Gen XVI:
- Console: Tentatively Nintendo Switch's successor's successor's successor's successor. As Switch's fate as a handheld remains dubious, I am going to put this as tentative.
- Year: 2043-2044. 2043 is if Switch is released in 2017. 2044 is if Nintendo has a real successor to 3DS in 2018.
- Location basis: From most likely to least likely:
- Ireland: Major Nintendo region.
- Sweden: I sort of mistakenly wrote this above, but sure. Doesn't have Nintendo presence though.
- Luxembourg: Much like Sweden it doesn't have Nintendo presence, but it has cash.
- Estonia: See above.
- Dex structure. Either around 65 Pokémon and 35 new forms, or a 90-100 new species. There will almost certainly going to be new means of providing de-facto evolutions, whether they are new forms or something else, as this an even generation.
- New field move: Another non-elemental field move, though this one might not be as meta-defining as previous ones, just a group of insta-buffs.
- More overworld encounters: There is probably no more possible overworld evolution besides open world sandbox soaring and diving, so those should be a thing?
- Less forms, more variants: At this point, forms should cease to exist, paving way to variants of existing Pokémon. New forms, if they exist, should be more equivalent to evolutions than mode changes.
- Anything else?:Abolishment of in-battle items. They haven't been relevant since forever, so there is not much of a reason to keep them. They are impossible competitively anyways, so this menu item should be replaced by something else, like the PokéDex.
- Similarly, all traditional healing items should be abolished and be replaced by a new Pokécenter app in the main menu. This would also mean that NPC trainers would be incapable of using healing items to stall you out as well. To compensate that, recovery will be even more common and universal.
- Important: At this point onward, abilities and moves should be 500 and 1000 respectively. So, all possible evolution at this point for these two aspects is basically done for. Alternate forms should now have alternate methods of triggering themselves.
Primary Dex Speculation:
- Grass
- Grass
- Grass/Flying
- Fire
- Fire
- Fire/Dragon
- Water
- Water
- Water/Fighting
- Flying
- Flying/Dark
- Flying/Dark: Generic bird
- Normal
- Normal: Generic rodent
- Bug
- Bug
- Bug: Generic Bug
- Rock/Ghost
- Rock/Ghost: Generic rock
- Fighting/Electric
- Fighting/Electric: Generic Fighting
- Flying/Water
- Flying/Water: Generic Water
- Psychic/Fire
- Psychic/Fire: Generic Psychic
- Dark/Grass
- Dark/Grass: Generic Dark
- Fire/Bug
- Fire/Bug: Generic Fire
- Fairy/Bug
- Fairy/Bug: Generic Fairy
- Flying/Electric
- Flying/Electric: Generic Electric
- Dragon
- Dragon: Generic Dragon
- Grass/Bug
- Grass/Bug: Generic Grass
- Poison/Grass
- Poison/Grass: Generic Poison
- Ground/Dragon
- Ground/Dragon: Generic Ground
- Steel/Electric
- Steel/Electric: Generic Steel
- Ice
- Ice: Generic Ice
- Grass
- Grass
- Grass/Flying
- Fire
- Fire
- Fire/Poison
- Water
- Water
- Water/Ice
- Flying
- Flying/Ice
- Flying/Ice: Generic Flying
- Normal/Ice
- Normal/Ice: Generic rodent
- Bug
- Bug
- Bug: Generic Bug
- Flying/Rock
- Flying/Rock: Generic Rock
- Fighting/Rock
- Fighting//Rock: Generic Fighting
- Water/Rock
- Water/Rock: Generic Water
- Psychic
- Psychic/Fire: Generic Psychic
- Dark
- Dark/Dragon: Generic Dark
- Fire
- Fire/Rock: Generic Fire
- Fairy
- Fairy: Generic Fairy
- Electric
- Electric/Ground: Generic Electric
- Dragon
- Dragon: Generic Dragon
- Flying/Grass
- Flying/Grass: Generic Flying
- Flying/Poison
- Flying/Poison: Generic Poison
- Ground/Rock
- Ground/Rock: Generic Ground
- Steel/Fighting
- Steel/Fighting: Generic Steel
- Ice
- Ice/Fighting: Generic Ice
Wishlist:
Gym Leaders:
- Ghost
- Ground
- Poison
- Grass
- Ice
- Steel
- Psychic
- Varied
Elite Four:
- Bug
- Flying
- Ice
- Water
Champion: Rock
Villain: Normal
