Full List:
- Attack +1
- Attack +2: Mirror Move exclusive
- Attack +3: Splash exclusive
- Defense +1
- Defense +2: 0
- Defense +3: 0
- Special Attack +1
- Special Attack +2: Heal Block, Psycho Shift
- Special Attack +3: 0
- Special Defense +1
- Special Defense +2
- Special Defense +3: 0
- Speed +1
- Speed +2
- Speed +3: 0
- Accuracy +1
- Accuracy +2: 0
- Accuracy +3: 0
- Evasiveness +1
- Evasiveness +2: 0
- Evasiveness +3: 0
- Stats +1
- Stats +2: 0
- Stats +3: 0
- Critical hit boost:
- Reset Stats
- Restore HP
- Restore replacement's HP: Only Parting Shot and Memento.
- Center of attention: Destiny Bond, Grudge
- Effect of the transformed move: Assist, Metronome, Nature Power
- None: Lunar Dance and Healing Wish
- Attack +1
- Defense +1
- Special Attack +1
- Special Defense +1
- Special Defense +2
- Speed +1
- Speed +2
- Accuracy +1
- Evasiveness +1
- Stats +1
- Critical hit boost
- Reset stats
- Restore HP
Bug:
- Attack +1: 0
- Special Attack +1: 0
- Special Defense +1: 0
- Special Defense +2: 0
- Speed +2: 0
- Accuracy +1: 0
- Accuracy +2: 0
- Evasiveness +1: 0
- Stats +1: 0
- Critical hit boost: 0
- Restore HP: 0
Dark:
- Special Defense +2: 0
- Accuracy +1: 0
- Evasiveness +1: 0
- Stats +1: 0
- Critical hit boost: 0
Dragon: Only one, reset stats
Electric:
- Attack +1: 0
- Defense +1: 0
- Special Defense +2: 0
- Speed +2: 0
- Accuracy +1: 0
- Evasiveness +1: 0
- Stats +1: 0
- Critical hit boost: 0
- Reset stats: 0
- Restore HP: 0
Fairy:
- Attack +1: 0
- Special Defense +2: 0
- Speed +1: 0
- Speed +2: 0
- Accuracy +1: 0
- Evasiveness +1: 0
- Critical hit boost: 0
- Restore HP: 0
Fighting: Only Evasiveness +1, Attack +1, Defense +1
Fire: Only Speed +1, Attack +1
Flying:
- Attack +1: 0
- Special Attack +1: 0
- Special Defense +1: 0
- Special Defense +2: 0
- Speed +1: 0
- Speed +2: 0
- Evasiveness +1: 0
- Stats +1: 0
- Reset stats: 0
- Restore HP: 0
Ghost:
- Attack +1: 1, but non-Ghost Curse
- Defense +1: 0
- Special Defense +1: 0
- Speed +1: 0
- Speed +2: 0
- Accuracy +1: 0
- Evasiness +1: 0
- Stats +1: 0
- Critical hit boost: 0
- Reset stats: 0
- Restores HP: 0
Grass:
- Attack +1: 0
- Special Attack +1: 0
- Accuracy +1: 0
- Evasiness +1: 0
- Critical hit boost: 0
Ground:
- Special Attack +1: 0
- Speed +1: 0
- Speed +2: 0
- Accuracy +1: 0
- Critical hit boost: 0
- Restores HP: 0
Ice: Only Reset stats and Restores HP.
Normal: N/A
Poison:
- Attack +1: 0
- Special Attack +1: 0
- Special Defense +1: 0
- Special Defense +2: 0
- Speed +2: 0
- Accuracy +1: 0
- Evasiveness +1: 0
- Critical hit boost: 0
- Restores HP: 0
Psychic:
- Stats +1: 0
- Critical hit boost: 0
Rock: Only Defense +1, Speed +1, Reset stats.
Steel: Only Special Attack +1, Reset stats.
Water:
- Attack +1: 0
- Special Defense +2: 0
- Accuracy +1: 0
- Evasiveness +1: 0
- Critical hit boost: 0
- Reset stats: 0
- Restores HP: 0
Additional notes:
- All Weathers give +1 Speed.
- Status curing moves give HP, HP restoring moves reset stats.
- Stat boosting moves that give more than +1 stat reset stats. Others give +1 of their respective stat.
- Grassy Terrain: +1 Defense, Psychic Terrain: +1 Special Attack, Misty Terrain: +1 Special Defense, Electric Terrain: +1 Speed.
- Stat lowering stats boost the inverse stat. If they lower Speed of the opponent, they increase the Speed of user.
- Conversion 2, King's Shield, Dark Void, Powder and Kinesis do not give stats +1 despite being signature moves.
- Rare moves like Spore reset stats.
- Flatter is the only confusion move that raise Special Defense instead of Special Attack. Swagger is the only confusion move that reset stats.
- Entry hazards raise Defense +1.
- Guard moves raise Defense +1, except Crafty .Shield, which raises Special Defense +1.
Statuses and stats:
- Burn: Attack
- Poison: Defense
- Confusion: Special Attack
- Paralysis: Special Defense
- Sleep: Speed
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