As always, typings =/= type combinations, numbers and unique typings are not mentioned, there is no special distinction for forms, evolutions or pre-evolutions etc. This is just a checklist for stuff that exists and doesn't exist yet.
24 Şubat 2017 Cuma
18 Şubat 2017 Cumartesi
14 Şubat 2017 Salı
Biennial video game franchises:
Biennial video game franchises:
Ubisoft:
Ubisoft:
- Watch Dogs
Bethesda:
- The Elder Scrolls (each major release has annual updates)
Taito:
- Cooking Mama (spin-offs can be annual)
Microsoft:
- Gears of War
Square Enix:
- Hitman
Sega:
- Yakuza
Annual video game franchises
Franchises with annual releases:
Activision:
Ubisoft:
Capcom:
Gust:
Franchises with annual add-on packs
Activision:
Activision:
- Call of Duty
- Skylanders
- Battlefield
Ubisoft:
- Assassin's Creed
- Just Dance
- Imagine (Nintendo handhelds)
Capcom:
- Monster Hunter
- Resident Evil
- Hatsune Miku: Project DIVA
Gust:
- Atelier
- Tales of(Main series is biennial, though)
- Worms
Franchises with annual add-on packs
Activision:
- :Destiny
Take-Two:
- Civilization
Electronic Arts:
- The Sims
Capcom:
- Street Fighter
Arc System Works:
- BlazBlue
- Guilty Gear
Bandai Namco:
- Tekken
Sega:
- Shining
- Total War
Tecmo Koei:
- Dynasty Warriors
Microsoft:
- Age of Empires
Franchises with formerly annual releases:
Activision:
- Guitar Hero (formerly on hiatus, seemingly changed release pattern)
- Crash Bandicoot (formerly on hiatus)
- Tony Hawk's (license expired, seeking new company)
Ubisoft:
- Far Cry (now has hiatuses every once in a while)
- Rayman (now has hiatuses every once in a while)
- Rabbids (now has hiatuses every once in a while)
Electronic Arts:
- Need for Speed(now has hiatuses every once in a while)
- GPA Tour (contract with Tiger Woods ended, seemingly ending the franchise)
Square Enix:
- Tomb Raider (now has hiatuses every once in a while)
Level-5:
- Professor Layton (now has hiatuses every once in a while)
Sega:
- Super Monkey Ball (on hiatus)
- God of War(formerly annual, entered new era. Currently waiting for release)
- Mortal Kombat (now has hiatuses every once in a while, alongside annual updates)
Licensed annual games:
- Lego
- WWE (2K)
- Madden NFL (EA)
- FIFA (EA)
- PES (Konami)
- NBA Live (EA)
- NBA 2K(2K)
12 Şubat 2017 Pazar
Notes on Kirby games' releases
Main:
Handheld:
Platform:
Handheld:
- Kirby's Dream Land (1992, GB)
- Kirby's Dream Land 2(1995, GB)
- Kirby & the Amazing Mirror (2004, GBA)
- Kirby & Squeak Squad (2006, NDS)
- Triple Deluxe (2014, N3DS)
- Planet Robobot (2016, N3DS)
- Kirby's Adventure (1993, NES)
- Kirby Super Star (1996, SNES)
- Kirby's Dream Land 3(1997, SNES)
- Kirby 64: Crystal Shards (2000, 64)
- Return to Dream Land (2011, Wii)
- Nightmare in Dream Land (2002, GBA, 10 years after DL)
- Super Star Ultra(2008, NDS, 12 years after SS)
- Dream Collection(2012, Wii, contains all main games up to K64, 20th anniversary)
- Canvas Curse(2005, NDS)
- Rainbow Curse(2015, Wii U)
Platform:
- Epic Yarn (2010, Wii)
- Mass Attack (2011, NDS)
Others:
- Pinball (1993, GB)
- Dream Course (1994, SNES)
- Avalanche (1995, SNES)
- Block Ball (1995, GB)
- Toy Box (1996, Satellaview)
- Star Tracker (1997, GB)
- Tilt 'n' Tumble (2000, GBC)
- Air Ride (2003, GC)
Notes: Roughly speaking, there is a console game of sorts in every three or four years, but a main series game hasn't appeared for Wii U or GC, despite the plans for one in GC.
For handhelds, there has always been a game of sorts for every two to three years, with each handheld having two or three games.
11 Şubat 2017 Cumartesi
4 Şubat 2017 Cumartesi
Long term tentative projection of Mario games
New Super Mario Bros.:
Mario vs. Donkey Kong:
- NSMB Switch (2018)
- Super Mario Maker Switch (2021)/NSMB 3DS successor (2021)
- NSMB Switch 2 (2024)
- Super Mario Maker Switch 2 (2027)/NSMB 3DS successor 2(2027)
- NSMB Switch 3 (2030)
- Super Mario Maker Switch 3 (2027)/NSMB 3DS successor 2(2033)
- NSMB Switch 4 (2036)
- Super Mario Maker Switch 4 (2027)/NSMB 3DS successor 2(2039)
- NSMB Switch 5 (2042)
- Super Mario Maker Switch 5 (2027)/NSMB 3DS successor 2(2045)
- SM Switch 2(2023)
- SM Switch 3(2029)
- SM Switch 4(2035)
- SM Switch 5(2041)
Mario vs. Donkey Kong:
- M v. DK (2019)
- M v. DK (2022)
- M v. DK (2025)
- M v. DK (2028)
- M v. DK (2031)
- M v. DK (2034)
- M v. DK (2037)
- M v. DK (2040)
- M v. DK (2043)
- MP 11(2018)
- MP 12(2020)
- MP 13(2022)
- MP 14(2024)
- MP 15(2026)
- MP 16(2028)
- MP 17(2030)
- MP 18(2032)
- MP 19(2034)
- MP 20(2036)
- MP 21(2038)
- MP 22(2040)
- MK9 (2020)
- MK 10(2023)
- MK 11(2026)
- MK 12(2029)
- MK 13(2032)
- MK 14(2035)
- MK 15(2038)
- MK 16(2041)
3 Şubat 2017 Cuma
Let's talk about (wild) Two Stage Evolutions and Middle Stage Evolutions and their erasure.