Speculation:
Gym Leaders:
- Fairy
- Poison
- Psychic
- Rock
- Normal
- Steel
- Water
- Fire
Elite Four:
- Grass
- Ghost
- Electric
- Flying
Champion: Varied, or Ice
Villain: Psychic
Regional dex speculation:
Sub-dex 1:
- Grass starter
- Grass starter
- Grass starter
- Fire starter
- Fire starter
- Fire starter
- Water starter
- Water starter
- Water starter
- Generic rodent
- Generic rodent
- Patrat
- Watchog
- Generic Flying
- Generic Flying
- Generic Flying
- Fletchling
- Fletchinder
- Talonflame
- Generic Bug
- Generic Bug
- Generic Bug
- Sewaddle
- Swadloon
- Leavanny
Sub-dex 2:
- Generic Rock
- Generic Rock
- Bonsly
- Sudowoodo
- Venipede
- Whirlipede
- Scolipede
- Generic Fighting
- Generic Fighting
- Timburr
- Gurdurr
- Conkeldurr
- Generic Psychic
- Generic Psychic
- Munna
- Musharna
- Skitty
- Delcatty
- Glameow
- Purugly
- Generic Ghost
- Generic Ghost
- Shuppet
- Banette
- Bruxish
Sub-dex 3:
- Generic Grass
- Generic Grass
- Hoppip
- Skiploom
- Jumpluff
- Generic Fire
- Generic Fire
- Torkoal
- Generic Fish
- Generic Fish
- Goldeen
- Seaking
- Generic Poison
- Generic Poison
- Zubat
- Golbat
- Crobat
- Generic Ground
- Generic Ground
- Sandile
- Krokorok
- Krookodile
- Stufful
- Bewear
- Klefki
Sub-dex 4:
- Generic Electric
- Generic Electric
- Voltorb
- Electrode
- Generic Ice
- Generic Ice
- Snorunt
- Glalie
- Froslass
- Generic Steel
- Generic Steel
- Honedge
- Doublade
- Aegislash
- Generic Dark
- Generic Dark
- Absol
- Generic Fairy
- Generic Fairy
- Dedenne
- Generic pseudo
- Generic pseudo
- Generic pseudo
- Turtonator
- Drampa
Sub-dex 5:
- Misdreavus
- Mismagius
- Murkrow
- Honchkrow
- Heatmor
- Durant
- Duskull
- Dusclops
- Dusknoir
- Generic Pikaclone
- Emolga
- Skiddo
- Gogoat
- Gible
- Gabite
- Garchomp
- Pikipek
- Trumbeak
- Toucannon
- Igglybuff
- Jigglypuff
- Wigglytuff
- Cleffa
- Clefairy
- Clefairy
Sub-dex 6:
- Seedot
- Nuzleaf
- Shiftry
- Lotad
- Lombre
- Ludicolo
- Spiritomb
- Dunsparce
- Sawk
- Throh
- Cutiefly
- Ribombee
- Lickitung
- Lİckilicky
- Lapras
- Kangaskhan
- Onix
- Steelix
- Budew
- Roselia
- Lunatone
- Solrock
- Roserade
- Larvesta
- Volcarona
Sub-dex 7:
- Mimikyu
- Druddigon
- Pancham
- Pangoro
- Snover
- Abomasnow
- Kecleon
- Spinda
- Houndour
- Houndoom
- Electrike
- Manectric
- Aerodactyl
- Chingling
- Chimecho
- Wynaut
- Wobbuffet
- Carbink
- Ralts
- Kirlia
- Gardevoir
- Gallade
- Machop
- Machoke
- Machamp
Sub-dex 8:
- Vulpix
- Ninetales
- Growlithe
- Arcanine
- Tynamo
- Eelektrik
- Eelektross
- Gligar
- Gliscor
- Flabébé
- Floette
- Florges
- Sneasel
- Weavile
- Delibird
- Seel
- Dewgong
- Pumpkaboo
- Gourgeist
- Phantump
- Trevenant
- Poliwag
- Poliwhirl
- Poliwrath
- Politoed
Sub-dex 9:
- Oranguru
- Passimian
- Relicanth
- Scyther
- Scizor
- Spinarak
- Ariados
- Ledyba
- Ledian
- Vanillite
- Vanillish
- Vanilluxe
- Cherubi
- Cherrim
- Tauros
- Miltank
- Pinsir
- Heracross
- Grubbin
- Charjabug
- Vikavolt
- Volbeat
- Illumise
- Combee
- Vespiquen
Sub-dex 10:
- Makuhita
- Hariyama
- Blitzle
- Zebstrika
- Deerling
- Sawsbuck
- Azurill
- Marill
- Azumarill
- Luvdisc
- Joltik
- Galvantula
- Shelmet
- Accelgor
- Karrablast
- Escavalier
- Ducklett
- Swanna
- Psyduck
- Golduck
- Swablu
- Altaria
- Feebas
- Milotic
- Qwilfish
Sub-dex 11:
- Magikarp
- Gyarados
- Larvitar
- Pupitar
- Tyranitar
- Munchlax
- Snorlax
- Eevee
- Vaporeon
- Jolteon
- Flareon
- Espeon
- Umbreon
- Leafeon
- Glaceon
- Sylveon
- Pichu
- Pikachu
- Raichu
- Generic Mascot Legend I
- Generic Mascot Legend II
- Generic Mascot Legend III
- Mythical I
- Mythical II
- Mythical III
BST Update Speculation:
- Jumpluff: +20: 460->480
- Wobbuffet: +30: 405->435
- Leavanny: +20:500->520
- Carbink: +20:500->520
- Kecleon: +40: 440->480
- Lickilicky: +10: 510->520
- Machoke: +20: 405->425
- Floette: +50: 371->421
Notes on type speculation:
With most types having some sort of decent representation, this section will only cover moves and abilities.
