13 Mayıs 2016 Cuma

Starting moves retcon wishlist


Bulbasaur:

Current:

Tackle-at start
Growl-Level 3
Leech Seed-Level 7
Vine Whip-Level 9

Next:
Tackle-at start
Growl-at start
Vine Whip-Level 5
Leech Seed-Level 9

Charmander:

Current:
Scratch- at start
Growl- at start
Ember-Level 7

Next:

Scratch-at start
Growl-at start
Ember-Level 5

Squirtle:

Current:
Tackle-at start
Tail Whip-Level 4
Water Gun- Level 7

Next:
Tackle- at start
Tail Whip- at start
Water Gun- Level 5

Pidget:

Current:
Tackle - at start
Sand Attack- Level 5
Gust- Level 9

Next:
Tackle-at start
Sand Attack- at start
Gust- Level 5

Vulpix:
Current:
Ember- at start
Tail Whip- Level 4
Roar- Level 7

Next:
Ember- at start
Tail Whip- at start
Roar- Level 5

Jigglypuff:
Current:
Sing- at start
Defense Curl-Level 3
Pound - Level 5

Next:
Sing- at start
Defense Curl- at start
Pound- at start

Zubat:
Current:
Leech Life- at start
Supersonic- Level 5

Next:
Leech Life- at start
Supersonic- at start

Oddish:

Current:
Absorb- at start
Sweet Scent- Level 5
Acid- Level 9

Next:
Absorb: at start
Sweet Scent: at start
Acid: Level 5

Paras:

Current:
Scratch: at start
Stun Spore- Level 6
Poison Powder- Level 6
Leech Life- Level 11

Next:
Scratch: at start
Stun Spore- at start
Poison Powder- at start
Leech Life- Level 5

Bellsprout:

Current:
Vine Whip- at start
Growth- Level 7
Wrap- Level 11

Next:
Vine Whip: at start
Growth: at start
Wrap- Level 5

Tentacool:

Current:

ΩRαS Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
10 Acid 40 100 30 10
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.

Next:

Poison Sting: at start
Supersonic: at start

Constrict: Level 5

Acid: Level 7-8

Magnemite:

Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
11 Sonic Boom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Next:
Tackle: at start
Supersonic: at start

Thunder Shock: at Level 5
Sonic Boom: Level 7

Seel:

Current:

Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
11 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.

Next:
Headbutt: at start
Growl: at start
Water Sport: Level 5
Icy Wind: Level 7

Shellder:
Current:
Level Attack Name Type Cat. Att. Acc. PP Effect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
8 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
13 Icicle Spear 25 100 30 --
The user launches sharp icicles at the target. It strikes two to five times in a row.

Next:
Tackle: at start
Withdraw:  at start
Supersonic: Level 5
Icicle Spear: Level 7-8

Cubone:
Current:
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Bone Club 65 85 20 10
The user clubs the target with a bone. It may also make the target flinch.
11 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Next:
Growl: at start
Tackle?: at start
Tail Whip: Level 3
Bone Club: Level 7

Lickitung:
Current:
Lick 30 100 30 30
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
9 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.

Next:
Lick: at start
Supersonic: at start
Defense Curl: Level 5

Horsea:

Current:
ΩRαS Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
5 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
9 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.

Next:
Bubble: at start
Leer: at start
Smokescreen: at Level 5

Tauros:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
8 Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.

Next:
Tackle: at start
Tail Whip: at start
Rage: Level 5
Horn Attack: Level 8

Chikorita:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
6 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
9 Poison Powder -- 75 35 --
The user scatters a cloud of poisonous dust on the target. It may poison the target.

Next:
Tackle: at start
Growl: at start
Razor Leaf: Level 5
Poison Powder: Level 8

Cyndaquil:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Smokescreen -- 100 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
10 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.

Next:
Tackle: at start
Leer: at start
Ember: Level 5
Smokescreen: Level 9

Totodile:
Current:
Level Attack Name Type Cat. Att. Acc. PP Effect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
8 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Next:
Scratch: at start
Leer: at start
Water Gun: Level 5
Rage: Level 7

Ledyba:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
6 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
9 Comet Punch 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
14 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Next:
Tackle: at start
Supersonic: at start
Comet Punch: Level 5
Light Screen: Level 9

Hoppip:
Current:
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
4 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
6 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.

Next:
Splash: at start
Tail Whip: at start
Tackle: at start
Synthesis: Level 4

Gligar:
Current:
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
4 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.

Next:
Poison Sting: at start
Sand Attack: at start
Harden: Level 4

Remoraid:
Current:
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
6 Lock-On -- -- 5 --
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
10 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. It may also cause confusion.
14 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

Next:
Water Gun: at start
Lock-On: at start
Psybeam: Level 5
Aurora Beam: Level 9

Stantler:

Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
10 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.

Next:
Tackle: at start
Leer: at start
Astonish: Level 5
Hypnosis: Level 8

Miltank:
Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
5 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
8 Stomp 65 100 20 30
The target is stomped with a big foot. It may also make the target flinch.

