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26 Mayıs 2016 Perşembe
Browser move contradictions
1 Mayıs 2016 Pazar
Body Style Moveset Contradictions:
http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_body_style#Pok.C3.A9mon_with_an_insectoid_body
Serpentine Pokémon that don't get Tail moves:
Kakuna
Metapod
Slugma
Magcargo
Huntail
Gorebyss
Shellos
Gastrodon
Cresselia
Bipedal, tailed Pokémon that don't get Tail moves:
Machop
Gengar
Hoopa
Zekrom
Kyurem
Heatmor
Mienfoo
Mienshao
Cubchoo
Elgyem
Zoroark
Palpitoad
Drilbur
Palkia
Sneasel
Weavile
Prinplup
Empoleon
Whismur
Loudred
Exploud
Banette
Vigoroth
Hitmontop
Pokémon with two or more pairs of wings that don't get wing moves:
Kricketune
Serpentine Pokémon that don't get Tail moves:
Kakuna
Metapod
Slugma
Magcargo
Huntail
Gorebyss
Shellos
Gastrodon
Cresselia
Bipedal, tailed Pokémon that don't get Tail moves:
Machop
Gengar
Hoopa
Zekrom
Kyurem
Heatmor
Mienfoo
Mienshao
Cubchoo
Elgyem
Zoroark
Palpitoad
Drilbur
Palkia
Sneasel
Weavile
Prinplup
Empoleon
Whismur
Loudred
Exploud
Banette
Vigoroth
Hitmontop
Pokémon with two or more pairs of wings that don't get wing moves:
Kricketune
23 Nisan 2016 Cumartesi
Miscallaneous Info Dump
Pokémon that evolve with a Move:
Gets it as an Egg Move:
Mime Jr.->Mimic
Piloswine->Ancient Power
Eevee->Charm
Doesn't get it as an Egg Move:
Aipom->Double Hit
Bonsly->Mimic
Lickitung->Rollout
Tangela->Ancient Power
Yanma->Ancient Power
Note: All level-up moves can be inherited as Egg Moves if both parents have it, so all Move evolutions can be obtained at Level 2.
Non-matching Pokémon used by Type Specialists:
Bug:
Aaron- Drapion, both D/P and Platinum
Bugsy-Weepinbell and Pupitar, Stadium 2 Round 1
Raticate, Sudowoodo, Quagsire, Stadium 2 Round 2
Dark:
Karen-Vileplume and Gengar, both GSC and HG/SS Round 1
Victreebel, Vileplume, Gengar, Magmar, Stadium 2 Round 1
Slowbro, Electrode, Misdreavus, Persian, Stadium 2 Round 2
Dragon:
Clair-Gyarados in HG/SS and animé
Aerodactyl, Gyarados and Charizard in HG/SS rematch
Ampharos, Rhydon, Arcanine, Lapras in Stadium 2 Round 1
Charizard, Nidoking, Ampharos, Rhydon, Gyarados in Stadium 2 Round 2
Iris- Archeops, Aggron, Lapras in B2W2, all teams
Lance-Gyarados, Aerodactyl in RBY, FRLG
Gyarados, Aerodactyl, Charizard in HGSS, GSC
Charizard, Kangaskhan, Aerodactyl, Gyarados, Lapras in Stadium 1 Round 1
Charizard, Arcanine, Snorlax, Lapras, Electabuzz, Kangaskhan in Stadium 1 Round 2
Steelix, Charizard, Tyranitar, Gyarados, Aerodactyl in Stadium 2 Round 1
Kangaskhan, Feraligatr, Tyranitar, Aerodactyl, Arcanine in Stadium 2 Round 2
Electric:
Lt. Surge- Tangela, Poliwrath, Lickitung, Stadium 1 Round 1
Porygon, Stadium 2 Round 1
Victreebel, Dodrio, Quagsire, Porygon2 Stadium 2 Round 2
Volkner-Ambipom, Octillery
Fairy: N/A
Fighting:
Bruno-Onix, all main series games
Onix, Rhydon, Golem, Stadium 1 Round 1
Muk, Slowbro, Rhydon, Clefable, Stadium 1 Round 2
Blastoise, Golem, Onix, Kangaskhan, Stadium 2 Round 1
Golem, Ursaring, Granbull, Exeggutor, Stadium 2 Round 2
Chuck-Sandslash, Granbull, Stadium 2 Round 1
Sandslash, Ampharos, Ursaring, Hypno, Stadium 2 Round 2
Fire:
Blaine: Clefable, Kangaskhan, Stadium 1 Round 1
Chansey, Parasect, Tangela, Stadium 1 Round 2
Parasect, Octillery Stadium 2 Round 1
Vileplume, Chansey, Clefable, Mr. Mime Stadium 2, Round 2
Chili-Lillipup, BW
Flint-Lopunny, Steelix, Drifblim, D/P
Flying-
Winona- Dratini, Pokémon Emerald, first rematch
Dragonair, Pokémon Emerald, Second and Third rematch
Ghost:
Agatha: Golbat, Arbok, RBY
Golbat,Arbok, Crobat, FRLG
Golbat,Venusaur, Muk, Stadium 1, Round 1
Jynx, Alakazam, Venusaur, Gyarados, Stadium 1, Round 2
Morty:
Ariados, Girafarig, Noctowl, Sudowoodo, Marowak, Stadium 2 Round 1
Exeggutor, Lapras, Mantine, Granbull, Stadium 2 Round 2
Grass:
Cilan:Lillipup, BW
Erika: Clefable, Dewgong Stadium 1 Round 1
Chansey, Vaporeon, Stadium 2 Round 1
Marowak, Ninetales, Mantine, Blissey, Stadium 2 Round 2
Ground:
Bertha: Sudowoodo, DP
Giovanni: Persian, Tauros, Stadium 1 Round 1
Persian, Tauros, Gengar, Moltres, Stadium 1 Round 2
Ice:
Candice: Medicham, DP
Lorelei: Slowbro, RBY, FRLG
Slowbro, Stadium 1 Round 1
Wigglytuff, Exeggutor, Starmie, Omastar Stadium 1 Round 2
Pryce: Ursaring, Girafarig, Stadium 2 Round 1
Tentacruel, Hitmontop, Quagsire, Girafarig, Stadium 2 Round 2
Normal:
Whitney: Vileplume, Stadium 2 Round 1
Golduck, Donphan, Mr. Mime Stadium 2 Round 2
Poison:
Koga: Forretress, GSC, HGSS first match
Hypno, Parasect, Tangela, Stadium 1 Round 2
Electrode, Gligar, Stadium 2 Round 1
Magmar, Lapras, Stantler, Lanturn, Stadium 2 Round 2
Janine:
Stantler, Gligar, Stadium 2 Round 1
Vaporeon, Meganium, Forretress, Girafarig, Stadium 2 Round 1
Psychic:
Sabrina: Venomoth, FRLG, RB
Snorlax, Wigglytuff, Stadium 1 Round 2
Wigglytuff, Furret, Stadium 2 Round 1
Sandslash, Hitmonlee, Typhlosion, Scizor, Stadium 2 Round 2
Will: Clefable, Stadium 2 Round 1
Chansey, Electabuzz, Magmar, Mantine, Stadium 2 Round 2
Rock:
Roxanne: Steelix, Emerald, final rematch
Brock:
Cubone, Vulpix, Stadium 1 Round 1
Golbat, Dugtrio, Ninetales, Stadium 1 Round 2
Pinsir, Forretress, Stadium 2 Round 2-1
Steelix, Slowbro, Ursaring, Heracross, Stadium 2 Round 2
Steel:
Jasmine:
Corsola,Mantine, Stadium 2 Round 1
Rapidash, Slowbro, Blastoise, Stantler, Stadium 2 Round 2
Note: Steven is not listed here, as he is only a Champion.
