Continuation of this. Likely will be reposted after Gen VIII is fully datamined.
Generic dex template:
Edit(26.07.2017):
Edit(30.03.2018): Reposts for Gen 8 post:
Edit(09.08.2017):
The next big thing involving Pikachu can be a few things:
-A gender independent form, such as Cosplay Pikachu being a form change, rather than a specific Pikachu.
-A third ability for the line.
-A defensive Light Ball.
-Light Ball affecting Pichu.
Edit(16.08.2017):
-Possibly a new evolution stone, either one that is type based like a Psychic Stone, or one that is based on a theme like a Twilight Stone or Dream Stone.
-Possible removal of type boosting items besides plates.
Edit(07.05.2018):
Ability buffs:
Looking at the species we have in the speculation, Mineral/Human-Like is a possibility, so is Field/Mineral.
Edit (06.06.2018):
Looking at types:
First speculation:
Unused type combinations:
Unused type combinations:
- Console: Tentatively Nintendo Switch. As Switch's fate as a handheld remains dubious, I am going to put this as tentative.
- Year: 2022-2023. 2022 is if Switch is released in 2017. 2023 is if Nintendo has a real successor to 3DS in 2018.
- Location basis: From most likely to least likely:
- California: Next major VGC arena after Hawaii.
- Florida: Next major VGC arena after California.
- Malaysia: One of the bigger pivots for Nintendo's expansion to greater China area.
- South Korea: One of the major Nintendo console regions.
- Return to Japan: I dunno, do you have any other thoughts?
- Dex structure. Either around 80 Pokémon and 20 new forms, or a 90-100 new species. There will almost certainly going to be new means of providing de-facto counterparts to Gen I Pokémon, whether they are new species that are successors to existing ones, or a new idea spun off regional variants.
- Type change: With only 25 type combinations remaining, about 15 of them used up in the previous gen, a big change to the way types work should be expected.
- Ability overhaul: After the overhaul on evolutions and moves, the last things that remain are abilities, types and items. Abilities are more likely to be overhauled for obvious reasons.
- New field move: Successors to whatever showcased last-gen should appear here.
- More overworld encounters: Because we are in 3D (TM). And at this point, we will likely see a shift from random encounters to half-way overworld encounters.
- Less evolutions, more forms: Because they sell better.
- Possible update on Move Tutors: Such as a new app that allows you to obtain Move Tutor applications.
- Battle Royale removed: Due to limitations of the hardware, Battle Royale is now removed.
Dex Speculation:
- Grass
- Grass
- Grass/Normal
- Fire
- Fire
- Fire/Bug
- Water
- Water
- Water/Rock
- Normal/Flying
- Normal/Flying or Dark/Flying
- Normal/Flying or Dark/Flying : Early Flying
- Normal/Poison
- Normal/Poison: Generic rodent
- Dark
- Dark: Early Dark
- Bug
- Bug/Rock
- Bug/Rock: Primary early bug
- Bug/Poison:
- Bug/Poison
- Bug/Poison: Secondary early bug
- Poison
- Poison: Grimer successor
- Ghost
- Ghost: Early Ghost
- Fighting
- Fighting/Ground: Early Fighting
- Ghost/Psychic: Late-game Ghost
- Grass/Psychic: Spore user
- Grass/Psychic: Spore user
- Bug/Psychic:
- Bug/Psychic: Generic bug
- Bug/Dark:
- Bug/Dark: Generic bug II
- Water/Ice
- Water/Ice: Generic fish
- Rock/Grass
- Rock/Grass: Fossil I
- Bug/Rock:
- Bug/Rock: Fossil II
- Ice/Ground
- Ice/Ground: Late-game ice
- Ice/Psychic
- Ice/Psychic: Late-game ice II
- Steel/Dark
- Steel/Dark: Late game Steel
- Electric/Grass: Generic Pikaclone
- Fighting/Electric
- Fighting/Electric: Late Fighting
- Normal: Standalone Normal
- Bug
- Bug/Dragon
- Bug/Dragon: Mid-game dragon
- Dragon/Water
- Dragon/Water: Mid-game dragon ii
- Normal
- Normal/Steel
- Normal/Steel: Pseudo
- Bug/Ghost
- Grass/Ghost
- Poison/Ghost: Legendary trio
- Poison/Flying
- Psychic
- Ghost: Main legendaries
- Psychic
- Psychic
- Psychic: Early Psychic
- Psychic/Poison
- Psychic/Poison: Gimmick
- Fairy/Normal: Chansey clone
- Ground
- Ground/Flying: Generic early Ground
- Water/Grass:
- Water/Grass: Generic Water ii
- Fairy/Fire: Mythical I
- Normal/Ghost: Mythical II
- Fighting/Fairy: Mythical III
- ((Psychic +Fire)): Alternate Magmortar forme?
- ((Water+Grass))
- ((Water+Grass)): Alternate Skrelp forme?
- ((Fire+Fighting))
- ((Fire+Fighting)): Alternate Growlithe forme?
- ((Fire+Electric))
- ((Fire+Electric)): Alternate Manectric forme?
- ((Ice+Electric))
- ((Ice+Electric)): Alternate Luxio forme?
- ((Electric+Steel))
- ((Electric+Steel)): Alternate Klang forme?
- ((Dark+Psychic))
- ((Dark+Psychic)): Alternate Hypno forme?
- ((Ice+Psychic)): Alternate Medicham forme?
- ((Normal+Ground)): Alternate Tauros forme?
- ((Rock+Fighting))
- ((Rock+Fighting))
- ((Rock+Fighting)): Alternate Machamp forme?
- ((Ice+Dragon)): Alternate Lapras forme?
- ((Water+Fairy))
- ((Water+Fairy)): Alternate Seel forme?
- ((Water+Steel)): Alternate Cloyster forme?
- ((Water+Psychic)): Alternate Politoed forme?
- ((Fairy))
- ((Fairy)): Alternate Delcatty forme?
- ((Rock+Fire)): Alternate Solrock forme?
- ((Rock+Ice)): Alternate Lunatone forme?
- A potentially large dex?: Previous two generations kept the 100+ Pokémon by introducing new forms that are de facto new species, like Megas and Regional forms. However, we currently have 802 Pokémon, and to reach to the next hundred like how the previous generations did, we need at least 98 new Pokémon. It is possible that we might see another 150 like in BW era, but we will likely see many alternate forms instead.
- Lots and lots of signature moves and abilities: Which won't amount to anything, but cause issues for a single generation.
- Another massive Level-Up move update: It is an odd generation, so it is bound to happen.
- No remake: It is not a new hardware, so it is unlikely to happen.
