Unique type combinations that might end:
- Bug: Bug/Ghost and Bug/Fairy might work, but Bug/Ground is more likely.
- Dark: Dark/Normal and Dark/Ground might work.
- Dragon: Dragon/Fighting and Dragon/Rock might work.
- Electric: Electric/Ground and Electric/Grass might work.
- Fairy: Fairy/Flying and Fairy/Ice might work.
- Fighting: Fighting/Flying and Fighting/Poison might work.
- Fire: Fire/Rock and Fire/Steel might work.
- Flying: Poison/Flying and Flying might work, but Ice/Flying is more likely.
- Ghost: Water/Ghost and Ice/Ghost might work, but Psychic/Ghost is more likely.
- Grass: Grass/Water and Rock/Grass might work.
- Ground: Poison/Ground and Ground/Grass might work.
- Ice: Ice/Rock and Grass/Ice might work.
- Normal: Normal/Grass and Normal/Water might work.
- Poison: Poison/Fire and Poison/Rock might work.
- Psychic: Psychic/Ground and Psychic/Ice might work.
- Rock: Rock/Dragon and Rock/Electric might work but Rock/Fairy is more likely.
- Steel: Steel/Water and Steel/Dragon might work.
- Water: Water/Grass and Water/Normal might work.
Unused type combinations that might appear:
- Bug: Bug/Dark or Bug/Psychic might work.
- Dark: Dark/Fairy or Dark/Electric might work.
- Dragon: Dragon/Bug is the last remaining type combination.
- Electric: Electric/Fighting or Electric/Poison might work.
- Fairy: Fairy/Fighting or Fairy/Ground might work.
- Fighting: Fighting/Ground or Fighting/Electric might work.
- Fire: Fire/Ice or Fire/Grass might work.
- Flying: None remains.
- Ghost: Rock/Ghost or Normal/Ghost might work.
- Grass: Grass/Fire is the last remaining type combination.
- Ground: Ground/Fairy or Ground/Fighting might work.
- Ice: Ice/Normal or Ice/Bug might work.
- Normal: Normal/Rock or Normal/Poison might work.
- Poison: Poison/Psychic or Poison/Steel might work.
- Psychic: Psychic/Poison or Psychic
- Rock: Rock/Normal or Rock/Ghost might work.
- Steel: Normal/Steel or Poison/Steel might work
- Water: None remains.
TM Speculations for Gyms:
- Grass: Grass Knot
- Water: New TM
- Fire: Will-O-Wisp
- Electric: Volt Switch
- Ground: Bulldoze
- Fairy: New TM
- Dragon: New TM
- Ice: Aurora Veil
Looking at the type combination distribution:
To have 72 species in next generation (average 9 per generation):
- Normal: +7
To have 64 species in next generation (average 8 per generation):
- Water: +2
To have 40 species in next generation (average 5 per generation):
- Grass: +2
- Psychic: +5
To have 32 species in next generation (average 4 per generation):
- Fire: +1
- Electric: +5
- Normal/Flying: +6
To have 24 species in next generation (average 3 per generation):
- Fighting: +2
- Bug: +6
- Fairy: +8
To have 16 species in next generation(average 2 per generation):
- Poison, Ground: +1
- Bug/Flying, Grass/Poison, Ice: +2
- Bug/Poison, Dragon: +4
- Rock, Dark: +5
- Rock/Water: +6
- Rock/Ground, Water/Ground, Ghost: +7
To have 8 species in next generation(average 1 per generation):
- Steel/Psychic, Water/Flying, Grass/Flying, Psychic/Flying, Steel: +1
- Ground/Dragon, Rock/Steel, Bug/Steel, Psychic/Fairy, Water/Poison, Fire/Flying, Fire/Fighting, Dragon/Flying, Water/Ice, Ghost/Grass, Bug/Grass: +2
- Poison/Dark, Electric/Flying, Normal/Fairy, Bug/Water, Bug/Rock, Dark/Flying, Grass /Fairy, Water/Dark, Water/Psychic: +3
To have 8 species in next generation(average 1 per generation):
- Bug/Electric, Psychic/Fighting, Water/Fairy, Electric/Steel, Ground/Ghost, Normal/Fighting, Steel/Ground, Ghost/Fire, Dark/Dragon, Rock/Flying: +4
- Normal/Psychic, Dark/Psychic, Ground/Flying, Steel/Fairy, Fire/Ground, Water/Electric, Grass/Steel, Dragon/Fire, Dark/Fighting, Water/Grass, Poison/Flying, Rock/Electric, Steel/Ghost, Dark/Fire, Fire/Psychic, Bug/Fighting, Ghost/Flying, Ghost/Poison, Ground/Ice, Ground/Dark, Grass/Fighting, Grass/Dark, Grass/Psychic: +5
- Water, Grass and Fire are already almost confirmed to keep their averages.
- Poison, Ground, Steel and Fighting might keep their averages.
