Basic Move Buffs:
1)Tackle:
Previously: No
effect.
Proposed:
%100 chance of paralysis.
2)Vine Whip:
Previously: No
effect.
Proposed:
%100 chance of Flinching opponent.
3)Scratch:
Previously: No
effect.
Proposed:
Always hits critically.
4)Pound:
Previously: No
effect.
Proposed: %100
chance of lowering opponent's Defense.
5)Ember:
Previously: %10
chance of burning.
Proposed: %100
chance of burning.
6)Bubble:
Previously: %10
chance of lowering opponent's Speed. It hits all adjacent opponents.
Proposed: %100
chance of lowering opponent's Speed. BP increased to 60, PP reduced to
10(Similar to Icy Wind's buff from the previous proposal).
7)Acid:
Previously: %10
chance of lowering opponent's Sp. Defense.
Previously
Proposed addition: Acid ignores Steel's immunity and instead hit
super-effectively against Steel-type Pokémon.
Now Proposed:
%100 chance of lowering opponent's Sp. Defense and Defense.
8)Thunder
Shock:
Previously: %10
chance of paralyzing opponent.
Proposed: %100
chance of paralyzing opponent.
9)Water Gun:
Previously: No
effect.
Proposed: Water
Gun is now a Flamethrower clone with 95 BP, 15 PP and %10 chance of lowering
opponent's Speed.
10)Poison
Sting:
Previously: 15
BP, %30 chance of poisoning.
Previously
Proposed: 40 BP
Now Proposed:
Poison Sting has a %100 chance of inflicting Poison.
11)Gust:
Previously: Gust
can hit Pokémon during the semi-invulnerable turns of Fly, Bounce and Sky Drop,
and if it does, it will deal double damage.
Proposed: Gust
also has the effect of Defog and %20 chance of flinching. Gust effects both
adjacent opponents.
12)Twister:
Previously: Twister
inflicts damage and has a 20% chance of causing each target to flinch. In
a Double or Triple Battle, Twister will hit all adjacent
opponents. Twister can hit Pokémon during the semi-invulnerable turns of
Fly, Bounce, and Sky Drop, and if it does, it will deal double damage.
Proposed: Gust
also has the effect of Defog.
13)Rolling Kick
Previously: %85
Accuracy, 65 BP, %30 chance of flinching.
Previously
Proposed: %100 Accuracy
Now Proposed:
65 BP, %100 Accuracy, %100 chance of flinching or 80 BP, %100 Accuracy, %30 chance
of flinching.
14)Confusion:
Previously: 50
BP, %10 chance of confusion.
Now Proposed:
%100 chance of confusion or 65 BP, %100 chance of confusion.
15)Astonish:
Previously: 30
BP, %30 chance of flinching
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of flinching
16)Mud-Slap
Previously: 20
BP
Previously
Proposed: 50 BP
Now Proposed:
65 BP.
17)Wing Attack:
Previously: No
effect.
Proposed:
Increases user's Speed by one stage. Has a %30 chance of flinching opponent.
18)Peck:
Previously: 35
BP
Previously
Proposed: 40 BP
Now Proposed:
Increases Attack with %100 chance when hits.
19)Leech Life:
Previously: 20
BP
Previously
Proposed: 40 BP
Now Proposed:
Leech Life restores %100 of the damage.
20)Absorb:
Previously: 20
BP
Previously
Proposed: 40 BP
Now Proposed:
Absorb restores %100 of the damage.
21)Bone Club
Previously: 65
BP, %85 Accuracy, %10 chance of flinching.
Now Proposed:
65 BP, %100 Accuracy, %100 chance of flinching or 80 BP, %100 Accuracy, %30
chance of flinching.
22)Smog
Previously: 30
BP, %70 Accuracy, %40 chance of poison
Previously
Proposed: 40 BP, %100 Accuracy
Now Proposed:
%100 chance of poison.
23)Dragon Rage:
Previously:
Always hits with 40 HP damage.
Now Proposed:
Dragon Rage is now Dragon-type Night Shade.
24)Sonic Boom
Previously: %90
Accuracy, 20 HP damage
Previously
Proposed: %100 Accuracy, 40 HP damage
Now Proposed:
%100 Accuracy, Sonic Boom now works as a Seismic Toss clone.
25)Tail Whip:
Previously:
Lowers all adjacent foes' Defense.
Now Proposed:
Sharply lowers all adjacent foe's Defense.
26)Growl:
Previously:
Lowers all adjacent foes' Attack.
Now Proposed:
Sharply lowers all adjacent foe's Attack.