- Alternate dex speculation:
- Grass
- Grass
- Grass/Bug
- Fire
- Fire
- Fire/Rock
- Water
- Water
- Water/Psychic
- Normal/Flying
- Normal/Flying or Steel/Flying
- Normal/Flying or Steel/Flying : Early Flying
- Normal
- Normal: Generic rodent
- Dark
- Dark: Early Dark
- Bug
- Bug/Ground
- Bug/Ground: Primary early bug
- Bug/Poison:
- Bug/Poison
- Bug/Poison: Secondary early bug
- Poison/Water
- Poison/Water: Grimer successor
- Ghost
- Ghost: Early Ghost
- Fighting
- Fighting/Ground: Early Fighting
- Ghost/Psychic: Late-game Ghost
- Grass/Dark: Spore user
- Grass/Dark: Spore user
- Bug/Fairy:
- Bug/Fairy: Generic bug
- Bug/Dark:
- Bug/Dark: Generic bug II
- Water/Ice
- Water/Ice: Generic fish
- Rock/Grass
- Rock/Grass: Fossil I
- Bug/Rock:
- Bug/Rock: Fossil II
- Ice/Fighting
- Ice/Fighting: Late-game ice
- Ice
- Ice: Late-game ice II
- Steel/Electric
- Steel/Electric: Late game Steel
- Electric/Grass: Generic Pikaclone
- Fighting/Electric
- Fighting/Electric: Late Fighting
- Normal: Standalone Normal
- Steel
- Steel
- Steel/Flying: Pseudo
- Bug
- Bug/Dragon
- Bug/Dragon: Mid-game dragon
- Dragon/Water
- Dragon/Water: Mid-game dragon ii
- Psychic
- Psychic
- Psychic: Early Psychic
- Psychic/Poison
- Psychic/Poison: Gimmick
- Bug/Dark
- Grass/Dark
- Poison/Dark: Legendary trio
- Rock/Ghost
- Ice/Ghost
- Steel/Ghost: Main legendaries
- Fairy/Normal: Chansey clone
- Ground
- Ground/Flying: Generic early Ground
- Rock/Water
- Rock/Water: Early Rock
- Water/Grass:
- Water/Grass: Generic Water ii
- Fairy/Fire: Mythical I
- Normal/Ghost: Mythical II
- Fighting/Fairy: Mythical III
Some thoughts on the future of the types. Be careful, these are assumed under the idea that type chart is not altered in any shape or form:
Grass: Either at this generation or the previous one, Grass should have covered all possible type combinations it can have. Having passed the 100 species barrier, Grass-type from this point onward should be considered as one of the primary elemental types.
With this in mind, Grass and Bug should start diffusing from each other, eventually causing Bug-type to fully separate from Grass-type in TCG in Gen 11.
Bug: As a new odd generation, Bug-type should another grand renaissance this gen, covering more missing combinations. It will not fully separate itself from its Grass parent, yet. But it will start to reach to break the 100 barrier.
Older Bugs will likely not get much besides BST updates and move updates.
Psychic: Psychic-type should start covering all of its bases, with its type combinations being nearly complete, and its moves reaching to 70, and its species reaching 100.
Psychic's child types in TCG, Poison and Ghost, will not reach to the level of seceding from Psychic, but Psychic itself should start becoming a more prevalent type.
Dark: Dark should remain a somewhat uncommon but easily accessible type for the coming generations. As this is an odd generation, bulk of Dark-types should be early to mid-game species.
Dark-type can see early starts of a switch if a new legendary or group of one appears, but until then it will remain as it is.
Flying: Flying should continue its diffusion, but without single-Flying-types being as common as any other type, Flying will not secede from its Normal parent, either in TCG or in the games.
Flying will likely see another legendary for it, as this is an odd generation, but it will need more diffusion to be treated a bit more seriously. Nonetheless, extinction of unique flying combinations should continue.
Water: Same as Flying, roughly speaking. However, Water-type will likely start to suffer due to overabundance of worthless Pokémon, causing new signature move groups in the form of Quiver Dance and Nuzzle to appear.
More importantly, incapability of the existing Nintendo consoles to fully render undersea overworld maps and obsolescence of fishing mechanics will likely hamper Water-type's growth. Extinction of unique Water-types should focus instead on semi-terrestrial species.
Dragon: At this point, Dragon-type should start losing its entire point, with its role in-game being now fully superseded by Steel-type, its role in-competitive being slowly replaced by Fairy and Flying, and the overall Dragon-types continuing to disappoint new trainers.
By next gen, Dragon-type should become irrelevant enough to appear in the first route(which is already a thing, but I'm referring to Dragon-types becoming early route gimmick mons that will be replaced by superior Steel-types).
Ghost: At this point, Ghost should complete all of its type combinations, with the possible exception of the elusive Normal/Ghost. It should start seeing major moves and a new legendary trio in a few generations... fully seceding from its Psychic parent by Gen 11.
It will likely not break the 100 barrier anytime soon, however. But it should replace Psychic-type's original role as the early paranormal type alongside Fairy.
Ice: Ice-type should descend into further irrelevancy due to prevalence of Steel-types as the new Dragon. With Fairy-types getting new moves, age of Ice should be over.
In other to compete, Ice-type will likely evolve into a gimmick type, until it gets enough members to ascend. That will take decades, however.
This specific generation will be good enough for Ice-types, as it is odd one.
Poison: While Poison will get some powerful species in this generation, making it competitively relevant due to presence of Fairies, Poison will likely continue to lag behind other types.
After Psychic and Ghost separate from each other fully, Poison will likely return to its original parent, Grass.
Rock, Fighting, Ground: With all three types possibly completing their remaining type combinations in this generation, the great divergence of these three Earthen types(plus Steel) from each other should happen soon.
Ground and Rock will likely continue to lag in terms of movepool, but Fighting should be easy to secede from others, due to influence of Pokkén.
Normal: With increased presence of Steel-types and increasing renaissance of Rock-types, Normal should return to its irrelevancy as the basic type, while retaining its current paradigm as the "pastel" type.
At this point onward, Normal should start seeing more re-convergence with Fairy, as well as more emphasis on Sp. Atk and Sp. Def.
Electric: Electric will continue to reap the benefits of shifting from a mid-rare type to a common type. However, for the foreseeable future it should a semi-uncommon type.
Due to its low-BST members, more signature moves should pop to this type, but this will not make this type competitively viable beyond Xurkitree and Tapu Koko shenanigans. Nonetheless, increased distribution of Electric Surge and Terrain related abilities should give rise to first dedicated Electric Terrain teams.
Fire: While Fire itself will see a surge due to increased number of Steel-types, it shouldn't expect much new members, with its last type combination, Fire/Ice, remaining elusive for the foreseeable future.
Nonetheless Fire-type should see more new moves for wider coverage, as well as new type-based abilities.
Fairy: Fairy should continue to its leap forward, shifting from a semi-rare type to a much more common type. This will cause a massive power shift, as Fairy will almost certainly grow quicker than any other types before it, closely reaching 100 barrier in five generations(around 15 years)
This mass diffusion should cause emergence of more signature moves for this type, as older moves see more wide distribution.
Other things of note:
- This generation will not have unique type based field moves, as it will likely continue the trend set by the previous generation. There will likely be a permanent item for this field archetype.
- There will likely be new restrictions of competitive metagame, with the extinction of many of the alternate battle methods, and increase of legendaries and generational gimmicks.
- Without introduction of new types in the following generations, the type chart should start seeing serious changes this point onward, with the introduction of new field moves that will affect a new generation of types, allowing for their ascension.
Gym Leader and E4 wishlist.
