- Normal: Least(2), Most(14), 9 on average.
- Water: Least(4), Most(18), 8 on average.
- Grass: Least(1), Most(8), 5 on average.
- Psychic. Least(2), Most(10), 5 on average.
- Fire: Least (2), Most(10), 4 on average.
- Electric: Least(0), Most(6), 3 on average.
- Normal/Flying: Least(1), Most(8), 3 on average.
- Fighting: Least(1), Most(7), 3 on average.
- Bug: Least(1), Most(5), 2 on average.
- Fairy: Least(0), Most(9), 2 on average.
- Poison: Least(0), Most(10), 2 on average.
- Ground: Least(0), Most(6), 2 on average.
- Bug/Flying: Least(0), Most(4), 2 on average.
- Grass/Poison: Least(0), Most(9), 2 on average.
- Ice: Least(0), Most(6), 2 on average.
- Bug/Poison: Least(0), Most(5), 1 on average.
- Dragon: Least(0), Most(4), 1 on average.
- Rock: Least(0), Most(3), 1 on average.
- Dark: Least(0), Most(4), 1 on average.
- Rock/Water: Least(0), Most(4), 1 on average.
- Rock/Ground Least(0), Most(6), 1 on average.
- Ghost: Least(0), Most(4), 1 on average.
- Water/Ground: Least(0), Most(4), 1 on average.
- Steel/Psychic: Least(0), Most(4), 1 on average.
- Water/Flying: Least(0), Most(2), 1 on average.
- Grass/Flying: Least(0), Most(3), 1 on average.
- Psychic/Flying Least(0), Most(3), 1 on average.
12+(7*2)+(3*3)+4+10+8+9=26+13+27=66 species.
Always appearing types:
- Normal: Least(2), Most(14), 9 on average.
- Water: Least(4), Most(18), 8 on average.
- Psychic. Least(2), Most(10), 5 on average.
- Fire: Least (2), Most(10), 4 on average.
- Grass: Least(1), Most(8), 5 on average.
- Normal/Flying: Least(1), Most(8), 3 on average.
- Fighting: Least(1), Most(7), 3 on average.
- Bug: Least(1), Most(5), 2 on average.
Common types:
- Electric: Least(0), Most(6), 3 on average.
- Fairy: Least(0), Most(9), 2 on average.
- Poison: Least(0), Most(10), 2 on average.
- Ground: Least(0), Most(6), 2 on average.
- Bug/Flying: Least(0), Most(4), 2 on average.
- Grass/Poison: Least(0), Most(9), 2 on average.
- Ice: Least(0), Most(6), 2 on average.
Every once in a while types:
- Bug/Poison: Least(0), Most(5), 1 on average.
- Dragon: Least(0), Most(4), 1 on average.
- Rock: Least(0), Most(3), 1 on average.
- Dark: Least(0), Most(4), 1 on average.
- Rock/Water: Least(0), Most(4), 1 on average.
- Rock/Ground Least(0), Most(6), 1 on average.
- Ghost: Least(0), Most(4), 1 on average.
- Water/Ground: Least(0), Most(4), 1 on average.
- Steel/Psychic: Least(0), Most(4), 1 on average.
- Water/Flying: Least(0), Most(2), 1 on average.
- Grass/Flying: Least(0), Most(3), 1 on average.
- Psychic/Flying Least(0), Most(3), 1 on average.
To have 72 species in next generation (average 9 per generation):
- Normal: +7
To have 64 species in next generation (average 8 per generation):
- Water: +2
To have 40 species in next generation (average 5 per generation):
- Grass: +2
- Psychic: +5
To have 32 species in next generation (average 4 per generation):
- Fire: +1
- Electric: +5
- Normal/Flying: +6
To have 24 species in next generation (average 3 per generation):
- Fighting: +2
- Bug: +6
- Fairy: +8
- Poison, Ground: +1
- Bug/Flying, Grass/Poison, Ice: +2
- Bug/Poison, Dragon: +4
- Rock, Dark: +5
- Rock/Water: +6
- Rock/Ground, Water/Ground, Ghost: +7
- Steel/Psychic, Water//Flying, Grass/Flying, Psychic/Flying, Steel: +1
- Ground/Dragon, Rock/Steel, Bug/Steel, Psychic/Fairy, Water/Poison, Fire/Flying, Fire/Fighting, Dragon/Flying, Water/Ice, Ghost/Grass, Bug/Grass: +2
- Poison/Dark, Electric/Flying, Normal/Fairy, Bug/Water, Bug/Rock, Dark/Flying, Grass /Fairy, Water/Dark, Water/Psychic: +3
To have 8 species in next generation(average 1 per generation):
- Bug/Electric, Psychic/Fighting, Water/Fairy, Electric/Steel, Ground/Ghost, Normal/Fighting, Steel/Ground, Ghost/Fire, Dark/Dragon, Rock/Flying: +4
- Normal/Psychic, Dark/Psychic, Ground/Flying, Steel/Fairy, Fire/Ground, Water/Electric, Grass/Steel, Dragon/Fire, Dark/Fighting, Water/Grass, Poison/Flying, Rock/Electric, Steel/Ghost, Dark/Fire, Fire/Psychic, Bug/Fighting, Ghost/Flying, Ghost/Poison, Ground/Ice, Ground/Dark, Grass/Fighting, Grass/Dark, Grass/Psychic: +5
Edit (19.01.2019): Moved Steel up due to Meltan-Melmetal
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