27)Leer:
Previously:
Lowers all adjacent foes' Defense.
Now Proposed:
Sharply lowers all adjacent foe's Defense.
28)Play Nice:
Previously: Play
Nice lowers the target's Attack stat by one stage and is unaffected by
modifications to the accuracy stat and evasion stat. It will hit the target
even if it has used Protect, Detect, or Spiky Shield.
Proposed: Play
Nice lowers the target's Attack and Sp. Attack and is unaffected by
modifications to the accuracy stat and evasion stat. It will hit the target
even if it has used Protect, Detect, or Spiky Shield.
29)Defense
Curl:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
30)Withdraw:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
31)Harden:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
32)Meditate:
Previously:
Increases Attack by one stage.
Previously
Proposed: Changes user's ability to Pure Power. Reduced to 20 PP.
Now Proposed:
Sharply increases Attack by two stages.
33)Karate Chop
Previously: 50
BP, Increased critical hit ratio.
Now Proposed:
60 BP, %100 critical hit ratio or 80 BP.
34)Constrict
Previously: 10
BP, %10 chance of lowering opponent's Speed.
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of lowering opponent's Speed.
35)Rock Throw:
Previously: %90
Accuracy
Previously
Proposed: %100 Accuracy
Now Proposed:
%100 chance of inflicting flinch on the opponent.
36)Lick:
Previously: 35
BP, %30 chance of paralysis
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of causing paralysis.
37)Metal Claw
Previously: 50
BP, %95 Accuracy, %10 effect chance
Previously
Proposed: 50 BP, %100 Accuracy, %20 effect chance
Now Proposed:
%100 chance of increasing Attack.
38)Vice Grip
Previously: 55
BP
Now Proposed:
%100 chance of lowering opponent's Defense.
39)Barrage
Previously: %85
Accuracy, 15 BP
Previously
Proposed: %100 Accuracy
Now Proposed:
20 BP
More Complex Move Buffs:
1)Tackle:
Previously: No
effect.
Proposed:
%100 chance of increasing user's Speed after successful hit.
2)Vine Whip:
Previously: No
effect.
Proposed 1:
%100 chance of lowering opponent's Attack after successful hit.
Proposed 2:
%100 chance of lowering opponent's Defense after successful hit.
3)Scratch:
Previously: No
effect.
Proposed: %100
chance of increasing user's critical hit ratio after successful hit.
4)Pound:
Previously: No
effect.
Proposed: %100
chance of lowering opponent's Defense.
5)Ember:
Previously: %10
chance of burning.
Proposed: %10
chance of burning and %100 chance of lowering opponent's Attack after
successful hit.
6)Bubble:
Previously: %10
chance of lowering opponent's Speed. It hits all adjacent opponents.
Proposed: %100
chance of lowering opponent's accuracy in addition to above.
7)Acid:
Previously: %10
chance of lowering opponent's Sp. Defense.
Previously
Proposed addition: Acid and Acid Spray ignore Steel's immunity and instead hit
super-effectively against Steel-type Pokémon.
Now Proposed:
%100 chance of lowering opponent's Sp. Defense and Defense.
8)Thunder
Shock:
Previously: %10
chance of paralyzing opponent.
Proposed:
Additionally, it has %100 chance of lowering opponent's Sp. Atk.
9)Water Gun:
Previously: No
effect.
Proposed: Water
Gun is now a Flamethrower clone with 95 BP, 15 PP and %10 chance of lowering
opponent's Speed.
10)Poison
Sting:
Previously: 15
BP, %30 chance of poisoning.
Previously
Proposed: 40 BP
Now Proposed:
Poison Sting has a %100 chance of increasing user's Attack.
11)Gust:
Previously: Gust
can hit Pokémon during the semi-invulnerable turns of Fly, Bounce and Sky Drop,
and if it does, it will deal double damage.
Proposed: Gust
also has the effect of Defog and %20 chance of flinching. Gust effects both
adjacent opponents.
12)Twister:
Previously:
Twister inflicts damage and has a 20% chance of causing each target to flinch.
In a Double or Triple Battle, Twister will hit all adjacent opponents. Twister
can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky
Drop, and if it does, it will deal double damage.
Proposed: Gust
also has the effect of Defog.
13)Rolling Kick
Previously: %85
Accuracy, 65 BP, %30 chance of flinching.
Previously
Proposed: %100 Accuracy
Now Proposed:
65 BP, %100 Accuracy, %100 chance of flinching or 80 BP, %100 Accuracy, %30
chance of flinching or 65 BP, %100 Accuracy, %30 chance of flinching and %100
chance of lowering opponent's Defense.