Gym Leaders:
- Grass
- Water
- Ice
- Fairy
- Ghost
- Dragon
- Rock
- Bug
Elite Four:
- Fighting
- Dark
- Flying
- Steel
Champion: Fire
Villain Team: Flying
Speculation:
Gym Leaders:
- Grass
- Fire
- Rock
- Psychic
- Flying
- Water
- Fairy
- Dragon
Elite Four:
- Ground
- Fire
- Steel
- Electric
Champion: Varied or Fighting
Villain team: Bug
Regional Dex Speculation:
Sub-dex 1:
- Grass starter
- Grass starter
- Grass starter
- Fire starter
- Fire starter
- Fire starter
- Water starter
- Water starter
- Water starter
- Generic rodent
- Generic rodent
- Yungoos
- Gumshoos
- Zigzagoon
- Linoone
- Generic Bug
- Generic Bug
- Generic Bug
- Burmy
- Wormadam
- Mothim
- Generic Bug 2
- Generic Bug 2
- Caterpie
- Metapod
- Butterfree
- Generic Bird
- Generic Bird
- Generic Bird
- Taillow
- Swellow
- Starly
- Staravia
- Staraptor
- Pichu
- Pikachu
- Raichu
- Generic Electric
- Generic Electric
- Generic Pikaclone
- Togedemaru
- Plusle
- Minun
- Generic Fishmon
- Generic Fishmon
- Generic Grass 1
- Generic Grass 1
- Generic Grass 1
- Generic Grass 2
- Generic Grass 2
- Generic Grass 2
- Cherubi
- Cherrim
- Spore user
- Spore user
- Generic Fighting
- Generic Fighting
- Timburr
- Gurdurr
- Conkeldurr
- Makuhita
- Hariyama
- Zubat
- Golbat
- Crobat
- Roggenrola
- Boldore
- Gigalith
- Generic Rock
- Generic Rock
- Glameow
- Purugly
- Generic Normal
- Generic Normal
- Stufful
- Bewear
- Stunky
- Skuntank
- Salandit
- Salazzle
- Ekans
- Arbok
- Drowzee
- Hypno
- Generic Psychic
- Generic Psychic
- Munna
- Musharna
- Horsea
- Seadra
- Kingdra
- Mantyke
- Mantine
- Remoraid
- Octillery
- Corsola
- Dunsparce
- Spinda
- Skarmory
- Sub-legend
Sub-dex 2:
- Aipom
- Ambipom
- Skitty
- Delcatty
- Buneary
- Lopunny
- Generic Fairy
- Generic Fairy
- Spritzee
- Aromatisse
- Swirlix
- Slurpuff
- Cranidos
- Rampardos
- Shieldon
- Bastiodon
- Tyrunt
- Tyrantrum
- Amaura
- Aurorus
- Kabuto
- Kabutops
- Omanyte
- Omastar
- Tangela
- Tangrowth
- Generic Poison blob
- Generic Poison blob
- Grimer
- Muk
- Gulpin
- Swalot
- Chansey clone
- Comfey
- Audino
- Klefki
- Pansage
- Simisage
- Pansear
- Simisear
- Panpour
- Simipour
- Minior
- Furfrou
- Cleffa
- Clefairy
- Clefable
- Beldum
- Metang
- Metagross
- Unown
- Shroomish
- Breloom
- Foongus
- Amoonguss
- Cutiefly
- Ribombee
- Blitzle
- Zebstrika
- Pidove
- Tranquill
- Unfezant
- Helioptile
- Heliolisk
- Trapinch
- Vibrava
- Flygon
- Generic mid-game Dragon 1
- Generic mid-game Dragon 2
- Nosepass
- Probopass
- Porygon
- Porygon2
- Porygon-Z
- Golett
- Golurk
- Yamask
- Cofagrigus
- Generic Ghost
- Generic Ghost
- Sandshrew
- Sandslash
- Generic Ground
- Generic Ground
- Mudbray
- Mudsdale
- Oddish
- Gloom
- Vileplume
- Bellossom
- Bellsprout
- Weepinbell
- Victreebel
- Snorunt
- Glalie
- Froslass
- Vanillite
- Vanillish
- Vanilluxe
- Sub-legendary
Sub-dex 3:
- Lickitung
- Lickilicky
- Azurill
- Marill
- Azumarill
- Slowpoke
- Slowbro
- Slowking
- Clamperl
- Huntail
- Gorebyss
- Magikarp
- Gyarados
- Goldeen
- Seaking
- Generic Ice
- Generic Ice
- Cryogonal
- Pinsir
- Heracross
- Grubbin
- Charjabug
- Vikavolt
- Onix
- Steelix
- Tauros
- Miltank
- Bruxish
- Wailmer
- Wailord
- Murkrow
- Honchkrow
- Misdreavus
- Mismagius
- Generic Dark
- Generic Dark
- Mienfoo
- Mienshao
- Riolu
- Lucario
- Rockruff
- Lycanroc
- Woobat
- Swoobat
- Noibat
- Noivern
- Generic Pseudo
- Generic Pseudo
- Generic Pseudo
- Deerling
- Sawsbuck
- Mine Jr.
- Mr. Mime
- Smoochum
- Jynx
- Abra
- Kadabra
- Alakazam
- Houndour
- Houndoom
- Electrike
- Manectric
- Generic Fire
- Generic Fire
- Magby
- Magmar
- Magmortar
- Elekid
- Electabuzz
- Electivire
- Generic Poison
- Generic Poison
- Trubbish
- Garbodor
- Venipede
- Whirlipede
- Scolipede
- Poliwag
- Poliwhirl
- Poliwrath
- Politoed
- Ralts
- Kirlia
- Gardevoir
- Gallade
- Generic Steel
- Generic Steel
- Magnemite
- Magneton
- Magnezone
- Dratini
- Dragonair
- Dragonite
- Mareep
- Flaaffy
- Ampharos
- Deino
- Zweilous
- Hydreigon
- Sub-legendary
Sub-dex 4:
- Weedle
- Kakuna
- Beedrill
- Pidgey
- Pidgeotto
- Pidgeot
- Munchlax
- Snorlax
- Generic Fossil I
- Generic Fossil I
- Generic Fossil II
- Generic Fossil II
- Geodude
- Graveler
- Golem
- Bonsly
- Sudowoodo
- Exeggcute
- Exeggutor
- Spearow
- Fearow
- Generic late-game Flying
- Generic late-game Flying
- Doduo
- Dodrio
- Natu
- Xatu
- Nidoran Male
- Nidorino
- Nidoking
- Nidoran Female
- Nidorina
- Nidoqueen
- Numel
- Camerupt
- Bounsweet
- Steenee
- Tsareena
- Carvanha
- Sharpedo
- Skrelp
- Dragalge
- Clauncher
- Clawitzer
- Generic crab
- Generic crab
- Tyrogue
- Hitmonlee
- Hitmonchan
- Hitmontop
- Throh
- Sawk
- Generic late-game Fire
- Bouffalant
- Hawlucha
- Pawniard
- Bisharp
- Mankey
- Primeape
- Jangmo-o
- Hakamo-o
- Kommo-o
- Solrock
- Lunatone
- Pancham
- Pangoro
- Sandygast
- Palossand
- Zangoose
- Seviper
- Swablu
- Altaria
- Absol
- Sneasel
- Weavile
- Gligar
- Gliscor
- Bronzor
- Bronzong
- Gastly
- Haunter
- Gengar
- Volbeat
- Illumise
- Pumpkaboo
- Gourgeist
- Phantump
- Trevenant
- Spiritomb
- Swinub
- Piloswine
- Mamoswine
- Turtonator
- Drampa
- Druddigon
- Crabrawler
- Crabominable
- Combee
- Vespiquen
- Sub-legendary
On legendaries:
- A repeat of X/Y: A group of interrelated but discrete types can be mascot legendaries. Using the same formula as X/Y, one member can be Fairy/Ghost, the other can be Dark, and the third legendary can be Psychic/Fighting.
-A repeat of D/P: A group of unrelated types with a statistical theme and with a common typing can be granted. For example, Ground/Ghost, Electric/Ghost and Fairy/Ghost is a possibility.
-A repeat of G/S: A group of common legendary types can be granted. For example, Ghost/Psychic, Ghost/Fire and Ghost/Flying is an option.
On sub-legendaries:
-A Dark-type grouping: A group of elves can be a thing. For example, a Dark/Grass elf for Forests, Dark/Poison elf for swamps, Dark/Water elf for rivers and a Dark/Flying elf for skies can be a thing.
-A new UB esque group: A group of cyberspace monsters with semiperfect or composite numbers for stats can be a thing. Their orientation can be focused on Electric.