Water:
Cress: Lillipup, BW
Misty: Exeggutor, Dugtrio, Stadium 1 Round 2
Togetic, Sunflora, Stadium 2 Round 1
Wigglytuff, Nidoqueen, Ampharos, Dragonair, Stadium 2 Round 2
TCG exclusive owner Pokémon:
Full list here, Divergences are here:
Argenta:
Butterfree
Drifblim
Blaine:
Charizard, Charmeleon, Charmander(has one in Stadium 1)
Doduo, Dodrio
Kangaskhan(has one in Stadium 1)
Magmar(RBY, has one in GSC)
Mankey
Moltres(has one in Stadium 2)
Rhyhorn
Tauros
Typhlosion
Vulpix
Bruno:
Steelix(has one in HGSS and FRLG rematches)
Ursaring(Has one in Stadium 2 Round 2)
Brock:
Diglett, Dugtrio,(Has a Dugtrio in Stadium 1 Round 2)
Zubat, Golbat (Has a Golbat in Stadium 1 Round 2)
Golem (HGSS Rematch, Kanto Leaders, Type Expert, Stadium 2 Round 1, Stadium 1 Round 2)
Graveler (HGSS, GSC, Stadium 1 Round 1)
Lickitung
Mankey/Primeape
Rhydon/Rhyhorn(Rhyhorn appears in GSC, HGSS. Rhydon appears in Stadium 2 Round 2)
Sandshrew/Sandslash
Vulpix(Has one in Stadium 1 Round 1)
Bugsy:
Beedrill(Has one in Stadium 2 Round 1)
Ledian
Butterfree(Has one in Stadium 2 Round 1)
Scizor(HGSS Rematch, Kanto Leaders, Type Expert)
Pinsir(Has one in Stadium 2 Round 1, Round 2, HGSS Rematch, Kanto Leaders, Type Expert)
Yanma
Chuck:
Donphan
Granbull(Has one in Stadium 2 Round 1)
Rhydon
Tauros
Clair:
Dragonite(has one HGSS onwards)
Blastoise
Gyarados(has one in animé and HGSS, Stadium 2)
Jynx
Politoed
Mantine
Cynthia:
Altaria
Lickilicky
Rayquaza
Cyrus:
Absol
Arcanine
Camerupt
Charizard
Chatot
Crawdaunt
Crobat
Darkrai
Electrode
Manectric
Raticate
Sableye
Zapdos
Erika:
Bellsprout
Bulbasaur, Ivysaur, Venusaur(Venusaur appears in Stadium 2 Round 1, Kanto Leaders Tournament, Type Expert Tournament)
Clefairy, Clefable(Has Clefable in Stadium 1 Round 2)
Dratini, Dragonair
Exeggcute, Exeggutor(Exeggcute appears in Stadium 1 Round 1, Exeggutor appears in Stadium 1 Round 2, Kanto Leaders Tournament)
Oddish
Paras
Jigglypuff
Falkner:
Dodrio (Has one in Stadium 2 Round 2, Johto Leaders Tournament)
Delibird (Has one in Stadium 2 Round 1)
Togetic (Has one in Stadium 2 Round 1)
Farfetch'd (Has one in Stadium 2 Round 1)
Fearow (Has one in Stadium 2 Round 1, Johto Leaders Tournament)
Skarmory(Has one in Stadium 2 Round 2)
Pidgeot (Has one in Stadium 2 Round 1, 2, HGSS onwards)
Galactic Grunt:
Beedrill
Carnivine
Forretress
Giovanni:
Magikarp, Gyarados
Machop, Machoke, Machamp
Meowth
Nidoran Male
Nidoran Female, Nidorina
Pinsir
Karen:
Flareon
Magmar(Has one in Stadium 2 Round 1)
Rapidash
Tyranitar
Saturn:
Ambipom
Mars:
Porygon-Z
Jupiter:
Probopass
Jasmine:
Raichu
Electabuzz
Jolteon
Magneton(Has one in Stadium 2 Round 1)
Morty:
Marowak(Has one in Stadium 2 Round 1)
Ninetales
Murkrow
Noctowl(Has one in Stadium 2 Round 1)
Misdreavus(Has one in Stadium 2 Round 2)
Hypno
Thorton:
Electivire
Skarmory
Lance:
Kingdra(Has one in Champions Tournament and FRLG Rematch)
Ampharos
Pryce:
Articuno(Has one in Stadium 2 Round 2)
Cloyster(Has one in Stadium 2 Round 1, Johto Leaders, Type Expert Tournaments)
Delibird
Lapras( Johto Leaders, Type Expert Tournaments)
Sneasel
Janine:
Arbok(Has one in Kanto Leaders Tournament)
Beedrill
Shuckle
Koga:
Arbok
Beedrill
Ditto
Ekans
Golbat(Has one in Stadium 2 Round 1)
Grimer
Kakuna
Pidgeotto, Pidgey
Tangela(Has one in Stadium 1 Round 2)
Weedle
Zubat
Whitney:
Clefable (Has one in Stadium 2 Round 1, HGSS Rematch, Johto Leaders Tournament)
Furret
Lickitung
Persian (Has one in Stadium 2 Round 2)
Wigglytuff (Has one in Stadium 2 Round 1, Johto Leaders Tournament)
Will:
Espeon
Girafarig(Has one in Stadium 2 Round 1)
Slowking
Lt. Surge:
Electabuzz(Has one in Stadium 1 Round 2, Stadium 2 Round 1, GSC, HGSS)
Electrode(Has one in Stadium 1 Round 1, Round 2, Stadium 2 Round 1, GSC onwards)
Spearow, Fearow
Eevee, Jolteon(Has Jolteon in Stadium 2 Round 2, Type Expert, Kanto Leaders in B2W2)
Lanturn(Has one in Stadium 2 Round 1, Type Expert in B2W2)
Magnemite(Has one in Stadium 1 Round 1)
Magneton(Has one in HGSS and GSC, Stadium 1 Round 1, Stadium 2 Round 1)
Rattata, Raticate
Misty:
