20 Ocak 2019 Pazar

Hyper Cutter according to type distribution

Water:

  1. Krabby
  2. Kingler
  3. Corphish
  4. Crawdaunt
Bug:
  1. Pinsir
Dark:
  1. Crawdaunt
Ground:
  1. Gligar
  2. Trapinch
  3. Gliscor
Flying:
  1. Gligar
  2. Gliscor
Steel:
  1. Mawile
Fairy:
  1. Mawile
Fighting:
  1. Crabrawler
  2. Crabominable
Ice:
  1. Crabominable

Steadfast according to type distribution

Fighting:
  1. Machop
  2. Machoke
  3. Machamp
  4. Mega Mewtwo X
  5. Tyrogue
  6. Hitmontop
  7. Riolu
  8. Lucario
  9. Galarian Farfetch'd
  10. Sirfetch'd
Psychic:
  1. Mega Mewtwo X
  2. Gallade
Steel:
  1. Lucario
Rock:
  1. Rockruff
  2. Lycanroc
Bug:
  1. Scyther
Flying:
  1. Scyther
Normal:
  1. Dubwool
Edit (01.01.2020): Added Sword and Shield additions.

Scrappy according to type distribution

Normal:
  1. Kangaskhan
  2. Miltank
  3. Taillow
  4. Swellow
  5. Whismur
  6. Loudred
  7. Exploud
  8. Mega Lopunny
  9. Herdier
  10. Stoutland
Flying:
  1. Taillow
  2. Swellow
Fighting:
  1. Mega Lopunny
  2. Pancham
  3. Pangoro
  4. Galarian Farfetch'd
  5. Sirfetch'd
Dark:
  1. Pangoro
Edit (01.01.2020): Added Sword and Shield additions.

Simple according to type distribution

Fire:

  1. Numel
Ground:
  1. Numel
Normal:
  1. Bidoof
  2. Bibarel
Water:
  1. Bibarel
Psychic:
  1. Woobat
  2. Swoobat
Flying:
  1. Woobat
  2. Swoobat

Unaware according to type distribution

Normal:

  1. Bidoof
  2. Bibarel
Water:
  1. Wooper
  2. Quagsire
  3. Bibarel
  4. Pyukumuku
Ground:
  1. Wooper
  2. Quagsire
Fairy:
  1. Clefable
Psychic:
  1. Woobat
  2. Swoobat
  3. Cosmog
Flying:
  1. Woobat
  2. Swoobat

Sap Sipper according to type distribution

Water:

  1. Marill
  2. Azumarill
Normal:
  1. Girafarig
  2. Stantler
  3. Miltank
  4. Azurill
  5. Bouffalant
  6. Drampa
Fairy:
  1. Marill
  2. Azumarill
  3. Azurill
Grass:
  1. Deerling
  2. Sawsbuck
  3. Skiddo
  4. Gogoat
Drampa:
  1. Goomy
  2. Sliggoo
  3. Goodra
  4. Drampa
Electric:
  1. Blitzle
  2. Zebstrika
Psychic:
  1. Girafarig

Gluttony according to type distribution

Dark:
  1. Alolan Rattata
  2. Alolan Raticate
  3. Alolan Grimer
  4. Alolan Muk
  5. Galarian Zigzagoon
  6. Galarian Linoone
Normal:
  1. Alolan Rattata
  2. Alolan Raticate
  3. Snorlax
  4. Zigzagoon
  5. Linoone
  6. Munchlax
  7. Galarian Zigzagoon
  8. Galarian Linoone
  9. Skwovet
  10. Greedent
Poison:
  1. Bellsprout
  2. Weepinbell
  3. Victreebel
  4. Alolan Grimer
  5. Alolan Muk
  6. Gulpin
  7. Swalot
Grass:
  1. Bellsprout
  2. Weepinbell
  3. Victreebel
  4. Pansage
  5. Simisage
  6. Applin
  7. Flapple
  8. Appletun
Bug:
  1. Shuckle
Rock:
  1. Shuckle
Psychic:
  1. Spoink
  2. Grumpig
Fire:
  1. Pansear
  2. Simisear
  3. Heatmor
Water:
  1. Panpour
  2. Simipour
Dragon:
  1. Applin
  2. Flapple
  3. Appletun
Edit (01.01.2020): Added Sword and Shield additions.