Potential stat updates:
Potential stat updates:
- Grumpig: +30, BST: 470->500
- Wailmer: +30, BST: 500->530
- Zangoose/Seviper: +50, BST: 458->508
- Lumineon: +30, BST: 460->490
- Weavile/Gliscor: +20, BST: 510->530
- Carnivine: +50, BST: 454->504
- Pangoro: +10, BST: 495->505
- Furfrou: +30, BST: 472->502
- Zoroark: +20, BST: 510->530
- Sigilyph: +20, BST: 490->510
- Golurk: +20, BST: 483->503
- Seadra: +25, BST: 440->465
- Barboach: +20 BST: 288->308
- Ninjask: +20 BST: 456->476
- Lanturn: +20 BST: 460->480
Egg Move Speculation:
- Yungoos: Psychic Fangs, Poison Fang
- Zigzagoon: Rollout, Defense Curl
- Burmy: N/A
- Caterpie: N/A
- Taillow: Nasty Plot
- Starly: Pluck
- Pichu: Swift
- Togedemaru: Swift
- Plusle: Ion Deluge
- Minun: Ion Deluge
- Cherubi: Bullet Seed
- Timburr: Rock Smash
- Makuhita: Meditate
- Zubat: Ominous Wind
- Roggenrola: Rock Smash
- Glameow: Fury Cutter
- Stufful: Captivate
- Stunky: Fury Cutter
- Salandit: Amnesia
- Ekans: Psychic Fangs
- Drowzee: Captivate
- Munna: Mirror Coat
- Horsea: Play Rough
- Mantyke: Liquidation
- Remoraid: Brine
- Corsola: Whirlpool
- Dunsparce: Counter
- Spinda: Rollout
- Skarmory: Counter
- Aipom: Counter
- Skitty: Mud-Slap
- Buneary: Mud-Slap
- Spritzee: Flash
- Swirlix: Flash
- Cranidos: Elemental Fangs
- Shieldon: Skull Bash
- Tyrunt: Play Rough
- Amaura: Wide Guard
- Kabuto: Cut
- Omanyte: Horn Drill
- Tangela: Needle Arm
- Grimer: Recover
- Gulpin: Recover
- Comfey: Flower Shield
- Audino: Nasty Plot
- Klefki: Nasty Plot
- Pansage: Needle Arm
- Pansear: Heat Crash
- Panpour: Whirlpool
- Minior: N/A
- Furfrou: Slack Off
- Cleffa: Nasty Plot
- Beldum: N/A
- Unown: N/A
- Shroomish: Grassy Terrain
- Foongus: Grassy Terrain
- Cutiefly: Tailwind
- Blitzle: Electric Terrain
- Pidove: Drill Peck
- Helioptile: Nasty Plot
- Trapinch: Quiver Dance
- Nosepass: Recover
- Porygon: N/A
- Golett: N/A
- Yamask: Moonblast
- Sandshrew: Pin Missile
- Mudbray: Helping Hand
- Oddish: Venom Drench
- Bellsprout: Venom Drench
- Snorunt: Wide Guard
- Vanillite: Power Gem
- Lickitung: Gastro Acid
- Azurill: Misty Terrain
- Slowpoke: Psychic Terrain
- Clamperl: Power Gem
- Magikarp: N/A
- Goldeen: Fury Cutter
- Cryogonal: N/A
- Pinsir: Wing Attack
- Heracross: Wing Attack
- Grubbin: Signal Beam
- Onix: Mirror Shot
- Tauros: N/A
- Miltank: Aqua Tail
- Bruxish: Psychic Terrain
- Wailmer: Slack Off
- Murkrow: Crush Claw
- Misdreavus: Moonlight
- Mienfoo: Nasty Plot
- Riolu: Hone Claws
- Rockruff: Psychic Fangs
- Woobat: Teleport
- Noibat: Giga Drain
- Deerling: Rock Smash
- Mime Jr.: Psywave
- Smoochum: Psychic Terrain
- Abra: Aura Sphere
- Houndour: Crush Claw
- Electrike: Fake Tears
- Magby: Vacuum Wave
- Elekid: Vacuum Wave
- Trubbish: Wide Guard
- Venipede: Iron Defense
- Poliwag: Recover
- Ralts: Crafty Shield
- Magnemite: N/A
- Dratini: Poison Tail
- Mareep: Nasty Plot
- Deino: Nasty Plot
- Weedle: N/A
- Pidgey. Beak Blast
- Munchlax: Outrage
- Geodude: Drain Punch
- Bonsly: Camouflage
- Exeggcute: Leaf Blade
- Spearow: Nasty Plot
- Doduo: Beak Blast
- Natu: Phantom Force
- Nidoran Male: Pin Missile
- Nidoran Female: Pin Missile
- Numel: High Horsepower
- Bounsweet: Teeter Dance
- Carvanha: Sucker Punch
- Skrelp: Brine
- Clauncher: Nasty Plot
- Tyrogue: Blaze Kick
- Throh: N/A
- Sawk: N/A
- Bouffalant: Slack Off
- Hawlucha: Blaze Kick
- Pawniard: Trump Card
- Mankey: Tail Slap
- Jangmo-o: Belch
- Solrock: N/A
- Lunatone: N/A
- Pancham: Avalanche
- Sandygast: Ominous Wind
- Zangoose: Cross Poison
- Seviper: Cross Poison
- Swablu: Morning Sun
- Absol: Moonlight
- Sneasel: Mirror Coat
- Gligar: Lunge
- Bronzor: N/A
- Gastly: Self-Destruct
- Volbeat: Eerie Impulse
- Illumise: Eerie Impulse
- Pumpkaboo: Nasty Plot
- Phantump: Megahorn
- Spiritomb: Crafty Shield
- Swinub: Slack Off
- Turtonator: Belch
- Drampa: Belch
- Druddigon: Psychic Fangs
- Crabrawler: Knock Off
- Combee: N/A
Possible additions to cross-generational forms:
- Bug: Only species in Gen 6 that can be retyped are Clauncher and Clawitzer.
- Dark: Only species in Gen 7 that can be retyped are Rockruff, Lycanroc, Gumshoos, Yungoos.
- Dragon: Only species in Gen 2 that can be retyped is Steelix, and in Gen 4 it is only Cranidos, Rampardos.
- Electric: In Gen 6, only species that can be retyped is Amaura.
- Fairy: In Gen 5, Minccino, Petilil, Lilligant, Cinccino, Munna and Musharna can be retyped.
- Fighting: In Gen 2, Snubbull-line and Teddiursa-line can be retyped.
- Fire: In Gen 4, Stunky-line can be retyped.
- Flying: In Gen 7, Drampa can be retyped as Flying.
- Ghost: In Gen 2, Dunsparce, and Stantler can be retyped.
- Grass: In Gen 2, Remoraid-line, and in Gen 6, Flabébé-line can be retyped.
- Ground: In Gen 6, Skiddo and Gogoat and Helioptile-line can be retyped.
- Ice: In Gen 7, Drampa can be retyped. In Gen 3, Absol can be retyped.
- Normal: N/A
- Poison: In Gen 2, Gligar and Gliscor can be retyped. So can Wooper and Quagsire.