Corsola
Shellder, Cloyster
Seel, Dewgong(Has Seel in Stadium 1 Round 1, Dewgong in Stadium 1 Round 2)
Goldeen, Seaking(Has Seaking in Kanto Leaders Tournament in B2W2)
Psyduck, Golduck(Many teams HGSS onwards, Psyduck is present in Stadium 1 Round 1)
Magikarp, Gyarados
Horsea, Seadra(Has Horsea in Stadium 1 Round 1, Seadra in Stadium 1 Round 2)
Politoed(Has Politoed in Stadium 2 Round 2)
Poliwag, Poliwhirl, Poliwrath(Has Poliwhirl in Stadium 2 Round 1)
Tentacool, Tentacruel,
Sabrina:
Drowzee, Hypno(Has Hypno in Stadium 1 Round 1, Round 2, and Stadium 2 Round 1, B2W2 Kanto Leaders Tournament)
Gastly, Haunter, Gengar
Psyduck, Golduck
Jynx(Has Jynx in HGSS rematch, Stadium 1 Round 1)
Porygon
Slowpoke, Slowbro(Has Slowbro in Stadium 2 Round 1)
Venonat
Xatu
Gets it as an Egg Move:
Mime Jr.->Mimic
Piloswine->Ancient Power
Eevee->Charm
Doesn't get it as an Egg Move:
Aipom->Double Hit
Bonsly->Mimic
Lickitung->Rollout
Tangela->Ancient Power
Yanma->Ancient Power
Note: All level-up moves can be inherited as Egg Moves if both parents have it, so all Move evolutions can be obtained at Level 2.
Non-matching Pokémon used by Type Specialists:
Bug:
Aaron- Drapion, both D/P and Platinum
Bugsy-Weepinbell and Pupitar, Stadium 2 Round 1
Raticate, Sudowoodo, Quagsire, Stadium 2 Round 2
Dark:
Karen-Vileplume and Gengar, both GSC and HG/SS Round 1
Victreebel, Vileplume, Gengar, Magmar, Stadium 2 Round 1
Slowbro, Electrode, Misdreavus, Persian, Stadium 2 Round 2
Dragon:
Clair-Gyarados in HG/SS and animé
Aerodactyl, Gyarados and Charizard in HG/SS rematch
Ampharos, Rhydon, Arcanine, Lapras in Stadium 2 Round 1
Charizard, Nidoking, Ampharos, Rhydon, Gyarados in Stadium 2 Round 2
Iris- Archeops, Aggron, Lapras in B2W2, all teams
Lance-Gyarados, Aerodactyl in RBY, FRLG
Gyarados, Aerodactyl, Charizard in HGSS, GSC
Charizard, Kangaskhan, Aerodactyl, Gyarados, Lapras in Stadium 1 Round 1
Charizard, Arcanine, Snorlax, Lapras, Electabuzz, Kangaskhan in Stadium 1 Round 2
Steelix, Charizard, Tyranitar, Gyarados, Aerodactyl in Stadium 2 Round 1
Kangaskhan, Feraligatr, Tyranitar, Aerodactyl, Arcanine in Stadium 2 Round 2
Electric:
Lt. Surge- Tangela, Poliwrath, Lickitung, Stadium 1 Round 1
Porygon, Stadium 2 Round 1
Victreebel, Dodrio, Quagsire, Porygon2 Stadium 2 Round 2
Volkner-Ambipom, Octillery
Fairy: N/A
Fighting:
Bruno-Onix, all main series games
Onix, Rhydon, Golem, Stadium 1 Round 1
Muk, Slowbro, Rhydon, Clefable, Stadium 1 Round 2
Blastoise, Golem, Onix, Kangaskhan, Stadium 2 Round 1
Golem, Ursaring, Granbull, Exeggutor, Stadium 2 Round 2
Chuck-Sandslash, Granbull, Stadium 2 Round 1
Sandslash, Ampharos, Ursaring, Hypno, Stadium 2 Round 2
Fire:
Blaine: Clefable, Kangaskhan, Stadium 1 Round 1
Chansey, Parasect, Tangela, Stadium 1 Round 2
Parasect, Octillery Stadium 2 Round 1
Vileplume, Chansey, Clefable, Mr. Mime Stadium 2, Round 2
Chili-Lillipup, BW
Flint-Lopunny, Steelix, Drifblim, D/P
Flying-
Winona- Dratini, Pokémon Emerald, first rematch
Dragonair, Pokémon Emerald, Second and Third rematch
Ghost:
Agatha: Golbat, Arbok, RBY
Golbat,Arbok, Crobat, FRLG
Golbat,Venusaur, Muk, Stadium 1, Round 1
Jynx, Alakazam, Venusaur, Gyarados, Stadium 1, Round 2
Morty:
Ariados, Girafarig, Noctowl, Sudowoodo, Marowak, Stadium 2 Round 1
Exeggutor, Lapras, Mantine, Granbull, Stadium 2 Round 2
Grass:
Cilan:Lillipup, BW
Erika: Clefable, Dewgong Stadium 1 Round 1
Chansey, Vaporeon, Stadium 2 Round 1
Marowak, Ninetales, Mantine, Blissey, Stadium 2 Round 2
Ground:
Bertha: Sudowoodo, DP
Giovanni: Persian, Tauros, Stadium 1 Round 1
Persian, Tauros, Gengar, Moltres, Stadium 1 Round 2
Ice:
Candice: Medicham, DP
Lorelei: Slowbro, RBY, FRLG
Slowbro, Stadium 1 Round 1
Wigglytuff, Exeggutor, Starmie, Omastar Stadium 1 Round 2
Pryce: Ursaring, Girafarig, Stadium 2 Round 1
Tentacruel, Hitmontop, Quagsire, Girafarig, Stadium 2 Round 2
Normal:
Whitney: Vileplume, Stadium 2 Round 1
Golduck, Donphan, Mr. Mime Stadium 2 Round 2
Poison:
Koga: Forretress, GSC, HGSS first match
Hypno, Parasect, Tangela, Stadium 1 Round 2