Iron Fist according to type distribution

Fighting:

  1. Hitmonchan
  2. Monferno
  3. Infernape
  4. Timburr
  5. Gurdurr
  6. Conkeldurr
  7. Pancham
  8. Pangoro
  9. Crabrawler
  10. Crabominable
Bug:
  1. Ledian
Flying:
  1. Ledian
Fire:
  1. Chimchar
  2. Monferno
  3. Infernape
Dark:
  1. Pangoro
Ice:
  1. Crabominable
Steel:
  1. Melmetal
Ground:
  1. Golett
  2. Golurk
Ghost:
  1. Golett
  2. Golurk

17 Ocak 2019 Perşembe

Should Amorphous Egg Group be its own type?

While Amorphous technically covers for two major types,  Poison and Ghost, most of the members in Amorphous are mono-type and mono-Egg Group, with some like Tynamo-line being incapable of having Egg Moves, or like Rotom don't have genders. So, if an Amorphous Type were to be invented, it would boost both the Egg Group at large, as well as individual members. There are also few goopy monsters like Tentacool-line and Goomy-line that don't exist in the Amorphous Group. There are a few issues, though:

  1. Amorphous Egg Group is one of the driest Egg Groups in the franchise, rivaled only by Mineral, which is larger but filled with genderless monsters.
  2. There really isn't a common move for Amorphous Group besides Acid Armor, which is already Poison-type and various Ghost-type moves.
  3. It is hard to create a common type interaction besides abusing the JRPG slime archetype, which generally doesn't have its own class or race in any major Mon franchise.
However, there are a few benefits:
  1. It gives a reason for Slug-based Pokémon to be Bug-type without being in the Amorphous group. Same goes for mollusks in Water-type.
  2. It buffs a bunch of Pokémon substantially.
  3. It allows more synthetic and alchemical designs.
Some ideas for this type could be:
  1. Slugs and mollusks are a must for this type to become an actual type. Sponges and single celled organisms can also work.
  2. Various slime monsters can serve as inspiration. This would also buff up Amorphous Egg Group's moveset variance. Various shapeshifters can also belong in this type.
  3. It would allow Poison-type to focus more on reptilian and organic species, whereas Ghost can work on actual undead Pokémon, like zombies, skulls etc. Bug-type can also focus on actual insects instead of just creepy crawlers.
  4. It gives us a "Synth" type while being consistent with the franchise.
Possible type interactions would be:
  1. Most slime monsters resist physical moves while being weak to magic attacks. In Pokémon, this can be turned into a resistance to Fighting, Steel and Rock, and a weakness towards Psychic, Fairy and Ghost.
  2. Slime monsters tend to recover health quickly, which can give this type lots of leeching and recovery options. Some slime monsters also heal their allies, which can be turned into a clerical moveset.
  3. Slime monsters also tend to run away, which can give this type same immunity to trapping as Ghost-types.
  4. Alternatively, Slime monsters appear in dark areas, so they can resist Poison, Dark and/or Ghost.
Possible retypes include:
  1. Regular Grimer/Muk
  2. Koffing/Weezing
  3. Misdreavus/Mismagius
  4. Wynaut/Wobbuffet
  5. Slugma
  6. Gulpin/Swalot
  7. Shuppet/Banette
  8. Duskull/Dusclops/Dusknoir
  9. Shellos
  10. Yamask/Cofagrigus
  11. Solosis/Duosion/Reuniclus
  12. Tynamo/Eelektrik/Eelektross
Other possible retypes include:
  1. Ditto
  2. Vanillite/Vanillish/Vanilluxe
  3. Shelmet/Accelgor
  4. Goomy/Sliggoo/Goodra
  5. Trubbish/Garbodor
Possible retyped moves include:
  1. Reflect Type
Other possible ones include:
  1. Acid Armor (already Poison, so unlikely)
  2. Recycle
  3. Pain Split (based off a Sumo Wrestling move, so unlikely)

13 Ocak 2019 Pazar

Let's talk about fan types: Part 17: Food/Gourmand-type

1. So, what is this type all about?

The idea of a Food-type has been around as a joke type for a while now, with its various variations. But in the recent years it has become an actual suggestion.