- Psychic: N/A
- Rock: N/A
- Steel: N/A
- Water: N/A
Edit(08.02.2018):
Moveset learnset additions:
- Yungoos: Psychic Fangs
- Zigzagoon: Night Slash
- Wormadam: Sticky Web
- Mothim: Skill Swap
- Butterfree: Sticky Web
- Taillow: Laser Focus
- Starly: Laser Focus
- Pikachu: Eerie Impulse
- Togedemaru: Mirror Shot
- Plusle-Minun: Focus Energy
- Cherubi: Teeter Dance
- Timburr: Wake-Up Slap
- Makuhita: Wake-Up Slap
- Zubat: Ominous Wind
- Roggenrola: Stomping Tantrum
- Glameow: Sing
- Stufful: Entrainment
- Stunky: Self-Destruct
- Salazzle: Self-Destruct
- Ekans: Rage
- Drowzee: Hex
- Munna: Hex
- Horsea: Liquidation
- Mantyke: Waterfall
- Remoraid: Waterfall
- Corsola: Waterfall
- Dunsparce: Poison Tail
- Spinda: Dynamic Punch
- Skarmory: Scary Face
- Aipom: Comet Punch
- Skitty: Focus Energy
- Buneary: Focus Energy
- Spritzee: Swift
- Swirlix: Swift
- Cranidos: Power-Up Punch
- Shieldon: Flame Burst
- Tyrunt: Dragon Hammer
- Amaura: Twister
- Kabuto: Waterfall
- Omanyte: Waterfall
- Tangela: Double Kick
- Grimer: Drain Punch
- Gulpin: Drain Punch
- Comfey: Camouflage
- Audino: Boomburst
- Pansage/Panpour/Pansear: Power-Up Punch
- Minior: Reflect Type
- Furfrou: Rage
- Clefairy: Soft-Boiled
- Metang: Comet Punch
- Unown: N/A
- Shroomish: Power-Up Punch, Double Kick
- Foongus: Snatch
- Cutiefly: Stored Power
- Blitzle: Payback
- Pidove: Payback
- Helioptile: Laser Focus
- Trapinch: Mud Sport
- Nosepass: Headbutt
- Porygon: Reflect Type
- Golett: Comet Punch
- Yamask: Spite
- Sandshrew: Psycho Cut
- Mudbray: Stomping Tantrum, Fissure
- Oddish: Refresh
- Bellsprout: Refresh
- Snorunt: Play Nice
- Vanillite: Play Nice
- Lickitung: Stomping Tantrum
- Marill: Waterfall
- Slowpoke: Entrainment
- Huntail/Gorebyss: Belch
- Gyarados: Dragon Tail
- Goldeen: Liquidation
- Cryogonal: Aurora Veil
- Pinsir: Fissure
- Heracross: Horn Drill
- Grubbin: Mud Sport
- Onix: Fissure
- Tauros: Work Up
- Miltank: Work Up
- Bruxish: Mud Sport
- Wailmer: Boomburst
- Murkrow: Me First
- Misdreavus: Me First
- Mienfoo: Mach Punch
- Riolu: Comet Punch
- Rockruff: Foul Play
- Woobat: Work Up
- Noibat: Nasty Plot
- Deerling: Lucky Chant
- Mime Jr.: Lucky Chant
- Smoochum: Lucky Chant
- Kadabra: Mind Reader
- Houndour: Night Daze
- Electrike: Charge Beam
- Magby: Burn Up
- Elekid: Charge Beam
- Trubbish. Dizzy Punch
- Venipede: Fell Stinger
- Poliwag: Waterfall
- Ralts: Cosmic Power
- Magnemite: Laser Focus
- Dratini: Razor Wind
- Mareep: Electroweb
- Deino: Disarming Voice
- Beedrill: Retaliate
- Pidgey: Echoed Voice
- Munchlax: Retaliate
- Geodude: Retaliate
- Bonsly: Double-Slap
- Exeggutor: Stomping Tantrum
- Spearow: Retaliate
- Doduo: Retaliate
- Natu: Cosmic Power
- Nidoran Male/Female: Belch
- Numel: Burn Up
- Bounsweet: Stun Spore
- Carvanha: Beat Up
- Skrelp: Dive
- Clauncher. Dive
- Tyrogue: N/A
- Throh: Throat Chop,
- Sawk: Dual Chop,
- Bouffalant: Flail
- Hawlucha: Throat Chop
- Pawniard: Heavy Slam
- Mankey: Throat Chop
- Jangmo-o: Dual Chop
- Solrock: Accelerock
- Lunatone: Accelerock
- Pancham: Throat Chop
- Sandygast: Hex
- Zangoose: Throat Chop
- Seviper. Dragon Rush
- Swablu: Air Cutter
- Absol: Air Cutter
- Sneasel: Torment
- Gligar: Throat Chop
- Bronzor: Hex
- Gastly: Extrasensory
- Volbeat: Quiver Dance
- Illumise: Quiver Dance
- Pumpkaboo: Self-Destruct
- Spiritomb: Ancient Power
- Swinub: High Horsepower
- Turtonator: Dual Chop
- Drampa: Dragon Hammer
- Crabrawler: Throat Chop
- Vespiquen: Lunge
Move updates for types:
- Bug: Bug largely needs more support moves like Sticky Web, as Bug-type species are largely social creatures. A Bug-type version of Helping Hand, or a Bug-type stat boost like Tailwind would work wonders. Outside of this Bug-type needs more attacking moves in general, to create more diversity. Particularly, it needs a powerful Special coverage move.
- Dark: Dark-type could enjoy more stat debuffs for in-game use. Dark-types in general have to use other types' stat buffs and debuffs, and this is an area Dark-type can expand towards. A generic first move would also be fine, as most weak Dark-type moves have been buffed one way or the other.
- Dragon: Dragon-type needs more moves in general, but perhaps Dragon-type can gain dual-type moves, or moves with special type interactions. It would be fitting for Dragon's non-elemental status. Dragon-type can also gain more multi-hit moves for critical hit shenanigans.
- Electric: Electric-type largely covered all of its bases, so most of the new moves it could gain would be gimmicky, in-game stuff, which it needs badly. Electric-type would also enjoy a high critical-hit move and a multi-hit move, given the speedy nature of its species. Another attacking move that boosts stats would be nice as well, like an Electric-type Flame Charge.
- Fairy: Fairy needs Physical moves, obviously: But outside of that Fairy needs a lot. It needs a proper stat buffing move, a proper status healing move, and other types of moves that are associated with Fairy-type, like a possible Grass-type move that buffs Fairies. Fairy would also enjoy a two-turn move for in-game shenanigans.
- Fighting: Fighting can probably enjoy another 80-90 base power move. Outside of this, Fighting would like something to boost Speed with.
- Fire: Fire largely needs more status moves. Best idea would be to increase the amount of stat lowering and buffing moves, as well as providing some moves that combo, like a Fire-type version of Charge or Ion Deluge.
- Flying: Outside of Feather Dance, Flying does not have stat debuffs. In addition, Flying-type does not have moves that cause status conditions, outside of Bounce and Air Slash. More moves that cause status ailments like confusion would be nice. And moves that raise stats would be nice as well, like a move that boosts Attack and Defense. Flying-type would also enjoy moves that block switching.
- Ghost: Ghost is primarily lacking power moves, but it is also lacking stat debuff moves. Critical hit moves and multi-hit moves are also missing in Ghost-type's repertoire. Moves that inflict conventional status ailments like Burn and Poison would also fit Ghost's dark magic attribute, as well as other moves that can cause Curse without sacrificing HP.
- Grass: Grass is actually fine. It would enjoy a move that would cause Poison but that is it. Grass-type might also enjoy an attacking move that buffs stats and a special critical hit move, but that is it. Perhaps a trapping move would work?
- Ground: Ground has little stat buffs and debuffs, and has no multi-hit or critical hit moves. Ground also lacks early moves in general. However, current focus seems to be on contact and projectile moves, so those will likely continue.
- Ice: Ice would enjoy more weak coverage moves that raise or lower stats. Ice would also enjoy a contact move.
- Normal: Normal needs Special moves out of the gates. It would also enjoy a Speed raising and Special boosting move.