Electrode, Gligar, Stadium 2 Round 1
Magmar, Lapras, Stantler, Lanturn, Stadium 2 Round 2
Janine:
Stantler, Gligar, Stadium 2 Round 1
Vaporeon, Meganium, Forretress, Girafarig, Stadium 2 Round 1
Psychic:
Sabrina: Venomoth, FRLG, RB
Snorlax, Wigglytuff, Stadium 1 Round 2
Wigglytuff, Furret, Stadium 2 Round 1
Sandslash, Hitmonlee, Typhlosion, Scizor, Stadium 2 Round 2
Will: Clefable, Stadium 2 Round 1
Chansey, Electabuzz, Magmar, Mantine, Stadium 2 Round 2
Rock:
Roxanne: Steelix, Emerald, final rematch
Brock:
Cubone, Vulpix, Stadium 1 Round 1
Golbat, Dugtrio, Ninetales, Stadium 1 Round 2
Pinsir, Forretress, Stadium 2 Round 2-1
Steelix, Slowbro, Ursaring, Heracross, Stadium 2 Round 2
Steel:
Jasmine:
Corsola,Mantine, Stadium 2 Round 1
Rapidash, Slowbro, Blastoise, Stantler, Stadium 2 Round 2
Note: Steven is not listed here, as he is only a Champion.
Water:
Cress: Lillipup, BW
Misty: Exeggutor, Dugtrio, Stadium 1 Round 2
Togetic, Sunflora, Stadium 2 Round 1
Wigglytuff, Nidoqueen, Ampharos, Dragonair, Stadium 2 Round 2
TCG exclusive owner Pokémon:
Full list here, Divergences are here:
Argenta:
Butterfree
Drifblim
Blaine:
Charizard, Charmeleon, Charmander(has one in Stadium 1)
Doduo, Dodrio
Kangaskhan(has one in Stadium 1)
Magmar(RBY, has one in GSC)
Mankey
Moltres(has one in Stadium 2)
Rhyhorn
Tauros
Typhlosion
Vulpix
Bruno:
Steelix(has one in HGSS and FRLG rematches)
Ursaring(Has one in Stadium 2 Round 2)
Brock:
Diglett, Dugtrio,(Has a Dugtrio in Stadium 1 Round 2)
Zubat, Golbat (Has a Golbat in Stadium 1 Round 2)
Golem (HGSS Rematch, Kanto Leaders, Type Expert, Stadium 2 Round 1, Stadium 1 Round 2)
Graveler (HGSS, GSC, Stadium 1 Round 1)
Lickitung
Mankey/Primeape
Rhydon/Rhyhorn(Rhyhorn appears in GSC, HGSS. Rhydon appears in Stadium 2 Round 2)
Sandshrew/Sandslash
Vulpix(Has one in Stadium 1 Round 1)
Bugsy:
Beedrill(Has one in Stadium 2 Round 1)
Ledian
Butterfree(Has one in Stadium 2 Round 1)
Scizor(HGSS Rematch, Kanto Leaders, Type Expert)
Pinsir(Has one in Stadium 2 Round 1, Round 2, HGSS Rematch, Kanto Leaders, Type Expert)
Yanma
Chuck:
Donphan
Granbull(Has one in Stadium 2 Round 1)
Rhydon
Tauros
Clair:
Dragonite(has one HGSS onwards)
Blastoise
Gyarados(has one in animé and HGSS, Stadium 2)
Jynx
Politoed
Mantine
Cynthia:
Altaria
Lickilicky
Rayquaza
Cyrus:
Absol
Arcanine
Camerupt
Charizard
Chatot
Crawdaunt
Crobat
Darkrai
Electrode
Manectric
Raticate
Sableye
Zapdos
Erika:
Bellsprout
Bulbasaur, Ivysaur, Venusaur(Venusaur appears in Stadium 2 Round 1, Kanto Leaders Tournament, Type Expert Tournament)
Clefairy, Clefable(Has Clefable in Stadium 1 Round 2)
Dratini, Dragonair
Exeggcute, Exeggutor(Exeggcute appears in Stadium 1 Round 1, Exeggutor appears in Stadium 1 Round 2, Kanto Leaders Tournament)
Oddish
Paras
Jigglypuff
Falkner:
Dodrio (Has one in Stadium 2 Round 2, Johto Leaders Tournament)
Delibird (Has one in Stadium 2 Round 1)
Togetic (Has one in Stadium 2 Round 1)
Farfetch'd (Has one in Stadium 2 Round 1)
Fearow (Has one in Stadium 2 Round 1, Johto Leaders Tournament)
Skarmory(Has one in Stadium 2 Round 2)
Pidgeot (Has one in Stadium 2 Round 1, 2, HGSS onwards)
Galactic Grunt:
Beedrill
Carnivine
Forretress
Giovanni:
Magikarp, Gyarados
Machop, Machoke, Machamp
Meowth
Nidoran Male
Nidoran Female, Nidorina
Pinsir
Karen:
Flareon
Magmar(Has one in Stadium 2 Round 1)
Rapidash
Tyranitar
Saturn:
Ambipom
Mars:
Porygon-Z
Jupiter:
Probopass
Jasmine:
Raichu
Electabuzz
Jolteon
Magneton(Has one in Stadium 2 Round 1)
Morty:
Marowak(Has one in Stadium 2 Round 1)
Ninetales
Murkrow
Noctowl(Has one in Stadium 2 Round 1)
Misdreavus(Has one in Stadium 2 Round 2)
Hypno
Thorton:
Electivire
Skarmory
Lance:
Kingdra(Has one in Champions Tournament and FRLG Rematch)
Ampharos
Pryce:
Articuno(Has one in Stadium 2 Round 2)
Cloyster(Has one in Stadium 2 Round 1, Johto Leaders, Type Expert Tournaments)
Delibird
Lapras( Johto Leaders, Type Expert Tournaments)
Sneasel
Janine:
Arbok(Has one in Kanto Leaders Tournament)
Beedrill
Shuckle
Koga:
Arbok