2.Where does this name come from?

Original incarnations of this type would focus on a specific food, like candies or desserts. But as a general type it is similar to the Food-type in Digimon.

3. Does this type have an in-game source?

Sort of, there are a few food-based species like Swirlix, and there are few Abilities like Sweet Veil and Gluttony. In terms of moves outside of Seed-based moves we have Sweet Scent.

4. What would be the ideas behind such a type?

To eat or to be eaten, basically. This type would be a dumping ground for many cutemons based on foods, similar to Madolche archetype in YGO. It would also be a dumping ground for fatmons like Snorlax and Lickilicky.

5. What would be the type interactions of such a type?

There are few conceptualizations, but TipsyRa1d3n's conceptualization can give one a good idea.

6. What would be the distribution of such a type?

It would be similar to Fairy. Many early game species would have it, but it would be distributed to a limited amount of species that just happen to appear a lot.

7. Future comments:
Should this type be a thing, it would be an easily merchandisable type, because Pokémon franchise can now work with restaurants to create lifelike versions of these species. Not to mention, they would likely be very popular with girls and the Internet as a whole.

Let's talk about fan types: Part 16: Beast/Animal-type


1. So, what is this type all about?
The idea behind a Beast-type is to put all regular animal based Normal-types away from the Normal-type. This way, Normal can just become a default type for odd non-elemental species, while regular animals wouldn't have to both with it.

2.Where does this name come from?

The name comes from the Beast-type monsters from Yu-Gi-Oh!, SMT and Digimon. 

3. Does this type have an in-game source?

Generally speaking, no. Only the fact that most mammalian based species tend to get put in Normal-type. Field Egg Group is more of a "terrestrial animals" thing.

4. What would be the ideas behind such a type?

It would largely be a fodder type for mammalian and carnivorous species. Presumably reptilian species, birds and fish wouldn't be in it, as in most other monster franchises, Beasts generally refer to mammalians.

5. What would be the type interactions of such a type?

Earliest possible conceptualization I found belongs to King Xerneas' post in Pokébeach. But the idea of making it weak to itself seems popular enough.

6. What would be the distribution of such a type?

Very large. The main reason this type is desired is because it would be given to MANY Pokémon, effectively buffing a large portion of the metagame in one swoop.

7. Future comments:

In addition to regular species, mythical beasts such as Kirin and Kitsune can be added to this type as non-elemental variations of their respective species, as opposed

12 Ocak 2019 Cumartesi

Notes on Monster types in Yu-Gi-Oh! vs. Pokémon types


  1. Aqua, Fish, Sea Serpent: Water. Fish represents Water 2 Egg Group, while Sea Serpent is literally Sea Dragon, or Kairyu(Dragonite's Japanese name).
  2. Beast, Beast-Warrior, Cyberse, Reptile: Normal-type. Beast-Warrior represents Human-Like/Field combination, while Reptile can represent Monster Egg Group at times. Cyberse is here because of Porygon.
  3. Dinosaur, Rock: Rock-type. Dinosaur is represented by Fossilmons and Monster Egg Group.
  4. Dragon, Wyrm: Dragon-type.
  5. Fairy: Fairy, duh. Though Fairy in YGO is Angel-type in Japanese.
  6. Fiend: Dark
  7. Insect: Bug
  8. Machine: Steel
  9. Plant: Grass
  10. Psychic, Spellcaster: Psychic
  11. Pyro: Fire
  12. Thunder: Electric
  13. Warrior: Fighting
  14. Winged Beast: Flying
  15. Zombie: Ghost.
Notes:
  1. Ice, Poison and Ground do not have direct counterparts. Earth is an attribute in YGO, not a Monster Type, so Beast can be the most fitting, but due to its abundance and variety it fits to Normal best. Ice is only a subcategory of aquatic types, and Reptile is only part of Poison-type in Pokémon.
  2. Because most of the recent medium based and mystic based magical monsters in YGO tend to be in Psychic-type instead of Spellcaster, there isn't a true counterpart for Spellcaster in Pokémon.
  3. Dinosaur also doesn't have a direct counterpart, but its Japanese name is kyouryu, which literally means "fear dragon" in its kanji (though it can also mean "strong lizard" in different kanji), a transliteration of the meaning of the name dinosaur in latin, which means "terrible lizard" or "potent lizard"). Similar thing goes for reptiles in Pokémon, but Poison and Normal is commonly associated with them.