14)Confusion:
Previously: 50
BP, %10 chance of confusion.
Now Proposed:
Additional %100 chance of increasing user's Sp. Def.
15)Astonish:
Previously: 30
BP, %30 chance of flinching
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of flinching
16)Mud-Slap
Previously: 20
BP
Previously
Proposed: 50 BP
Now Proposed:
Hits both opposing Pokémon.
17)Wing Attack:
Previously: No
effect.
Proposed:
Increases user's Speed by one stage. Has a %30 chance of flinching opponent.
18)Peck:
Previously: 35
BP
Previously
Proposed: 40 BP
Now Proposed:
Increases Attack with %100 chance when hits.
19)Leech Life:
Previously: 20
BP
Previously
Proposed: 40 BP
Now Proposed:
Leech Life restores %100 of the damage.
20)Absorb:
Previously: 20
BP
Previously
Proposed: 40 BP
Now Proposed:
Absorb restores %100 of the damage.
21)Bone Club
Previously: 65
BP, %85 Accuracy, %10 chance of flinching.
Now Proposed:
65 BP, %100 Accuracy, %100 chance of flinching or 80 BP, %100 Accuracy, %30
chance of flinching or 65 BP, %100 Accuracy, %30 chance of flinching and %100
chance of lowering opponent's Attack.
22)Smog
Previously:
30 BP, %70 Accuracy, %40 chance of poison
Previously
Proposed: 40 BP, %100 Accuracy
Now
Proposed: %100 chance of decreasing opponent's Sp. Attack.
23)Dragon Rage:
Previously:
Always hits with 40 HP damage.
Now Proposed:
Dragon Rage is now Dragon-type Night Shade.
24)Sonic Boom
Previously: %90
Accuracy, 20 HP damage
Previously
Proposed: %100 Accuracy, 40 HP damage
Now Proposed:
%100 Accuracy, Sonic Boom now works as a Seismic Toss clone.
25)Tail Whip:
Previously:
Lowers all adjacent foes' Defense.
Proposed:
Lowers all adjacent foe's Defense and Sp. Defense.
26)Growl:
Previously:
Lowers' all adjacent foes' Attack.
Proposed:
Lowers all adjacent foe's Attack and Sp. Attack.
27)Leer:
Previously:
Lowers all adjacent foes' Defense.
Proposed:
Lowers all adjacent foe's Defense and Sp. Defense.
28)Play Nice:
Previously: Play
Nice lowers the target's Attack stat by one stage and is unaffected by
modifications to the accuracy stat and evasion stat. It will hit the target
even if it has used Protect, Detect, or Spiky Shield.
Now Proposed:
Play Nice lowers the target's Attack and Sp. Attack and is unaffected by
modifications to the accuracy stat and evasion stat. It will hit the target
even if it has used Protect, Detect, or Spiky Shield.
29)Defense Curl:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
30)Withdraw:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
Now Proposed:
Withdraw now works as a Protect clone, with the Defense increase occurring
whenever Withdraw is used. Defense increase will work even if the protection
fails. Sp. Defense increase doesn't occur.
31)Harden:
Previously:
Increases user's Defense.
Previously
Proposed: Increases user's Defense and Sp. Defense.
32)Meditate:
Previously:
Increases Attack by one stage.
Previously Proposed:
Changes user's ability to Pure Power. Reduced to 20 PP.
33)Karate Chop
Previously: 50
BP, Increased critical hit ratio.
Proposed: 60
BP, %100 critical hit ratio or 80 BP.
34)Constrict
Previously: 10
BP, %10 chance of lowering opponent's Speed.
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of lowering opponent's Speed.
35)Rock Throw:
Previously: %90
Accuracy
Previously
Proposed: %100 Accuracy
Now Proposed:
%100 chance of inflicting flinch on the opponent.
36)Lick:
Previously: 35
BP, %30 chance of paralysis
Previously
Proposed: 40 BP
Now Proposed:
%100 chance of lowering opponent's Attack.
37)Metal Claw
Previously: 50
BP, %95 Accuracy, %10 effect chance
Previously
Proposed: 50 BP, %100 Accuracy, %20 effect chance
Now Proposed:
%100 chance of increasing Attack.
38)Vice Grip
Previously: 55
BP
Now Proposed:
%100 chance of lowering opponent's Defense.
39)Barrage
Previously: %85
Accuracy, 15 BP
Previously
Proposed: %100 Accuracy
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