Beedrill
Ditto
Ekans
Golbat(Has one in Stadium 2 Round 1)
Grimer
Kakuna
Pidgeotto, Pidgey
Tangela(Has one in Stadium 1 Round 2)
Weedle
Zubat
Whitney:
Clefable (Has one in Stadium 2 Round 1, HGSS Rematch, Johto Leaders Tournament)
Furret
Lickitung
Persian (Has one in Stadium 2 Round 2)
Wigglytuff (Has one in Stadium 2 Round 1, Johto Leaders Tournament)
Will:
Espeon
Girafarig(Has one in Stadium 2 Round 1)
Slowking
Lt. Surge:
Electabuzz(Has one in Stadium 1 Round 2, Stadium 2 Round 1, GSC, HGSS)
Electrode(Has one in Stadium 1 Round 1, Round 2, Stadium 2 Round 1, GSC onwards)
Spearow, Fearow
Eevee, Jolteon(Has Jolteon in Stadium 2 Round 2, Type Expert, Kanto Leaders in B2W2)
Lanturn(Has one in Stadium 2 Round 1, Type Expert in B2W2)
Magnemite(Has one in Stadium 1 Round 1)
Magneton(Has one in HGSS and GSC, Stadium 1 Round 1, Stadium 2 Round 1)
Rattata, Raticate
Misty:
Corsola
Shellder, Cloyster
Seel, Dewgong(Has Seel in Stadium 1 Round 1, Dewgong in Stadium 1 Round 2)
Goldeen, Seaking(Has Seaking in Kanto Leaders Tournament in B2W2)
Psyduck, Golduck(Many teams HGSS onwards, Psyduck is present in Stadium 1 Round 1)
Magikarp, Gyarados
Horsea, Seadra(Has Horsea in Stadium 1 Round 1, Seadra in Stadium 1 Round 2)
Politoed(Has Politoed in Stadium 2 Round 2)
Poliwag, Poliwhirl, Poliwrath(Has Poliwhirl in Stadium 2 Round 1)
Tentacool, Tentacruel,
Sabrina:
Drowzee, Hypno(Has Hypno in Stadium 1 Round 1, Round 2, and Stadium 2 Round 1, B2W2 Kanto Leaders Tournament)
Gastly, Haunter, Gengar
Psyduck, Golduck
Jynx(Has Jynx in HGSS rematch, Stadium 1 Round 1)
Porygon
Slowpoke, Slowbro(Has Slowbro in Stadium 2 Round 1)
Venonat
Xatu
31 Mart 2016 Perşembe
More Pokémon that don't learn related moves
Gets Night Shade and Shadow Sneak but not Shadow Ball: Spinarak, Ariados, Honedge, Doublade,
Gets Tail Whip but not Iron Tail: Hoppip, Skiploom and Jumpluff, Blitzle, Zebstrika.
Gets Twineedle but not Fell Stinger: Shellder, Cloyster, Venipede, Whirlipede, Scolipede,
Gets Wing Attack but not Steel Wing or Roost: Mantine, Mantyke.
Gets Tail Whip but not Iron Tail: Hoppip, Skiploom and Jumpluff, Blitzle, Zebstrika.
Gets Twineedle but not Fell Stinger: Shellder, Cloyster, Venipede, Whirlipede, Scolipede,
Gets Wing Attack but not Steel Wing or Roost: Mantine, Mantyke.
5 Mart 2016 Cumartesi
Counterpart type contradictions:
Branched Evolutions:
Vileplume : Grass/Poison
Bellossom: Grass
Poliwrath: Water/Fighting
Politoed: Water
Glalie: Ice
Froslass: Ice/Ghost
Solgaleo: Psychic/Steel
Lunala: Psychic/Ghost
Version counterparts:
Cranidos/Rampardos: Rock
Shieldon/Bastiodon: Rock/Steel
Tornadus: Flying
Thundurus: Electric/Flying
Skrelp/Dragalge: Poison/Water or Poison/Dragon
Clauncher/Clawitzer: Water
Xerneas: Fairy
Yveltal: Dark/Flying
Houndour/Houndoom: Dark/Fire
Electrike/Manectric: Electric
Poochyena/Mightyena: Dark
Heracross: Bug/Fighting
Scyther: Bug/Flying, Scizor: Bug/Steel
Pinsir: Bug(Bug/Flying in Mega)
Mega Mewtwo X: Psychic/Fighting
Mega Mewtwo Y: Psychic
Cottonee/Whimsicott: Grass/Fairy
Petilil/Lilligant: Grass
Purugly/Glameow: Normal
Stunky/Skuntank: Poison/Dark
Mr. Mime/Mime Jr: Psychic/Fairy
Bonsly/Sudowoodo: Rock
Spoink/Grumpig: Psychic
Numel/Camerupt: Fire/Ground
Murkrow/Honchkrow: Dark/Flying
Misdreavus/Mismagius: Ghost
Kakuna/Weedle: Bug/Poison
Metapod/Caterpie: Bug
Spheal/Sealeo: Water/Ice
Seel: Water
Baltoy/Claydol: Ground/Psychic
Gulpin/Swalot: Poison
Horsea/Seadra/Kingdra: Water->Water/Dragon
Krabby/Kingler: Water
Slowpoke/Slowbro: Water/Psychic
Psyduck/Golduck: Water
Alolan Vulpix-Alolan Ninetales: Ice->Ice/Fairy
Alolan Sandshrew-Alolan Sandslash: Ice/Steel
Passimian: Fighting
Oranguru: Normal/Psychic
Turtonator: Fire/Dragon
Drampa: Normal/Dragon
Kartana: Grass/Steel
Celesteela: Steel/Flying
Stakataka: Rock/Steel
Blacephalon: Fire/Ghost
Entei: Fire
Raikou: Electric
Golett: Ground/Ghost
Baltoy: Ground/Psychic
Regigigas: Normal
Heatran: Fire/Steel
Edit (06.05.2018): Added USUM stuff
28 Şubat 2016 Pazar
Moves not in Pokémon games- Pokédex Edition.