Next:
Tackle: at start
Growl: at start
Defense Curl: Level 5
Stomp: Level 8

Turtwig:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
9 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Next:
Tackle: at start
Withdraw: at start
Absorb: Level 5

Chimchar:
Current:

Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
9 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.

Chimchar:
Scratch: at start
Leer: at start
Ember: Level 5
Taunt: Level 9

Bidoof:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
9 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
13 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Next:
Tackle: at start
Growl: at start
Defense Curl: Level 5
Rollout: Level 9

Shinx:
Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Shinx:
Tackle: at start
Leer: at start
Charge: Level 5
Baby-Doll Eyes: Level 9

Buizel:
Current:
Sonic Boom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Buizel:
Next:
Sonic Boom: at start
Growl: at start
Water Sport: Level 4
Quick Attack: Level 7

Shellos:
Current:
Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
2 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves for five turns.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.

Next:
Mud-Slap: at start
Mud Sport: at start
Harden: Level 4
Water Pulse: Level 7

Glameow:
Current:
Fake Out 40 100 10 100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
5 Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
8 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
13 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.

Next:
Fake Out: at start
Growl: at start
Scratch: at start
Hypnosis: Level 7

Chingling:
Current:
Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
10 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.

Next:
Wrap: at start
Growl: at start
Astonish: at start
Confusion: Level 5

Bonsly:
Current:
Fake Tears -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Copycat -- -- 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
5 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Next:
Tackle: at start
Fake Tears: at start
Copycat: at start

Gible:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
7 Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
13 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Next:
Tackle: at start
Sand Attack: at start
Dragon Rage: Level 4
Sandstorm: Level 7

Croagunk:
Current:
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
3 Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
10 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.

Next:
Astonish: at start
Mud-Slap: at start
Poison Sting: at start
Taunt: at start

Finneon:
Current:
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
6 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
13 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
17 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.

Next:
Pound: at start
Attract: at start
Water Gun: Level 5
Gust: Level 9
Rain Dance: Level 12

Snivy:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
10 Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.

Next:
Tackle: at start
Leer: at start
Vine Whip: Level 4
Wrap: Level 7

Tepig:
Current:

Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
9 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Next:
Tackle: at start
Tail Whip: at start
Ember: Level 5
Odor Sleuth: Level 9

Oshawott:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
11 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.

Next:
Tackle: at start
Tail Whip: at start
Water Gun: Level 5
Water Sport: Level 9

Patrat:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
8 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.

Next:
Tackle: at start
Leer: at start
Bite: Level 5
Bide: Level 7

Purrloin:
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
6 Assist -- -- 20 --
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
10 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.

Next:
Scratch: at least
Growl: at start
Assist: Level 5
Sand Attack: Level 7

Pidove:
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
8 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Pidove:
Gust: at start
Growl: at start
Leer: at start
Quick Attack: Level 5

Blitzle:
Current:
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Next:
Quick Attack : at start
Tail Whip: at start
Thunder Shock: Level 5
Charge: Level 9
Shock Wave: Level 12

Roggenrola:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
10 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Next:
Tackle: at start
Harden: at start
Sand Attack: Level 4
Headbutt: Level 7

Woobat:
Current:
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
8 Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
12 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.

Next:
Confusion: at start
Odor Sleuth: at start
Gust: Level 4
Assurance: Level 8

Minccino:
Current:
Tackle: at start

Next:
Tackle: at start
Growl: at start

Gothita:
Current:
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
3 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
7 Tickle -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
8 Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Next:
Pound: at start
Play Nice: at start
Confusion: Level 3
Tickle: Level 7

Ducklett:
Current:
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
3 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.

Next:
Water Gun: at start
Water Sport: at start

Vanillite:
Current:
Icicle Spear 25 100 30 --
The user launches sharp icicles at the target. It strikes two to five times in a row.
4 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.

Next:
Icicle Spear: at start
Harden: at start

Deerling:
Current:
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.

Next:
Tackle, Camouflage, Growl: at start

Emolga:
Current:
Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
7 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Next:
Thunder Shock: at start
Tail Whip: at start
Quick Attack: Level 4

Karrablast:
Current:
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
4 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
8 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Next:
Peck: at start
Leer: at start
Endure: Level 4

Foongus:
Current:

Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
6 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Next:
Absorb: at start
Growth: at start
Astonish: Level 6

Klink:
Current:
Vice Grip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
6 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
11 Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Next:
Vice Grip: at start
Charge: at start
Thunder Shock: Level 5

Elgyem:
Current:
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.

Next:
Confusion: at start
Growl: at start

Axew:
Current:
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
4 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
7 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.

Next:
Scratch: at start
Leer: at start
Assurance: Level 4

Cubchoo: ??

Shelmet: ??

Mienfoo:
Current:

Generation VI Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
5 Meditate -- -- 40 --
The user meditates to awaken the power deep within its body and raise its Attack stat.

Next:
Pound, Meditate: at start

Pawniard:
Current:
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
6 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.

Next:
Scratch, Leer: at start


Bagon:
Current:
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
4 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
7 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.

Next:
Rage: at start
Leer: at start
Ember: Level 4

Corphish:
Current:
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
5 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
7 Vice Grip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
10 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.

Next:
Bubble: at start
Harden: at start
Vice Grip: at start
Leer: at start

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