- Poison: Poison is primarily a Physical type, so more Physical moves would be decent. A Poison-type multi-hit move in particular would be nice. More dart based Poison moves can also work. Poison-type moves that cause different ailments can also work, like a Poison-type move that confuses, another one that burns etc.
- Psychic: Psychic is fine. It can't really get higher moves because Legendaries have taken all the resources, so it will just flounder around.
- Rock: Rock would enjoy a debuff move, and more contact moves in general.
- Steel: Steel is fine. It just needs more weaker common moves.
- Water: Water is fine. It just needs a powerful physical Water-type move like a Double-Edge clone or Outrage-clone. More stat buffs would be nice, as would a conventional healing move.
Species updates for types:
- Bug: Bug-type needs more reasons to use pure Bug-types in general. Bug-type on its own is pretty pathetic, but it shouldn't be that in-game.
- Dark: Dark-type needs faster species in general, and more species that focus on status spam for in-game purposes like Alolan Persian and Liepard.
- Dragon: Dragon would enjoy more early-game stuff. Dragon-type would also enjoy more different body-types and Egg Groups. More in-game trainers with Dragons would also help.
- Electric: Electric would enjoy more species that appear in dark areas like caves and dungeons. Return of genderless species would also help Electric-type.
- Fairy: Fairy needs more species in general. It would also enjoy a pseudo if it hasn't happened by this point.
- Fighting: Fighting needs more Speedy species in general. Despite Fighting-type having lots of priorities, the overall speed of the type is low. Faster species would help it to regain some of its former relevance, at least temporarily.
- Fire: Fire needs more species in general, but at least it needs more Specially Defense species.
- Flying: Flying needs more species with HP. Outside of this Flying would enjoy mid-game species returning.
- Ghost: Ghost-type needs more species in-general.
- Grass: Grass would enjoy faster and more high HP species. More species with different abilities like Technician and Sheer Force would be nice as well. Grass needs to expand its archetypal repertoire
- Ground: Ground would enjoy more Special Attackers and Speedy status spam. Ground-type would also enjoy more species with Tough Claws and Arena Trap.
- Ice: Ice just needs more types in general. More Ice/Psychics, Ice/Steels/Ice/Grass and Ice/Fairies would be nice.
- Normal: More late-game species would be fine. More Special Attackers and Defensive species can work.
- Poison: Poison just needs more Pokémon in general.
- Psychic: Psychic would want more Physical and high HP species. Some more stone evolutions would be nice as well, though Psychic will likely get its own stone here.
- Rock: Rock should get more species in general.
- Steel: Steel needs more pseudos.
- Water: Water really shouldn't get more stuff, actually.
Updated version additions:
Sub-dex 1:
- Hoothoot
- Noctowl
- Ponyta
- Rapidash
- Wooper
- Quagsire
- Tympole
- Palpitoad
- Seismitoad
- Komala
- Minccino
- Cinccino
- Skorupi
- Drapion
- Mareanie
- Toxapex
- Ducklett
- Swanna
- Snover
- Abomasnow
- Seel
- Dewgong
- Cubchoo
- Beartic
- Sub-legendary
Sub-dex 2:
- Aron
- Lairon
- Aggron
- Sableye
- Mawile
- Durant
- Heatmor
- Scyther
- Scizor
- Shelmet
- Accelgor
- Karrablast
- Escavalier
- Dwebble
- Crustle
- Klink
- Klang
- Klinklang
- Chinchou
- Lanturn
- Frillish
- Jellicent
- Carbink
- Shuckle
- Sub-legendary
Sub-dex 3:
- Tropius
- Carnivine
- Sewaddle
- Swadloon
- Leavanny
- Pikipek
- Trumbeak
- Toucannon
- Seedot
- Nuzleaf
- Shiftry
- Lotad
- Lombre
- Ludicolo
- Tentacool
- Tentacruel
- Emolga
- Larvitar
- Pupitar
- Tyranitar
- Cacnea
- Cacturne
- Mimikyu
- Farfetch'd
- Sub-legendary
- Duskull
- Dusclops
- Dusknoir
- Shuppet
- Banette
- Litwick
- Lampent
- Chandelure
- Sandile
- Krokorok
- Krookodile
- Scraggy
- Scrafty
- Shinx
- Luxio
- Luxray
- Tynamo
- Eelektrik
- Eelektross
- Stunfisk
- Vulpix
- Ninetales
- Growlithe
- Arcanine
- Sub-legendary
Moveset wishlist update:
Secondary ability additions:
- Hoothoot: Laser Focus
- Ponyta: Blaze Kick
- Wooper: Bubble Beam
- Tympole: Water Pulse
- Komala: Double-Edge
- Minccino: Defense Curl
- Skorupi: Endeavor
- Mareanie: Torment
- Ducklett: Fury Attack
- Snover: Ice Hammer
- Seel: Liquidation
- Cubchoo: Power-Up Punch
- Aron: Mirror Shot
- Sableye: Rock Polish
- Mawile: Agility
- Durant: Leech Life
- Heatmor: Leech Life
- Scyther: Laser Focus
- Shelmet: Hydro Pump
- Karrablast: Rock Blast
- Dwebble: Rock Throw
- Klink: Mirror Shot
- Chinchou: Liquidation
- Frillish: Liquidation
- Carbink: Mirror Coat
- Shuckle: Counter
- Tropius: Outrage
- Carnivine: Bug Bite
- Sewaddle: Double-Edge
- Pikipek: Double-Edge
- Nuzleaf: Throat Chop
- Lombre: Throat Chop
- Tentacool: Power Gem
- Emolga: Play Rough
- Larvitar: Ancient Power
- Cacnea: Power Trip
- Mimikyu: Power Trip
- Farfetch'd: Laser Focus
- Duskull: Shock Wave
- Shuppet: Shock Wave
- Litwick: Shock Wave
- Sandile: Poison Fang
- Scraggy: Poison Jab
- Shinx: Psychic Fangs
- Eelektrik: Poison Fang
- Stunfisk:: Liquidation
- Vulpix: Burn Up
- Growlithe: Mystical Fire
Secondary ability additions:
- Mareep: Electric Surge
- Carbink: Misty Surge
- Gallade: Psychic Surge
- Ferroseed: Grassy Surge
- Sandygast: Sand Stream
- Dewpider: Drizzle
- Salandit: Drought
- Weavile: Snow Warning
-to be continued later?
Generic dex template:
- Grass
- Grass
- Grass
- Fire
- Fire
- Fire
- Water
- Water
- Water
- Flying
- Flying
- Flying
- Normal
- Normal
- Bug
- Bug
- Bug
- Rock
- Rock
- Fighting
- Fighting
- Water
- Water
- Psychic
- Psychic
- Dark
- Dark
- Fire
- Fire
- Fairy
- Fairy
- Electric
- Electric
- Dragon
- Dragon
- Grass
- Grass
- Poison
- Poison
- Ground
- Ground
- Steel
- Steel
- Ice
- Ice
- Ghost
- Ghost
Edit(23.07.2017):
Generic dex template:
- Grass
- Grass
- Grass
- Fire
- Fire
- Fire
- Water
- Water
- Water
- Flying
- Flying
- Flying
- Normal
- Normal
- Bug
- Bug
- Bug
- Rock
- Rock
- Fighting
- Fighting
- Water
- Water
- Psychic
- Psychic
- Dark
- Dark
- Fire
- Fire
- Fairy
- Fairy
- Electric
- Electric
- Dragon
- Dragon
- Grass
- Grass
- Poison
- Poison
- Ground
- Ground
- Steel
- Steel
- Ice
- Ice
- Ghost
- Ghost
Edit(30.03.2018): Reposts for Gen 8 post:
Edit(09.08.2017):
The next big thing involving Pikachu can be a few things:
-A gender independent form, such as Cosplay Pikachu being a form change, rather than a specific Pikachu.