Implied Alternate Formes:
Cryogonal:
Black When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.
Note: This is referring to Acid Armor, but Acid Armor just liquefies Cryogonal, it doesn't turn it into a steam.
Beartic:
White It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.
Furfrou:
X Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements.
Note: This is referring to its trimmed forms, but those do not create excessive swiftness.
Unfezant:
Black Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males.
Note: This is referring to their gender difference, but that is purely cosmetic.
Glaceon:
Diamond As a protective technique, it can completely freeze its fur to make its hairs stand like needles.
Magmortar:
Platinum When launching 3,600 degrees F fireballs, its body takes on a whitish hue from the intense heat.
Electivire:
HeartGold As its electric charge amplifies, blue sparks begin to crackle between its horns.
Rotom:
HeartGold Research continues on this Pokémon, which could be the power source of a unique motor.
Mantyke:
Pearl Scientists discovered that the distinctive patterns on its back differ by region.
Shellos:
Diamond Its color and shapes differ from region to region. In the Sinnoh region, two types are confirmed.
Arbok:
Red It is rumored that the ferocious warning markings on its belly differ from area to area.
Black When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.
Note: This is referring to Acid Armor, but Acid Armor just liquefies Cryogonal, it doesn't turn it into a steam.
Beartic:
White It freezes its breath to create fangs and claws of ice to fight with. Cold northern areas are its habitat.
Furfrou:
X Trimming its fluffy fur not only makes it more elegant but also increases the swiftness of its movements.
Note: This is referring to its trimmed forms, but those do not create excessive swiftness.
Unfezant:
Black Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males.
Note: This is referring to their gender difference, but that is purely cosmetic.
Glaceon:
Diamond As a protective technique, it can completely freeze its fur to make its hairs stand like needles.
Magmortar:
Platinum When launching 3,600 degrees F fireballs, its body takes on a whitish hue from the intense heat.
Electivire:
HeartGold As its electric charge amplifies, blue sparks begin to crackle between its horns.
Rotom:
HeartGold Research continues on this Pokémon, which could be the power source of a unique motor.
Mantyke:
Pearl Scientists discovered that the distinctive patterns on its back differ by region.
Shellos:
Diamond Its color and shapes differ from region to region. In the Sinnoh region, two types are confirmed.
Arbok:
Red It is rumored that the ferocious warning markings on its belly differ from area to area.
15 Şubat 2016 Pazartesi
Ability/Dex Entry Contradictions
27 Şubat 2015 Cuma
Pokédex Entry/Moveset Contradictions
In Serebiiforums people opened up the discussion of moves Pokémon should have but don't. Since I'm an moveset expansion supporter, I decided to compile a list. I will not be including moves Pokémon shouldn't be able to learn, because if I did, people would actually wake up and remove those moves, and I don't want that.
Moves that simply don't exist, like Charizard melting rocks with fire, are also not listed.
Moves that simply don't exist, like Charizard melting rocks with fire, are also not listed.
11 Ocak 2015 Pazar
Let's discuss the increasing Pokémon count and the nature of Pokémon introduction list.
Because we really, really need to.
First and foremost, we should collect the common complaints for every generation ever;
Generation I:


Or the version exclusive counterparts, most notably the likes in Gen III such as Zangoose and Seviper;

Which mostly play differently, but not too drastically differently.
And thus, we have the issue of redundancy. While this is mostly avoided by different stats, types, movesets and abilities, these elements are neither too distinct enough, nor are of high quality. For the most part, anyways.
And of course, there are other habits. Each generation introduces a new Pokémon to fit with the new mechanics. For example, you have Gogoat for riding mechanic, or Sawsbuck for season mechanic etc.
Outside of these, there are other Pokémon with other unique traits, such as signature moves and abilities.
Within an individual generation, these are expected, and part of the natural design of a JRPG.
Here's the problem. We are in the sixth generation. We have 700+ different species, and about 500 fully evolved Pokémon. We can't have more individuality or counterparts. We need find a better balance.
Previously, I discussed why the current ideas don't work well. Now, I will be posting my personal ideal proposal for dex distribution.
I will be dividing the proposal to two sections, one focusing on odd generations and other focusing on even generations. As it is well known within the fandom, odd generations focus on introducing new Pokémon and new moves with new and varied regions, whereas even generations introduce new evolutions and improvements on existing Pokémon and moves.
So...
Amount of Pokémon introduced in each generation: 100-110
Reasoning: While it is true that most even generations only introduce about 100 Pokémon, with most of them being related to existing Pokémon, most even generations also have a high focus on the lore of Pokémon and the location the game is set in. As such, they introduce a fair amount of legendaries, which take up much of the already not-so-new introduction list.
So having a bit more than the conventional number helps for either more with the distribution.
Distribution formula:
About 10-12 Legendary Pokémon, 7-8 for normal gameplay and 3-4 for events.
About 10 cross-generational evolution, about 3 side evolutions, and about 5 pre-evolutions.
Instead of creating new Pokémon to fill in archetypes, use existing Pokémon and renew them to fit archetypes. This was done in DP and GS, where in DP Roselia was rechristened as a powerful early game Grass/Poison-type with an evolution and pre-evolution and in GS where Tyrogue become available fairly early on the game.
Several single stage Pokémon can be expanded into such early game families, such as Druddigon, Heatmor, Durant etc.
The focus of entirely new Pokémon should be on filling underused types and archetypes, and create new archetypes whenever possible, such as creating a new early game weak Psychic-type similar to Abra and Ralts or an early game Ice-type. Over-used archetypes must be avoided, or given new types and playstyles to differentiate from the flock. Several of XY Pokémon would be good examples of this.
Initial amount of Mega Evolutions should be decently large, around 10 Pokémon. The bulk of these Pokémon should be within the regional dex.
The amount of Mega Evolutions introduced in a remake should vary;
--If it is an even generation's remake, the amount of Mega Evolutions should vary between 10-15.
--If it is an odd generation's remake, the amount of Mega Evolutions should vary between 15-20.