- Ice and Dragon are less likely to keep their averages. Rock and Dark will likely drop out further.
Move addition speculations for confirmed returning species:
- Minccino: Defense Curl.
- Pichu: Play Rough.
- Wishiwashi: Aurora Beam
- Hoothoot: Charm, Nasty Plot, Miracle Eye
- Deino: Boomburst, Nasty Plot
- Grubbin: Signal Beam, Mud Sport
- Riolu: Wake-Up Slap, Mirror Shot, Play Rough, Psychic Fangs, Encore
- Trapinch: Quiver Dance, Mud Sport
- Larvitar: Ancient Power
- Munchlax: Circle Throw, Super Fang
- Rufflet: Sucker Punch, Twister
- Espurr: Psychic Terrain, Tearful Look
- Wailmer: Slack Off, Boomburst
Edit(06.06.2019):
Additional Pokémon:
- Diglett: Crush Claw, Pursuit
- Bounsweet: Sweet Kiss, Disarming Voice
- Rhyhorn: Beat Up, Pursuit
- Hippopotas: Poison Fang, Psychic Fangs
- Snover: Icicle Crash, Dynamic Punch
- Sawk: Detect, Jump Kick
- Wynaut: N/A
- Stufful: Play Rough, Sweet Kiss
- Frillish: Acid Spray, Psybeam
- Golett: Double Hit, Zap Cannon
- Gastly: Psybeam, Psywave
- Duskull: Scary Face, Psywave
- Tympole: Boomburst, Aqua Jet
- Bergmite: Icicle Crash, Aqua Jet
- Feebas: Aqua Jet, Psybeam
- Hawlucha: Brave Bird, Double Kick
- Mantyke: Aqua Jet, Brine
- Vulpix: Mystical Fire, Psywave
- Wooper: Sludge, Head Smash
- Charmander: Head Smash, Poison Tail
- Budew/Roselia: Sweet Kiss, Moonblast
- Pancham: Double Kick, Head Smash
- Growlithe: Play Rough, Charm
- Inkay: Barrier, Sucker Punch
- Axew: Charm, Double Hit
- Onix: Head Smash, Coil
- Sneasel: Play Rough, Stomp
- Cleffa: Psybeam, Tearful Look
- Chinchou: Moonlight, Barrier
- Bronzor: Metal Burst, Mirror Coat
- Combee/Vespiquen: Twineedle, Wing Attack
- Caterpie/Butterfree: Hex, Hurricane
Japanese website image:
- Goomy: Sludge, Play Rough
- Eevee: Play Rough, Crunch
- Mimikyu: Scary Face, Switcheroo
- Trubbish: Recover, Hex
- Vanillite: Psybeam, Metal Burst
Edit(07.09.2019): Additional monsters:
- Ralts: Aurora Beam, Destiny Bond
- Electrike: Play Rough, Charm
- Bunnelby: Play Rough, Jump Kick
- Wingull: Brave Bird, Disarming Voice
- Joltik: Sludge, Venom Drench
- Machop: Comet Punch, Dizzy Punch
- Goldeen: Barrier, Mud Bomb
- Lotad: Mud Shot, Mud Bomb
- Deino: Psychic Fangs, Power Trip
- Togepi: Crafty Shield, Double Hit
- Noibat: Psychic Fangs, Moonblast
- Goomy: Mud Shot, Mud Bomb
- Mimikyu: Amnesia, Confuse Ray
- Jangmo-o: Double Kick, Head Smash
- Tyrogue: Blaze Kick, Fire Punch
- Pumpkaboo: Flare Blitz, Extrasensory
- Maractus: Disarming Voice, Teeter Dance
- Lapras: Dragon Rush, Head Smash
- Snorunt: Crafty Shield, Charm
- Mawile: Head Smash, Tearful Look
- Ferroseed: Mud Bomb, Rototiller
- Mareanie: Power Trip, Camouflage
- Purrloin: Tearful Look, Disarming Voice
- Croagunk: Double Kick, Power Trip
- Solosis: Charm, Moonblast
- Shellos: Psybeam, Hydro Pump
- Rotom: Parabolic Charge, Haze
- Axew: Stomp, Power Trip
- Timburr: Dizzy Punch, Comet Punch
- Wimpod: Sludge, Camouflage
- Cottonee: Tearful Look, Power Trip
- Qwilfish: Amnesia, Mist
- Roggenrola: Camouflage, Rototiller
- Baltoy: Rototiller, Camouflage
- Ditto: None.
- Litwick: Sludge, Psycho Shift
- Bonsly: Double Kick, Power Trip
- Togedemaru: Play Rough, Tearful Look
- Swirlix: Tearful Look, Stockpile
- Cherubi: Play Rough, Moonblast
- Sigilyph: Brave Bird, Mist
- Pidove: Drill Peck, Slash
- Frillish: Sludge, Haze
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