18 Şubat 2017 Cumartesi

Shitty Gen IX Speculation, Pre-Gen VII

Continuation of this. Likely will be reposted after Gen VIII is fully datamined.

  1. Console: Tentatively Nintendo Switch. As Switch's fate as a handheld remains dubious, I am going to put this as tentative.
  2. Year: 2022-2023. 2022 is if Switch is released in 2017. 2023 is if Nintendo has a real successor to 3DS in 2018.
  3. Location basis: From most likely to least likely:
  • California: Next major VGC arena after Hawaii.
  • Florida: Next major VGC arena after California.
  • Malaysia: One of the bigger pivots for Nintendo's expansion to greater China area.
  • South Korea: One of the major Nintendo console regions.
  • Return to Japan: I dunno, do you have any other thoughts?
  1. Dex structure. Either around 80 Pokémon and 20 new forms, or a 90-100 new species. There will almost certainly going to be new means of providing de-facto counterparts to Gen I Pokémon, whether they are new species that are successors to existing ones, or a new idea spun off regional variants.
  2. Type change: With only 25 type combinations remaining, about 15 of them used up in the previous gen, a big change to the way types work should be expected.
  3. Ability overhaul: After the overhaul on evolutions and moves, the last things that remain are abilities, types and items. Abilities are more likely to be overhauled for obvious reasons.
  4. New field move: Successors to whatever showcased last-gen should appear here.
  5. More overworld encounters: Because we are in 3D (TM). And at this point, we will likely see a shift from random encounters to half-way overworld encounters.
  6. Less evolutions, more forms: Because they sell better.
  7. Possible update on Move Tutors: Such as a new app that allows you to obtain Move Tutor applications.
  8. Battle Royale removed: Due to limitations of the hardware, Battle Royale is now removed.
Dex Speculation:
  1. Grass
  2. Grass
  3. Grass/Normal
  4. Fire
  5. Fire
  6. Fire/Bug
  7. Water
  8. Water
  9. Water/Rock
  10. Normal/Flying
  11. Normal/Flying or Dark/Flying
  12. Normal/Flying or Dark/Flying : Early Flying
  13. Normal/Poison
  14. Normal/Poison: Generic rodent
  15. Dark
  16. Dark: Early Dark
  17. Bug
  18. Bug/Rock
  19. Bug/Rock: Primary early bug
  20. Bug/Poison:
  21. Bug/Poison
  22. Bug/Poison: Secondary early bug
  23. Poison
  24. Poison: Grimer successor
  25. Ghost
  26. Ghost: Early Ghost
  27. Fighting
  28. Fighting/Ground: Early Fighting
  29. Ghost/Psychic: Late-game Ghost
  30. Grass/Psychic: Spore user
  31. Grass/Psychic: Spore user
  32. Bug/Psychic:
  33. Bug/Psychic: Generic bug
  34. Bug/Dark:
  35. Bug/Dark: Generic bug II
  36. Water/Ice
  37. Water/Ice: Generic fish
  38. Rock/Grass
  39. Rock/Grass: Fossil I
  40. Bug/Rock:
  41. Bug/Rock: Fossil II
  42. Ice/Ground
  43. Ice/Ground: Late-game ice
  44. Ice/Psychic
  45. Ice/Psychic: Late-game ice II
  46. Steel/Dark
  47. Steel/Dark: Late game Steel
  48. Electric/Grass: Generic Pikaclone
  49. Fighting/Electric
  50. Fighting/Electric: Late Fighting
  51. Normal: Standalone Normal
  52. Bug
  53. Bug/Dragon
  54. Bug/Dragon: Mid-game dragon
  55. Dragon/Water
  56. Dragon/Water: Mid-game dragon ii
  57. Normal
  58. Normal/Steel
  59. Normal/Steel: Pseudo
  60. Bug/Ghost
  61. Grass/Ghost
  62. Poison/Ghost: Legendary trio
  63. Poison/Flying
  64. Psychic
  65. Ghost: Main legendaries
  66. Psychic
  67. Psychic
  68. Psychic: Early Psychic
  69. Psychic/Poison
  70. Psychic/Poison: Gimmick
  71. Fairy/Normal: Chansey clone
  72. Ground
  73. Ground/Flying: Generic early Ground
  74. Water/Grass:
  75. Water/Grass: Generic Water ii
  76. Fairy/Fire: Mythical I
  77. Normal/Ghost: Mythical II
  78. Fighting/Fairy: Mythical III