- Bug: Around 66 moves should be present in Bug-type. This should be sufficient enough for offensive moves, but there needs to be more status moves causing status conditions.
- Dark: Around 84 moves should be present in Dark-type. This should be sufficient enough both offensive moves and status moves, but there needs to be more support moves. However, Dark-type will likely get an area move, so this isn't too important.
- Dragon: Around 36 moves should be present in Dragon-type. This is insufficient, like always, so one should expect more.
- Electric: Around 87 moves should be present in Electric-type. This is sufficient enough for both offensive moves and support moves, but there needs to be some more status moves and boosting moves.
- Fairy: Around 50 moves should be present in Fairy-type. This is sufficient enough for offensive moves, but there needs to be more status moves. There can also be some upper high BP moves.
- Fighting: Around 98 moves should be present in Fighting-type. This type should cover all of its bases at this point. Since there likely will be more signature moves, those should be more evenly distributed.
- Fire: Around 80 moves should be present in Fire-type, like always Fire-type would need more status moves in general, particularly the ones that are support based.
- Flying: Around 54 moves should be present in Flying-type, which is insufficient for support moves. Flying deserves moves that can boost its stats, as well as moves that can inflict statuses.
- Ghost: Around 53 moves should be present in Ghost-type, which is insufficient. Ghost needs more varied moves, especially as coverage for other types.
- Grass: Around 96 moves should be present in Grass-type, which should cover all of its bases. If there are any signature moves left, they should get a better distribution, but this is unlikely given how little Grass-type legendaries exist.
- Ground: Around 54 moves should be present in Ground-type, which is bad for a common type like Ground. Ground needs more moves overall.
- Ice: Around 52 moves should be present in Ice-type, which is sad, really. There needs to be more done with it.
- Normal: Around 388 moves should be present for Normal-type, which can be retyped into other types.
- Poison: Around 64 moves should be present for Poison-type, which can be sufficient for offensive moves, but there needs to be more.
- Psychic: Around 134 moves should be present for Psychic-type, which should be sufficient enough. Theoretically a good 50 something of these moves can be moved to other types or a new type.
- Rock: Around 37 moves should be expected, which is tiny, really. Despite being around forever Rock-type has not gotten anything significant. Rock needs much more moves, much more.
- Steel: Around 52 moves should be expected by this point, which is pathetic. Steel will likely need more status moves than offensive moves, but it will need moves in general.
- Water: Around 80 moves should be present by this point, which is sufficient enough for offensive moves. Water needs more buffing and debuffing moves, as well as more varied moves for coverage.
Possible additional cross-generational forms:
- Bug: Finneon can get a part Bug form. Kabuto is another possibility.
- Dark: Basculin and Simis are an option.
- Dragon: Seviper is an option. So is Rhyhorn/Aron.
- Electric: Qwilfish and Wooper are options.
- Fairy: Vivillon is an option.
- Fighting: Lillipup and Patrat are both options.
- Fire: Misdreavus is an option.
- Flying: Sewaddle is an option.
- Ghost: Grimer is an option. So is Chimecho.
- Grass: Pineco and Pikipek are options.
- Ground: Psyduck is an option.
- Ice: Slowpoke is an option.
- Normal: Perhaps Murkrow?
- Poison: Shelmet is an option.
- Psychic: Dustox is an option.
- Rock: Nidorans are an option.
- Steel: Vanillite is an option. Kingdra is another.
- Water: Dragalge is an option.
Hidden Ability Additions:
- Grubbin: Galvanize
- Wimpod: Swift Swim
- Tynamo: Motor Drive
- Minior: Weak Armor
- Cherubi: Solar Power
- Carnivine: Leaf Guard
Move update wishlist:
- Shock Wave
- Icy Wind
- Electroweb
- Shadow Punch
- Razor Leaf
- Air Cutter
- Pluck
- Disarming Voice
Hiç yorum yok:
Yorum Gönder