Should Monster Egg Group be its own type?

Unlike the traditional fan type posts, this one is an idea I personally had, though it was considered by others before. The idea is that since all Egg Groups have a type or two that embodies it, would it make sense for Monster to get its own type.The traditional types Monster Egg Group all have their own Egg Groups, Dragon has Dragon, Ground, and Normal have Field, Rock, Steel and Ice have Mineral, Water has Water 1,2,3, Poison has Amorphous and Grass has Grass.With the precedence of Fairy-type, this is an idea that makes sense on paper. However there are a few issues:
  1. The amount of species exclusive to Monster Egg Group is limited, much more than Fairy Egg Group, and most of them are not mono-type.
  2. Most of the mono-type species in Monster Egg Group belong to an Egg Group that embodies their primary type, like the ones posted above.
  3. Because the kaiju are varied, giving a type specification is difficult without taking points from Bug and Dragon.
Though, there are few advantages:
  1. Monster Egg Group has its own Body style, the bipedal-tailed form.
  2. Thrash and Stomp are common moves for the Egg Group, which can serve as a basis for a full moveset for the potential type.
  3. Each generation with the exception of Johto has at least one species that can be converted to this type.
Some ideas for this type could be:
  1. Most of the dinosaur species in the franchise belong to Monster Egg Group in one way or another. If the franchise goes the same route as some fangames, they can have non-fossil dinosaur-like species in this Egg Group and this can be a "Dino-type".
  2. While the term kaiju refers to only large movie monsters, in the Japanese language, the term refers to all tokusatsu monsters, like the humanoid Super Sentai/Power Rangers and Kamen Rider villains, but also movie aliens. In other words, Universal monsters and other movie monsters like the Thing(pre-John Carpenter plant monster) and the plant from Little Shop of Horrors (the original psychic plant, not Audrey II from 1980s musical) can also work, so can characters like Beetlejuice in homage to SMT II.
  3. Similarly, many common horror or urban folklore monsters, especially the large ones, can be put into this type, like Lovecraftian species, Leviathan, Kraken, Giant Enemy Crab etc.
  4. Monster can be a good a middle point between Normal and Dragon, like how Fairy was for Normal and Psychic. It would be more common than Dragon in terms of distribution, but due to being a new type it would have roughly equivalent or less members that just appear a lot.
Possible type interactions would be:
  1. Similar but weaker elemental interactions to Dragon. Perhaps resistance to Electric and Water like Dragon, but neutral interactions to Ice, Fire, and Grass.
  2. Weakness to Dragon and Dark to give it some sort of conflict between these two types, and to buff them offensively.
  3. Resistance by Rock, Grass and Ice maybe? Most Monster Egg Group members can learn Earthquake, so resistance by Rock wouldn't hurt a lot, same goes for Grass and Ice. Offensively, there aren't a lot of types they can work against outside of Water and Ground without breaking the game, but I guess something can be figured out after other types are rebalanced.
Possible retypes include:
  1. Blastoise
  2. Regular Marowak
  3. Lickitung-Lickilicky
  4. Kangaskhan
  5. Munchlax-Snorlax
  6. Ampharos
  7. Whismur-Loudred-Exploud
  8. Cranidos-Rampardos
  9. Fraxure-Haxorus
  10. Druddigon
  11. Bergmite-Avalugg
Others include:
  1. Slaking
  2. Heatmor
  3. Gigalith
  4. Teddiursa-Ursaring
  5. Phanpy-Donphan
  6. Hippopotas-Hippowdon
  7. Passimian
Retypes for moves:
  1. Scary Face
Others include:
  1. Roar
  2. Leer
  3. Noble Roar
  4. Mean Look