  79. ((Psychic +Fire)): Alternate Magmortar forme?
  80. ((Water+Grass))
  81. ((Water+Grass)): Alternate Skrelp forme?
  82. ((Fire+Fighting))
  83. ((Fire+Fighting)): Alternate Growlithe forme?
  84. ((Fire+Electric))
  85. ((Fire+Electric)): Alternate Manectric forme?
  86. ((Ice+Electric))
  87. ((Ice+Electric)): Alternate Luxio forme?
  88. ((Electric+Steel))
  89. ((Electric+Steel)): Alternate Klang forme?
  90. ((Dark+Psychic))
  91. ((Dark+Psychic)): Alternate Hypno forme?
  92. ((Ice+Psychic)): Alternate Medicham forme?
  93. ((Normal+Ground)): Alternate Tauros forme?
  94. ((Rock+Fighting))
  95. ((Rock+Fighting))
  96. ((Rock+Fighting)): Alternate Machamp forme?
  97. ((Ice+Dragon)): Alternate Lapras forme?
  98. ((Water+Fairy))
  99. ((Water+Fairy)): Alternate Seel forme?
  100. ((Water+Steel)): Alternate Cloyster forme?
  101. ((Water+Psychic)): Alternate Politoed forme?
  102. ((Fairy))
  103. ((Fairy)): Alternate Delcatty forme?
  104. ((Rock+Fire)): Alternate Solrock forme?
  105. ((Rock+Ice)): Alternate Lunatone forme? 
  1. A potentially large dex?: Previous two generations kept the 100+ Pokémon by introducing new forms that are de facto new species, like Megas and Regional forms. However, we currently have 802 Pokémon, and to reach to the next hundred like how the previous generations did, we need at least 98 new Pokémon. It is possible that we might see another 150 like in BW era, but we will likely see many alternate forms instead.
  2. Lots and lots of signature moves and abilities: Which won't amount to anything, but cause issues for a single generation.
  3. Another massive Level-Up move update: It is an odd generation, so it is bound to happen.
  4. No remake: It is not a new hardware, so it is unlikely to happen.
  5. Alternate dex speculation:
  1. Grass
  2. Grass
  3. Grass/Bug
  4. Fire
  5. Fire
  6. Fire/Rock
  7. Water
  8. Water
  9. Water/Psychic
  10. Normal/Flying
  11. Normal/Flying or Steel/Flying
  12. Normal/Flying or Steel/Flying : Early Flying
  13. Normal
  14. Normal: Generic rodent
  15. Dark
  16. Dark: Early Dark
  17. Bug
  18. Bug/Ground
  19. Bug/Ground: Primary early bug
  20. Bug/Poison:
  21. Bug/Poison
  22. Bug/Poison: Secondary early bug
  23. Poison/Water
  24. Poison/Water: Grimer successor
  25. Ghost
  26. Ghost: Early Ghost
  27. Fighting
  28. Fighting/Ground: Early Fighting
  29. Ghost/Psychic: Late-game Ghost
  30. Grass/Dark: Spore user
  31. Grass/Dark: Spore user
  32. Bug/Fairy:
  33. Bug/Fairy: Generic bug
  34. Bug/Dark:
  35. Bug/Dark: Generic bug II
  36. Water/Ice
  37. Water/Ice: Generic fish
  38. Rock/Grass
  39. Rock/Grass: Fossil I
  40. Bug/Rock:
  41. Bug/Rock: Fossil II
  42. Ice/Fighting
  43. Ice/Fighting: Late-game ice
  44. Ice
  45. Ice: Late-game ice II
  46. Steel/Electric
  47. Steel/Electric: Late game Steel
  48. Electric/Grass: Generic Pikaclone
  49. Fighting/Electric
  50. Fighting/Electric: Late Fighting
  51. Normal: Standalone Normal
  52. Steel
  53. Steel
  54. Steel/Flying: Pseudo
  55. Bug
  56. Bug/Dragon
  57. Bug/Dragon: Mid-game dragon
  58. Dragon/Water
  59. Dragon/Water: Mid-game dragon ii
  60. Psychic
  61. Psychic
  62. Psychic: Early Psychic
  63. Psychic/Poison
  64. Psychic/Poison: Gimmick
  65. Bug/Dark
  66. Grass/Dark
  67. Poison/Dark: Legendary trio
  68. Rock/Ghost
  69. Ice/Ghost
  70. Steel/Ghost: Main legendaries
  71. Fairy/Normal: Chansey clone
  72. Ground
  73. Ground/Flying: Generic early Ground
  74. Rock/Water
  75. Rock/Water: Early Rock
  76. Water/Grass:
  77. Water/Grass: Generic Water ii
  78. Fairy/Fire: Mythical I
  79. Normal/Ghost: Mythical II
  80. Fighting/Fairy: Mythical III
Some thoughts on the future of the types. Be careful, these are assumed under the idea that type chart is not altered in any shape or form:

Grass: Either at this generation or the previous one, Grass should have covered all possible type combinations it can have. Having passed the 100 species barrier, Grass-type from this point onward should be considered as one of the primary elemental types.

With this in mind, Grass and Bug should start diffusing from each other, eventually causing Bug-type to fully separate from Grass-type in TCG in Gen 11.

Bug: As a new odd generation, Bug-type should another grand renaissance this gen, covering more missing combinations. It will not fully separate itself from its Grass parent, yet. But it will start to reach to break the 100 barrier.

Older Bugs will likely not get much besides BST updates and move updates.

Psychic: Psychic-type should start covering all of its bases, with its type combinations being nearly complete, and its moves reaching to 70, and its species reaching 100.

Psychic's child types in TCG, Poison and Ghost, will not reach to the level of seceding from Psychic, but Psychic itself should start becoming a more prevalent type.

Dark: Dark should remain a somewhat uncommon but easily accessible type for the coming generations. As this is an odd generation, bulk of Dark-types should be early to mid-game species.

Dark-type can see early starts of a switch if a new legendary or group of one appears, but until then it will remain as it is.

Flying: Flying should continue its diffusion, but without single-Flying-types being as common as any other type, Flying will not secede from its Normal parent, either in TCG or in the games.

Flying will likely see another legendary for it, as this is an odd generation, but it will need more diffusion to be treated a bit more seriously. Nonetheless, extinction of unique flying combinations should continue.

Water: Same as Flying, roughly speaking. However, Water-type will likely start to suffer due to overabundance of worthless Pokémon, causing new signature move groups in the form of Quiver Dance and Nuzzle to appear.

More importantly, incapability of the existing Nintendo consoles to fully render undersea overworld maps and obsolescence of fishing mechanics will likely hamper Water-type's growth. Extinction of unique Water-types should focus instead on semi-terrestrial species.

Dragon: At this point, Dragon-type should start losing its entire point, with its role in-game being now fully superseded by Steel-type, its role in-competitive being slowly replaced by Fairy and Flying, and the overall Dragon-types continuing to disappoint new trainers.

By next gen, Dragon-type should become irrelevant enough to appear in the first route(which is already a thing, but I'm referring to Dragon-types becoming early route gimmick mons that will be replaced by superior Steel-types).

Ghost: At this point, Ghost should complete all of its type combinations, with the possible exception of the elusive Normal/Ghost. It should start seeing major moves and a new legendary trio in a few generations... fully seceding from its Psychic parent by Gen 11.

It will likely not break the 100 barrier anytime soon, however. But it should replace Psychic-type's original role as the early paranormal type alongside Fairy.

Ice: Ice-type should descend into further irrelevancy due to prevalence of Steel-types as the new Dragon. With Fairy-types getting new moves, age of Ice should be over.

In other to compete, Ice-type will likely evolve into a gimmick type, until it gets enough members to ascend. That will take decades, however.

This specific generation will be good enough for Ice-types, as it is odd one.

Poison: While Poison will get some powerful species in this generation, making it competitively relevant due to presence of Fairies, Poison will likely continue to lag behind other types.

After Psychic and Ghost separate from each other fully, Poison will likely return to its original parent, Grass.

Rock, Fighting, Ground: With all three types possibly completing their remaining type combinations in this generation, the great divergence of these three Earthen types(plus Steel) from each other should happen soon.

Ground and Rock will likely continue to lag in terms of movepool, but Fighting should be easy to secede from others, due to influence of Pokkén.