Warning, there are spoilers for games post Gen II including ORAS and XY. SuMo temporarily fixed the issues here, but I doubt it will be preserved:
2 Şubat 2017 Perşembe
Final Fantasy Games without remasters
Main series:
Edit (10.09.2018): Crystal Chronicles has been announced to get a remaster.
Eidt (14.09.2018): Bunch of SE ports were announced, including Chocobo's Mystery Dungeon: Everybody(enchanced port of Chocobo's Dungeon). However, it already got an enhanced port for DS in Japan, so it won't be listed.
- FF13 subseries(already HD)
- Dissidia Arcade
Crystal ChroniclesOriginal game is getting a remaster in 2019, as announced in September 10th, 2018.- Bravely Default
- World of FF (Getting an enchanced port for Switch, as of September 14th, 2018).
- FF XV
- FF6
- FF5
- FF8
- FF9
- ...
Not remastered(Crystal Chronicles):
- Ring of Fates
- My Life as a King
- Echoes of Time
- My Life as a Darklord
- The Crystal Bearers
Eidt (14.09.2018): Bunch of SE ports were announced, including Chocobo's Mystery Dungeon: Everybody(enchanced port of Chocobo's Dungeon). However, it already got an enhanced port for DS in Japan, so it won't be listed.
1 Şubat 2017 Çarşamba
The Next Best Thing: Part II.Half: The Reconsideration
So, this is a review of the people's suggestions for future gimmicks. Most of these have been from /vp/.
These suggestions have largely come from people's observations of the evolution of Pokémon's mechanics. These are:
Gen I: Start.
Gen II: Held Items, new types
Gen III: Abilities.
Gen IV: (Cross-gen evos), Physical/special split
Gen V: (Elemental gems), Abilities->Hidden abilities.
Gen VI: Cross-gen evos->Mega Evolution, new type.
Gen VII: Elemental gems->Z-Crystals
This gives us some roadmap as to what might be next:
Abilities: An Ultimate variation of Abilities can work with a single item, an Ability Booster or a similar mechanic to Z-Crystals. Abilities themselves do not have their canonical subgroups, similar to how Moves and species have, so there is not much means of making this incredibly marketable. This will likely happen in the future, but it will likely take some time.
Types: An "Ultimate" variation of types can occur in several different methods, and individual species and subgroups can have their own subgroups. Such a mechanic will likely be introduced in order to replace type enhancing items, which are now obsolete.
Other mechanics such as type changers and type adders can also work with or without fleshing out.
Held items: An "Ultimate" version of items can only occur through an item upgrader of sorts, which cannot be held by individual Pokémon, but used as a mechanic or key item. This will be largely relevant to signature items, however.
Other proposed items include a full on body armor, similar to those in Insurgence.
These suggestions have largely come from people's observations of the evolution of Pokémon's mechanics. These are:
Gen I: Start.
Gen II: Held Items, new types
Gen III: Abilities.
Gen IV: (Cross-gen evos), Physical/special split
Gen V: (Elemental gems), Abilities->Hidden abilities.
Gen VI: Cross-gen evos->Mega Evolution, new type.
Gen VII: Elemental gems->Z-Crystals
This gives us some roadmap as to what might be next:
- Abilities: Currently biggest advancements to abilities have been HAs and Mega Evolutions, as well as form based ability differences within a species(Basculin, Meowstic). However, as of now, HAs are on the road to becoming obsolete, which means the road to "Ultimate Abilities" is now open.
- Types: Biggest advancements to types have been physical-special split and recent type-based immunities, such as Prankster immunity or Spore moves immunity. While regional variants have created the idea of alternate types alongside Megas, a full on change in mechanics have not come. Most certainly there is no "Ultimate" form of types.
- Held items: Held items have gained and continue to gain subgroups, but no major change for items have happened, besides form changer items and Z-crystals, which are key items that can work as held items.
Abilities: An Ultimate variation of Abilities can work with a single item, an Ability Booster or a similar mechanic to Z-Crystals. Abilities themselves do not have their canonical subgroups, similar to how Moves and species have, so there is not much means of making this incredibly marketable. This will likely happen in the future, but it will likely take some time.
Types: An "Ultimate" variation of types can occur in several different methods, and individual species and subgroups can have their own subgroups. Such a mechanic will likely be introduced in order to replace type enhancing items, which are now obsolete.
Other mechanics such as type changers and type adders can also work with or without fleshing out.
Held items: An "Ultimate" version of items can only occur through an item upgrader of sorts, which cannot be held by individual Pokémon, but used as a mechanic or key item. This will be largely relevant to signature items, however.
Other proposed items include a full on body armor, similar to those in Insurgence.
Etiketler:
future of the franchise,
speculative discussion
Kaydol:
Kayıtlar (Atom)