-A third ability for the line.
-A defensive Light Ball.
-Light Ball affecting Pichu.
Edit(16.08.2017):
-Possibly a new evolution stone, either one that is type based like a Psychic Stone, or one that is based on a theme like a Twilight Stone or Dream Stone.
-Possible removal of type boosting items besides plates.
Edit(07.05.2018):
Ability buffs:
- Inner Focus: Moves still work even if they should fail.
- Cute Charm: Also has %30 chance of lowering Attack.
- Defeatist: Doubles Speed while lowering Attack.
- Magnet Pull: Takes in Steel-type moves.
- Grass Starter Signature Move: 80 BP, Special , %100 Accuracy
- Fire Starter Signature Move: 85 BP, Physical, %100 Accuracy.
- Water Starter Signature Move: 75 BP, Physical, %100 Accuracy.
Looking at the species we have in the speculation, Mineral/Human-Like is a possibility, so is Field/Mineral.
Edit (06.06.2018):
Looking at types:
First speculation:
Unused type combinations:
- Normal/Poison
- Fighting/Ground
- Bug/Psychic
- Bug/Dark
- Electric/Grass
- Fighting/Electric
- Bug/Dragon
- Normal/Steel
- Psychic/Poison
- Fairy/Fire
- Normal/Ghost
- Fighting/Fairy
- Grass/Normal
- Fire/Bug
- Ice/Ground
- Ice/Psychic
- Steel/Dark
- Bug/Ghost
- Poison/Ghost
- Poison/Flying
- Ground/Flying
- Water/Grass
Unused type combinations:
- Fighting/Ground
- Bug/Dark
- Fighting/Electric
- Bug/Dragon
- Psychic/Poison
- Bug/Dark
- Rock/Ghost
- Fairy/Fire
- Normal/Ghost
- Fighting/Fairy
- Fire/Rock
- Bug/Fairy
- Rock/Grass
- Ice/Fighting
- Electric/Grass
- Ice/Ghost
- Steel/Ghost
- Ground/Flying
- Water/Grass
Edit(12.02.2019):
Notes on movesets of the speculated species:
***Caps at a level higher than 50.
Initial speculation:
- Yungoos: Yungoos' moveset caps at Level 46.
- Zigzagoon: Zigzagoon's moveset caps at Level 41.
- Burmy: Burmy's moveset caps at Level 20. Wormadam's and Mothim's movesets cap at Level 50.
- Caterpie: Caterpie's moveset caps at Level 9. Butterfree's moveset caps at Level 47.
- Taillow: Taillow's moveset caps at Level 45.
- Starly: Starly's moveset caps at Level 41.
- Pichu: Pichu's moveset caps at Level 18. Pikachu's moveset caps at Level 58.
- Togedemaru: Togedemaru's moveset caps at Level 53.***
- Plusle: Plusle's moveset caps at Level 49.
- Minun: Minun's moveset caps at Level 49.
- Cherubi: Cherubi's moveset caps at Level 47.
- Timburr: Timburr's moveset caps at Level 49.
- Makuhita: Makuhita's moveset caps at Level 46.
- Zubat: Zubat's moveset caps at Level 43.
- Roggenrola: Roggenrola's moveset caps at Level 40
- Glameow: Glameow's moveset caps at Level 50.
- Stufful: Stufful's moveset caps at Level 50.
- Stunky: Stunky's moveset caps at Level 45.
- Salandit: Salandit's moveset caps at Level 48.
- Ekans: Ekans' moveset caps at Level 49.
- Drowzee: Drowzee's moveset caps at Level 61.***
- Munna: Munna's moveset caps at Level 47.
- Horsea: Horsea's moveset caps at Level 52.***
- Mantyke: Mantyke's and Mantine's movesets cap at Level 49.
- Remoraid: Remoraid's moveset caps at Level 50.
- Corsola: Corsola's moveset caps at Level 50.
- Dunsparce: Dunsparce's moveset caps at Level 51.***
- Spinda: Spinda's moveset caps at Level 55.***
- Skarmory: Skarmory's moveset caps at Level 53.***
- Aipom: Aipom's moveset caps at Level 43.
- Skitty: Skitty's moveset caps at Level 46.
- Buneary: Buneary's moveset caps at Level 63.***
- Spritzee: Spritzee's moveset caps at Level 50.
- Swirlix: Swirlix's moveset caps at Level 67.***
- Cranidos: Cranidos' moveset caps at Level 46.
- Shieldon: Shieldon's moveset caps at Level 46.
- Tyrunt: Tyrunt's moveset caps at Level 49.
- Amaura: Amaura's moveset caps at Level 65.***
- Kabuto: Kabuto's moveset caps at Level 50.
- Omanyte: Omanyte's moveset caps at Level 55.***
- Tangela: Tangela's moveset caps at Level 50.
- Grimer: Both forms' movesets cap at Level 48.
- Gulpin: Gulpin's moveset caps at Level 49.
- Comfey: Comfey's moveset caps at Level 49.
- Audino: Audino's moveset caps at Level 57.***
- Klefki: Klefki's moveset caps at Level 50.
- Pansage: Pansage's moveset caps at Level 43.
- Pansear: Pansear's moveset caps at Level 43.
- Panpour: Panpour's moveset caps at Level 43.
- Minior: Minior's moveset caps at Level 50.
- Furfrou: Furfrou's moveset caps at Level 48.
- Cleffa: Cleffa's moveset caps at Level 16. Clefairy's moveset caps at Level 58.
- Beldum: Beldum's moveset caps at Start. Metang's moveset caps at Level 50.
- Unown: N/A
- Shroomish: Shroomish's moveset caps at Level 40.
- Foongus: Foongus' moveset caps at Level 50.
- Cutiefly: Cutiefly's moveset caps at Level 41.
- Blitzle: Blitzle's moveset caps at Level 43.
- Pidove: Pidove's moveset caps at Level 50.
- Helioptile: Helioptile's moveset caps at Level 49.
- Trapinch: Trapinch's moveset caps at Level 47.
- Nosepass: Nosepass' moveset caps at Level 43.
- Porygon: Porygon's moveset caps at Level 62.***
- Golett: Golett's moveset caps at Level 61.***
- Yamask: Yamask's moveset caps at Level 49.
- Sandshrew: Both forms' moveset cap at Level 46.
- Mudbray: Mudbray's moveset caps at Level 45.
- Oddish: Oddish's moveset caps at Level 51.***
- Bellsprout: Bellsprout's moveset caps at Level 50.
- Snorunt: Snorunt's moveset caps at Level 50.
- Vanillite: Vanillite's moveset caps at Level 53.***
- Lickitung: Lickitung's moveset caps at Level 57.***
- Azurill: Azurill's moveset caps at Level 23. Marill's moveset caps at Level 47.
- Slowpoke: Slowpoke's moveset caps at Level 58.***
- Clamperl: Clamperl's moveset caps at Level 50. Huntail and Gorebyss' movesets cap at Level 50.
- Magikarp. Magikarp's moveset caps at Level 30. Gyarados' moveset caps at Level 54.
- Goldeen: Goldeen's moveset caps at Level 45.
- Cryogonal: Cryogonal's moveset caps at Level 57.***
- Pinsir: Pinsir's moveset caps at Level 50.
- Heracross: Heracross' moveset caps at Level 46.
- Grubbin: Grubbin's moveset caps at Level 28.
- Onix: Onix's moveset caps at Level 52.***
- Tauros: Tauros' moveset caps at Level 71.***
- Miltank: Miltank's moveset caps at Level 50.