Normal: With increased presence of Steel-types and increasing renaissance of Rock-types, Normal should return to its irrelevancy as the basic type, while retaining its current paradigm as the "pastel" type.

At this point onward, Normal should start seeing more re-convergence with Fairy, as well as more emphasis on Sp. Atk and Sp. Def.

Electric: Electric will continue to reap the benefits of shifting from a mid-rare type to a common type. However, for the foreseeable future it should a semi-uncommon type.

Due to its low-BST members, more signature moves should pop to this type, but this will not make this type competitively viable beyond Xurkitree and Tapu Koko shenanigans. Nonetheless, increased distribution of Electric Surge and Terrain related abilities should give rise to first dedicated Electric Terrain teams.

Fire: While Fire itself will see a surge due to increased number of Steel-types, it shouldn't expect much new members, with its last type combination, Fire/Ice, remaining elusive for the foreseeable future.

Nonetheless Fire-type should see more new moves for wider coverage, as well as new type-based abilities.

Fairy: Fairy should continue to its leap forward, shifting from a semi-rare type to a much more common type. This will cause a massive power shift, as Fairy will almost certainly grow quicker than any other types before it, closely reaching 100 barrier in five generations(around 15 years)

This mass diffusion should cause emergence of more signature moves for this type, as older moves see more wide distribution.

Other things of note:
  1. This generation will not have unique type based field moves, as it will likely continue the trend set by the previous generation. There will likely be a permanent item for this field archetype.
  2. There will likely be new restrictions of competitive metagame, with the extinction of many of the alternate battle methods, and increase of legendaries and generational gimmicks.
  3. Without introduction of new types in the following generations, the type chart should start seeing serious changes this point onward, with the introduction of new field moves that will affect a new generation of types, allowing for their ascension.
Gym Leader and E4 wishlist.
Gym Leaders:
  1. Grass
  2. Water
  3. Ice
  4. Fairy
  5. Ghost
  6. Dragon
  7. Rock
  8. Bug
Elite Four:
  1. Fighting
  2. Dark
  3. Flying
  4. Steel
Champion: Fire
Villain Team: Flying

Speculation:
Gym Leaders:
  1. Grass
  2. Fire
  3. Rock
  4. Psychic
  5. Flying
  6. Water
  7. Fairy
  8. Dragon
Elite Four:
  1. Ground
  2. Fire
  3. Steel
  4. Electric
Champion: Varied or Fighting
Villain team: Bug

Regional Dex Speculation:

Sub-dex 1:
  1. Grass starter
  2. Grass starter
  3. Grass starter
  4. Fire starter
  5. Fire starter
  6. Fire starter
  7. Water starter
  8. Water starter
  9. Water starter
  10. Generic rodent
  11. Generic rodent
  12. Yungoos
  13. Gumshoos
  14. Zigzagoon
  15. Linoone
  16. Generic Bug
  17. Generic Bug
  18. Generic Bug
  19. Burmy
  20. Wormadam
  21. Mothim
  22. Generic Bug 2
  23. Generic Bug 2
  24. Caterpie
  25. Metapod
  26. Butterfree
  27. Generic Bird
  28. Generic Bird
  29. Generic Bird
  30. Taillow
  31. Swellow
  32. Starly
  33. Staravia
  34. Staraptor
  35. Pichu
  36. Pikachu
  37. Raichu
  38. Generic Electric
  39. Generic Electric
  40. Generic Pikaclone
  41. Togedemaru
  42. Plusle
  43. Minun
  44. Generic Fishmon
  45. Generic Fishmon
  46. Generic Grass 1
  47. Generic Grass 1
  48. Generic Grass 1
  49. Generic Grass 2
  50. Generic Grass 2
  51. Generic Grass 2
  52. Cherubi
  53. Cherrim
  54. Spore user
  55. Spore user
  56. Generic Fighting
  57. Generic Fighting
  58. Timburr
  59. Gurdurr
  60. Conkeldurr
  61. Makuhita
  62. Hariyama
  63. Zubat
  64. Golbat
  65. Crobat
  66. Roggenrola
  67. Boldore
  68. Gigalith
  69. Generic Rock
  70. Generic Rock
  71. Glameow
  72. Purugly
  73. Generic Normal
  74. Generic Normal
  75. Stufful
  76. Bewear
  77. Stunky
  78. Skuntank
  79. Salandit
  80. Salazzle
  81. Ekans
  82. Arbok
  83. Drowzee
  84. Hypno
  85. Generic Psychic
  86. Generic Psychic
  87. Munna
  88. Musharna
  89. Horsea
  90. Seadra
  91. Kingdra
  92. Mantyke
  93. Mantine
  94. Remoraid
  95. Octillery
  96. Corsola
  97. Dunsparce
  98. Spinda
  99. Skarmory
  100. Sub-legend
Sub-dex 2:
  1. Aipom
  2. Ambipom
  3. Skitty
  4. Delcatty
  5. Buneary
  6. Lopunny
  7. Generic Fairy
  8. Generic Fairy
  9. Spritzee
  10. Aromatisse
  11. Swirlix
  12. Slurpuff
  13. Cranidos
  14. Rampardos
  15. Shieldon
  16. Bastiodon
  17. Tyrunt
  18. Tyrantrum
  19. Amaura
  20. Aurorus
  21. Kabuto
  22. Kabutops
  23. Omanyte
  24. Omastar
  25. Tangela
  26. Tangrowth
  27. Generic Poison blob
  28. Generic Poison blob
  29. Grimer
  30. Muk
  31. Gulpin
  32. Swalot
  33. Chansey clone
  34. Comfey
  35. Audino
  36. Klefki
  37. Pansage
  38. Simisage
  39. Pansear
  40. Simisear
  41. Panpour
  42. Simipour
  43. Minior
  44. Furfrou
  45. Cleffa
  46. Clefairy
  47. Clefable
  48. Beldum
  49. Metang
  50. Metagross
  51. Unown
  52. Shroomish
  53. Breloom
  54. Foongus
  55. Amoonguss
  56. Cutiefly
  57. Ribombee
  58. Blitzle
  59. Zebstrika
  60. Pidove
  61. Tranquill
  62. Unfezant
  63. Helioptile
  64. Heliolisk
  65. Trapinch
  66. Vibrava
  67. Flygon
  68. Generic mid-game Dragon 1
  69. Generic mid-game Dragon 2
  70. Nosepass
  71. Probopass
  72. Porygon
  73. Porygon2
  74. Porygon-Z
  75. Golett
  76. Golurk
  77. Yamask
  78. Cofagrigus
  79. Generic Ghost
  80. Generic Ghost
  81. Sandshrew
  82. Sandslash
  83. Generic Ground
  84. Generic Ground
  85. Mudbray
  86. Mudsdale
  87. Oddish
  88. Gloom
  89. Vileplume
  90. Bellossom
  91. Bellsprout
  92. Weepinbell
  93. Victreebel
  94. Snorunt
  95. Glalie
  96. Froslass
  97. Vanillite
  98. Vanillish
  99. Vanilluxe
  100. Sub-legendary
Sub-dex 3:
  1. Lickitung
  2. Lickilicky
  3. Azurill
  4. Marill
  5. Azumarill
  6. Slowpoke
  7. Slowbro
  8. Slowking
  9. Clamperl
  10. Huntail
  11. Gorebyss
  12. Magikarp
  13. Gyarados
  14. Goldeen
  15. Seaking
  16. Generic Ice
  17. Generic Ice
  18. Cryogonal
  19. Pinsir
  20. Heracross
  21. Grubbin
  22. Charjabug
  23. Vikavolt
  24. Onix
  25. Steelix
  26. Tauros
  27. Miltank
  28. Bruxish
  29. Wailmer
  30. Wailord
  31. Murkrow
  32. Honchkrow