The amount of Mega Evolutions introduced in the third version should vary between 10-15.
All games except the initial game should focus on their home region's Pokémon for Megas. Megas for other regions should be limited.
Pokémon and Metagame Management:
The amount of signature moves introduced should be limited, and the amount of previous signature moves distributed should be high. Legendaries don't count to this, and can be given signatures regardless of their significance.
As much as previous Pokémon as possible should be buffed statistically to match the shifted baselines. Same goes for former moves.
The new moves should focus on creating variations for existing moves in different types, rather than trying to create new archetypes. If new archetypes are created, then they should contain a variety of different types. Rototiller variants and Mirror Shot variants are good examples of these.
New abilities should be given to existing Pokémon that don't have secondary or Hidden Abilities. Signature abilities should be avoided, however.
Amount of Pokémon introduced in each generation: 120-130
Reasoning: Unlike even generations, odd generations introduce almost completely independent Pokémon, many of which are created to replicate existing archetypes, and have a focus on creating new Pokémon, as well as completely new experiences. However, too much new stuff eventually leads to repetition. So to avoid that, the amount should be fairly limited, while being larger than an even generation.
Distribution formula:
About 8-12 Legendary Pokémon, about for 5-8 normal gameplay and 3-4 for events.
IF there are cross-generational families, the focus should be on side evolutions and pre-evolutions, rather than evolutions. In that case, about 5 side evolutions and 3 pre-evolutions should be sufficient.
If new Pokémon are created to fill in archetypes, rarer archetypes should still be the focus. Whenever possible, the archetypes should have more than one member for themselves, for example in Gen III both Zigzagoon and Poochyena filled in the role of the regional rodent in different games(R/S and Emerald respectively).
Early game archetypes should try to distinguish themselves with different focus areas, even if they don't have radically different types or gameplay styles(compare and contrast Fearow and Swellow, they achieve similar results with significantly different focus areas and capabilities).
Existing Pokémon should not overshadow new Pokémon in-game, but they might overshadow them in competitive metagame somehow. If an archetype repeat exists, a former member of that same archetype shouldn't be present in the initial games, even if they might appear post-game. So the cases of Abra and Ralts being in the same region should be avoided.
The counterpart Pokémon should be as minimal as possible. Any counterpart group that doesn't provide a new mechanic should be avoided. So no cases of Throh/Sawk, Lunatone/Solrock and Grimer/Koffing. However, version exclusive counterparts should be plentiful.
The initial game should avoid any new Mega evolution as much as possible.
The remake should follow the same formula as before.
The third version should introduce a large variety of new Mega Evolutions, about 15-25
All games except the initial game should focus on their home region's Pokémon for Megas. Megas for other regions should be limited.
Pokémon and Metagame Management:
New signature moves and abilities should be brought to new Pokémon, however some of them can be distributed for existing Pokémon in the next generation.
New moves should be created, variations to existing moves should be limited.
If there are any new cross-generational stat buffs, the newly introduced Pokémon should be altered to reflect these changes.
If a new battling style is introduced, new moves and abilities that fit that style should be introduced en masse. Doubles is not the only metagame in existence.
Common tips:
Any new gimmick Pokémon should be able to fight competitively, even if their fighting style is odd.
No joke Pokémon that is useless should be introduced.
Pre-evolutions that don't serve an in-game distribution purpose should be avoided.
The level-up movesets, TM movesets and Move Tutor movesets of no Pokémon should be limited, and any Pokémon that should be able to learn a move from a design standpoint or due to previous moves should learn it, even if it doesn't make sense competitively. Egg Moves can be initially limited.
Counterpart Pokémon should have distinct battling styles, and these battling styles should be further distinguished for later generations.
Any Pokémon that is created for early game should have some sort of power boost for late game, either through a Hidden Ability, Mega Evolution, item or something else.
ALL trade evolving Pokémon should be useful in-game and competitively without an evolution, even if they aren't necessarily good.
New types and new Egg Group combinations should be introduced regardless of the generation, though odd generations can keep these as part of their focus.
First and foremost, we should collect the common complaints for every generation ever;
Common Complaint Collection:
Generation I:
- Simplistic, repetitive designs.
Generation II:
- Small amount of Pokémon, most of which are mediocre or worthless gimmicks.
Generation III:
- Many Pokémon who are counterparts to each other, most of which are mediocre.
Generation IV:
- Too many evolutions for past Pokémon.
Generation V:
- Too many repeats from previous generations.
Generation VI:
- Too few new Pokémon.
While there are also aesthetic complaints, such as anthropomorphic designs of Gen VI Pokémon, inorganic designs of Gen V Pokémon and juvenile designs and simplistic color schemes of Gen II Pokémon, we should remember that those complaints are not relevant to the discussion at hand.
These complaints, I have discussed elsewhere, are completely cyclical, but also completely valid. However, these complaints are also incredibly myopic, and fail to see big the picture.
As I discussed before, in each generation we see multiple repetitions of the same archetype. Regional bugs, regional rodents, regional electric starters, etc. etc. These multiple repetitions would have been fine if they played differently, but for the most of time they don't. Generally, the latest one is either the best or the worst, not just competitively but also in-game.
In fact, if one eliminates the common repeats from most odd generations, the amount of actually new Pokémon would be extremely limited.
This is ignoring other groups of counterpart Pokémon, such as the elemental Monkeys of Gen V;
As I discussed before, in each generation we see multiple repetitions of the same archetype. Regional bugs, regional rodents, regional electric starters, etc. etc. These multiple repetitions would have been fine if they played differently, but for the most of time they don't. Generally, the latest one is either the best or the worst, not just competitively but also in-game.
In fact, if one eliminates the common repeats from most odd generations, the amount of actually new Pokémon would be extremely limited.
This is ignoring other groups of counterpart Pokémon, such as the elemental Monkeys of Gen V;


Or the version exclusive counterparts, most notably the likes in Gen III such as Zangoose and Seviper;

Which mostly play differently, but not too drastically differently.
And thus, we have the issue of redundancy. While this is mostly avoided by different stats, types, movesets and abilities, these elements are neither too distinct enough, nor are of high quality. For the most part, anyways.
And of course, there are other habits. Each generation introduces a new Pokémon to fit with the new mechanics. For example, you have Gogoat for riding mechanic, or Sawsbuck for season mechanic etc.