- Bruxish: Bruxish's moveset caps at Level 44.
- Wailmer: Wailmer's moveset caps at Level 53.***
- Murkrow: Murkrow's moveset caps at Level 65.***
- Misdreavus: Misdreavus' moveset caps at Level 55.***
- Mienfoo: Mienfoo's moveset caps at Level 61.***
- Riolu: Riolu's moveset caps at Level 50. Lucario's moveset caps at Level 65.
- Rockruff: Rockruff's moveset caps at Level 48.
- Woobat: Woobat's moveset caps at Level 47.
- Noibat: Noibat's moveset caps at Level 58.***
- Deerling: Deerling's moveset caps at Level 51.***
- Mine Jr.: Mime Jr. and Mr. Mime's moveset cap at Level 50.
- Smoochum: Smoochum's moveset caps at Level 48.
- Abra: Abra's moveset caps at Start. Kadabra's moveset caps at Level 46.
- Houndour: Houndour's moveset caps at Level 56.***
- Electrike: Electrike's moveset caps at Level 49.
- Magby: Magby's moveset caps at Level 43.
- Elekid: Elekid's moveset caps at Level 43.
- Trubbish: Trubbish's moveset caps at Level 47.
- Venipede: Venipede's moveset caps at Level 43.
- Poliwag: Poliwag's moveset caps at Level 41.
- Ralts: Ralts' moveset caps at Level 42.
- Magnemite: Magnemite's moveset caps at Level 49.
- Dratini: Dratini's moveset caps at Level 61.***
- Mareep: Mareep's moveset caps at Level 49.
- Deino: Deino's moveset caps at Level 62.***
- Weedle: Weedle's moveset caps at Level 9. Beedrill's moveset caps at Level 44.
- Pidgey: Pidgey's moveset caps at Level 53.***
- Munchlax: Munchlax's moveset caps at Level 57. Snorlax's moveset caps at Level 57.***
- Geodude: Geodude's moveset caps at Level 42.
- Bonsly Geodude's moveset caps at Level 42.
- Exeggcute: Exeggcute's moveset caps at Level 50.
- Spearow: Spearow's moveset caps at Level 36.
- Doduo: Doduo's moveset caps at Level 50.
- Natu: Natu's moveset caps at Level 50.
- Nidoran Male: Nidoran Male's moveset caps at Level 45.
- Nidoran Female: Nidoran Female's moveset caps at Level 45.
- Numel: Numel's moveset caps at Level 47.
- Bounsweet: Bounsweet's moveset caps at Level 33.
- Carvanha: Carvanha's moveset caps at Level 43.
- Skrelp: Skrelp's moveset caps at Level 49.
- Clauncher: Clauncher's moveset caps at Level 48.
- Tyrogue: Tyrogue's moveset caps at Start.
- Throh: Throh's moveset caps at Level 45.
- Sawk: Sawk's moveset caps at Level 45.
- Bouffalant: Bouffalant's moveset caps at Level 61.***
- Hawlucha: Hawlucha's moveset caps at Level 60.***
- Pawniard: Pawniard's moveset caps at Level 62.***
- Mankey: Mankey's moveset caps at Level 50.
- Jangmo-o: Jangmo-o's moveset caps at Level 53.***
- Solrock: Solrock's moveset caps at Level 49.
- Lunatone: Lunatone's moveset caps at Level 49.
- Pancham: Pancham's moveset caps at Level 48.
- Sandygast: Sandygast's moveset caps at Level 54.***
- Zangoose: Zangoose's moveset caps at Level 50.
- Seviper: Seviper's moveset caps at Level 46.
- Swablu: Swablu's moveset caps at Level 46.
- Absol: Absol's moveset caps at Level 57.***
- Sneasel: Sneasel's moveset caps at Level 47.
- Gligar: Gligar's moveset caps at Level 55. ***
- Bronzor: Bronzor's moveset caps at Level 49.
- Gastly: Gastly's moveset caps at Level 47.
- Volbeat: Volbeat's moveset caps at Level 50.
- Illumise: Illumise's moveset caps at Level 50.
- Pumpkaboo: Pumpkaboo's moveset caps at Level 48.
- Phantump: Phantump's moveset caps at Level 54.***
- Spiritomb: Spiritomb's moveset caps at Level 49.
- Swinub: Swinub's moveset caps at Level 48.
- Turtonator: Turtonator's moveset caps at Level 53.***
- Drampa: Drampa's moveset caps at Level 53.***
- Druddigon: Druddigon's moveset caps at Level 62.***
- Crabrawler: Crabrawler's moveset caps at Level 49.
- Combee: Combee's moveset caps at Level 29. Vespiquen's moveset caps at Level 57.
Updated version additions:
- Hoothoot: Hoothoot's moveset caps at Level 46.
- Ponyta: Ponyta's moveset caps at Level 49.
- Wooper: Wooper's moveset caps at Level 47.
- Tympole: Tympole's moveset caps at Level 45.
- Komala: Komala's moveset caps at Level 46.
- Minccino: Minccino's moveset caps at Level 49.
- Skorupi: Skorupi's moveset caps at Level 49.
- Mareanie: Mareanie's moveset caps at Level 49.
- Ducklett: Ducklett's moveset caps at Level 46.
- Snover: Snover's moveset caps at Level 46.
- Seel: Seel's moveset caps at Level 53.***
- Cubchoo: Cubchoo's moveset caps at Level 57.***
- Aron: Aron's moveset caps at Level 49.
- Sableye: Sableye's moveset caps at Level 46.
- Mawile: Mawile's moveset caps at Level 49.
- Durant: Durant's moveset caps at Level 56.***
- Heatmor: Heatmor's moveset caps at Level 66.***
- Scyther: Scyther's moveset caps at Level 61.***
- Shelmet: Shelmet's moveset caps at Level 56.***
- Karrablast: Karrablast's moveset caps at Level 56.***
- Dwebble: Dwebble's moveset caps at Level 43.
- Klink: Klink's moveset caps at Level 57.***
- Chinchou: Chinchou's moveset caps at Level 50.
- Frillish: Frillish's moveset caps at Level 61.***
- Carbink: Carbink's moveset caps at Level 70.***
- Shuckle: Shuckle's moveset caps at Level 53.***
- Tropius: Tropius' moveset caps at Level 61.***
- Carnivine: Carnivine's moveset caps at Level 50.
- Sewaddle: Sewaddle's moveset caps at Level 43.
- Pikipek: Pikipek's moveset caps at Level 37.
- Seedot: Seedot's moveset caps at Level 33.
- Lotad: Lotad's moveset caps at Level 36.
- Tentacool: Tentacool's moveset caps at Level 49.
- Emolga: Emolga's moveset caps at Level 50.
- Larvitar: Larvitar's moveset caps at Level 55.***
- Cacnea: Cacnea's moveset caps at Level 54.***
- Mimikyu: Mimikyu's moveset caps at Level 50.
- Farfetch'd: Farfetch'd's moveset caps at Level 55.***
- Duskull: Duskull's moveset caps at Level 54.***
- Shuppet: Shuppet's moveset caps at Level 54.***
- Litwick: Litwick's moveset caps at Level 61.***
- Sandile: Sandile's moveset caps at Level 46.
- Scraggy: Scraggy's moveset caps at Level 50.
- Shinx: Shinx's moveset caps at Level 45.
- Tynamo: Tynamo's moveset caps at Start. Eelektrik's moveset caps at Level 74.
- Stunfisk: Stunfisk's moveset caps at Level 61.***
- Vulpix: Both forms movesets cap at Level 50.
- Growlithe: Growlithe's moveset caps at Level 45.
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