Grass-types. Since Grass/Fire is likely going to be introduced later this generation, and we have a Grass Legendary, there isn't much else to do with outside of making it the third Legend's type.

*Ground: Ground-type may, and I say may, not likely, see more new stuff this generation, possibly mostly new Regional Forms like Gen 8. The rather anemic nature of the recent Ground-type introductions as well as the decreasing amount of Pokémon with Levitate suggests this type will be nerfed heavily in the Gen 10, but I don't know how.

*Ice: Since Fairy-type is now kaput, Ice-type will likely continue its rise as the premier Dragonslayer. Part of this will be to make Steel-type more attractive without introducing more Fairies, and part of this will be to take attention from Water-types, who have been incapable of learning most Ice-type moves since Gen 7.

*Normal: This generation will likely introduce most of the remaining Normal-type combos, as well as more new typings of existing type combinations with Normal-type as the primary type like Normal/Fire or Normal/Electric.

*Poison: Gen 9 will likely continue with the introduction of powerful new Poison-types as Poison-type is now part of Dark-type in the TCG, but it will still be less than Gen 1, obviously. Remaining type combos for Poison-type will be largely covered this gen. Not likely or may, but will.

*Psychic: Psychic will likely return to being the premier Legendary-type as now Fairy-type is dead, but mid and early Psychic-types will likely be removed in favor of Ghost-types. There will likely be a serious attempt at making Psychic-types relevant again, like it was the case for Gen 5, but if Light-type occurs in Gen 10, that will be moot once more.

*Rock: If Ground-types make a return, Rock-type will be limited in this gens, unless Rock-type becomes part of Metal in TCG. Nonetheless, remaining type combos for the type should be covered this gen.

*Steel: Exact nature of Steel-type will be treated will depend on whether it remains part of TCG types or not. If it does, there will be tons of new Steel-types. If not, the opposite will occur, as the type will be likely nerfed heavily in Gen 10, much like Dragon-type in Gen 6.

*Water: Though there likely be many Water-types, the amount of fully-evolved will continue to decline. Water will continue its shift to being the secondary type for new typings of existing type combos like Psychic/Water and Dark/Water.

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