Outside of these, there are other Pokémon with other unique traits, such as signature moves and abilities.
Within an individual generation, these are expected, and part of the natural design of a JRPG.
Here's the problem. We are in the sixth generation. We have 700+ different species, and about 500 fully evolved Pokémon. We can't have more individuality or counterparts. We need find a better balance.
Previously, I discussed why the current ideas don't work well. Now, I will be posting my personal ideal proposal for dex distribution.
I will be dividing the proposal to two sections, one focusing on odd generations and other focusing on even generations. As it is well known within the fandom, odd generations focus on introducing new Pokémon and new moves with new and varied regions, whereas even generations introduce new evolutions and improvements on existing Pokémon and moves.
So...
Even Generations:
Amount of Pokémon introduced in each generation: 100-110
Reasoning: While it is true that most even generations only introduce about 100 Pokémon, with most of them being related to existing Pokémon, most even generations also have a high focus on the lore of Pokémon and the location the game is set in. As such, they introduce a fair amount of legendaries, which take up much of the already not-so-new introduction list.
So having a bit more than the conventional number helps for either more with the distribution.
Distribution formula:
About 10-12 Legendary Pokémon, 7-8 for normal gameplay and 3-4 for events.
About 10 cross-generational evolution, about 3 side evolutions, and about 5 pre-evolutions.
Instead of creating new Pokémon to fill in archetypes, use existing Pokémon and renew them to fit archetypes. This was done in DP and GS, where in DP Roselia was rechristened as a powerful early game Grass/Poison-type with an evolution and pre-evolution and in GS where Tyrogue become available fairly early on the game.
Several single stage Pokémon can be expanded into such early game families, such as Druddigon, Heatmor, Durant etc.
The focus of entirely new Pokémon should be on filling underused types and archetypes, and create new archetypes whenever possible, such as creating a new early game weak Psychic-type similar to Abra and Ralts or an early game Ice-type. Over-used archetypes must be avoided, or given new types and playstyles to differentiate from the flock. Several of XY Pokémon would be good examples of this.
Initial amount of Mega Evolutions should be decently large, around 10 Pokémon. The bulk of these Pokémon should be within the regional dex.
The amount of Mega Evolutions introduced in a remake should vary;
--If it is an even generation's remake, the amount of Mega Evolutions should vary between 10-15.
--If it is an odd generation's remake, the amount of Mega Evolutions should vary between 15-20.
The amount of Mega Evolutions introduced in the third version should vary between 10-15.
All games except the initial game should focus on their home region's Pokémon for Megas. Megas for other regions should be limited.
Pokémon and Metagame Management:
The amount of signature moves introduced should be limited, and the amount of previous signature moves distributed should be high. Legendaries don't count to this, and can be given signatures regardless of their significance.
As much as previous Pokémon as possible should be buffed statistically to match the shifted baselines. Same goes for former moves.
The new moves should focus on creating variations for existing moves in different types, rather than trying to create new archetypes. If new archetypes are created, then they should contain a variety of different types. Rototiller variants and Mirror Shot variants are good examples of these.
New abilities should be given to existing Pokémon that don't have secondary or Hidden Abilities. Signature abilities should be avoided, however.
Odd Generations:
Reasoning: Unlike even generations, odd generations introduce almost completely independent Pokémon, many of which are created to replicate existing archetypes, and have a focus on creating new Pokémon, as well as completely new experiences. However, too much new stuff eventually leads to repetition. So to avoid that, the amount should be fairly limited, while being larger than an even generation.
Distribution formula:
About 8-12 Legendary Pokémon, about for 5-8 normal gameplay and 3-4 for events.
IF there are cross-generational families, the focus should be on side evolutions and pre-evolutions, rather than evolutions. In that case, about 5 side evolutions and 3 pre-evolutions should be sufficient.
If new Pokémon are created to fill in archetypes, rarer archetypes should still be the focus. Whenever possible, the archetypes should have more than one member for themselves, for example in Gen III both Zigzagoon and Poochyena filled in the role of the regional rodent in different games(R/S and Emerald respectively).
Early game archetypes should try to distinguish themselves with different focus areas, even if they don't have radically different types or gameplay styles(compare and contrast Fearow and Swellow, they achieve similar results with significantly different focus areas and capabilities).
Existing Pokémon should not overshadow new Pokémon in-game, but they might overshadow them in competitive metagame somehow. If an archetype repeat exists, a former member of that same archetype shouldn't be present in the initial games, even if they might appear post-game. So the cases of Abra and Ralts being in the same region should be avoided.
The counterpart Pokémon should be as minimal as possible. Any counterpart group that doesn't provide a new mechanic should be avoided. So no cases of Throh/Sawk, Lunatone/Solrock and Grimer/Koffing. However, version exclusive counterparts should be plentiful.
The initial game should avoid any new Mega evolution as much as possible.
The remake should follow the same formula as before.
The third version should introduce a large variety of new Mega Evolutions, about 15-25
All games except the initial game should focus on their home region's Pokémon for Megas. Megas for other regions should be limited.
Pokémon and Metagame Management:
New signature moves and abilities should be brought to new Pokémon, however some of them can be distributed for existing Pokémon in the next generation.
New moves should be created, variations to existing moves should be limited.
If there are any new cross-generational stat buffs, the newly introduced Pokémon should be altered to reflect these changes.
If a new battling style is introduced, new moves and abilities that fit that style should be introduced en masse. Doubles is not the only metagame in existence.
For Both:
Common tips:
Any new gimmick Pokémon should be able to fight competitively, even if their fighting style is odd.
No joke Pokémon that is useless should be introduced.
Pre-evolutions that don't serve an in-game distribution purpose should be avoided.
The level-up movesets, TM movesets and Move Tutor movesets of no Pokémon should be limited, and any Pokémon that should be able to learn a move from a design standpoint or due to previous moves should learn it, even if it doesn't make sense competitively. Egg Moves can be initially limited.
Counterpart Pokémon should have distinct battling styles, and these battling styles should be further distinguished for later generations.
Any Pokémon that is created for early game should have some sort of power boost for late game, either through a Hidden Ability, Mega Evolution, item or something else.
ALL trade evolving Pokémon should be useful in-game and competitively without an evolution, even if they aren't necessarily good.
New types and new Egg Group combinations should be introduced regardless of the generation, though odd generations can keep these as part of their focus.
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