  33. Misdreavus
  34. Mismagius
  35. Generic Dark
  36. Generic Dark
  37. Mienfoo
  38. Mienshao
  39. Riolu
  40. Lucario
  41. Rockruff
  42. Lycanroc
  43. Woobat
  44. Swoobat
  45. Noibat
  46. Noivern
  47. Generic Pseudo
  48. Generic Pseudo
  49. Generic Pseudo
  50. Deerling
  51. Sawsbuck
  52. Mine Jr.
  53. Mr. Mime
  54. Smoochum
  55. Jynx
  56. Abra
  57. Kadabra
  58. Alakazam
  59. Houndour
  60. Houndoom
  61. Electrike
  62. Manectric
  63. Generic Fire
  64. Generic Fire
  65. Magby
  66. Magmar
  67. Magmortar
  68. Elekid
  69. Electabuzz
  70. Electivire
  71. Generic Poison
  72. Generic Poison
  73. Trubbish
  74. Garbodor
  75. Venipede
  76. Whirlipede
  77. Scolipede
  78. Poliwag
  79. Poliwhirl
  80. Poliwrath
  81. Politoed
  82. Ralts
  83. Kirlia
  84. Gardevoir
  85. Gallade
  86. Generic Steel
  87. Generic Steel
  88. Magnemite
  89. Magneton
  90. Magnezone
  91. Dratini
  92. Dragonair
  93. Dragonite
  94. Mareep
  95. Flaaffy
  96. Ampharos
  97. Deino
  98. Zweilous
  99. Hydreigon
  100. Sub-legendary
Sub-dex 4:
  1. Weedle
  2. Kakuna
  3. Beedrill
  4. Pidgey
  5. Pidgeotto
  6. Pidgeot
  7. Munchlax
  8. Snorlax
  9. Generic Fossil I
  10. Generic Fossil I
  11. Generic Fossil II
  12. Generic Fossil II
  13. Geodude
  14. Graveler
  15. Golem
  16. Bonsly
  17. Sudowoodo
  18. Exeggcute
  19. Exeggutor
  20. Spearow
  21. Fearow
  22. Generic late-game Flying
  23. Generic late-game Flying
  24. Doduo
  25. Dodrio
  26. Natu
  27. Xatu
  28. Nidoran Male
  29. Nidornio
  30. Nidoking
  31. Nidoran Female
  32. Nidorina
  33. Nidoqueen
  34. Numel
  35. Camerupt
  36. Bounsweet
  37. Steenee
  38. Tsareena
  39. Carvanha
  40. Sharpedo
  41. Skrelp
  42. Dragalge
  43. Clauncher
  44. Clawitzer
  45. Generic crab
  46. Generic crab
  47. Tyrogue
  48. Hitmonlee
  49. Hitmonchan
  50. Hitmontop
  51. Throh
  52. Sawk
  53. Generic late-game Fire
  54. Bouffalant
  55. Hawlucha
  56. Pawniard
  57. Bisharp
  58. Mankey
  59. Primeape
  60. Jangmo-o
  61. Hakamo-o
  62. Kommo-o
  63. Solrock
  64. Lunatone
  65. Pancham
  66. Pangoro
  67. Sandygast
  68. Pallosand
  69. Zangoose
  70. Seviper
  71. Swablu
  72. Altaria
  73. Absol
  74. Sneasel
  75. Weavile
  76. Gligar
  77. Gliscor
  78. Bronzor
  79. Bronzong
  80. Gastly
  81. Haunter
  82. Gengar
  83. Volbeat
  84. Illumise
  85. Pumpkaboo
  86. Gourgeist
  87. Phantump
  88. Trevenant
  89. Spiritomb
  90. Swinub
  91. Piloswine
  92. Mamoswine
  93. Turtonator
  94. Drampa
  95. Druddigon
  96. Crabrawler
  97. Crabominable
  98. Combee
  99. Vespiquen
  100. Sub-legendary
On legendaries:

- A repeat of X/Y: A group of interrelated but discrete types can be mascot legendaries. Using the same formula as X/Y, one member can be Fairy/Ghost, the other can be Dark, and the third legendary can be Psychic/Fighting.

-A repeat of D/P: A group of unrelated types with a statistical theme and with a common typing can be granted. For example, Ground/Ghost, Electric/Ghost and Fairy/Ghost is a possibility.

-A repeat of G/S: A group of common legendary types can be granted. For example, Ghost/Psychic, Ghost/Fire and Ghost/Flying is an option.

On sub-legendaries:

-A Dark-type grouping: A group of elves can be a thing. For example, a Dark/Grass elf for Forests, Dark/Poison elf for swamps, Dark/Water elf for rivers and a Dark/Flying elf for skies can be a thing.

-A new UB esque group: A group of cyberspace monsters with semiperfect or composite numbers for stats can be a thing. Their orientation can be focused on Electric.

Potential stat updates:
  1. Grumpig: +30, BST: 470->500
  2. Wailmer: +30, BST: 500->530
  3. Zangoose/Seviper: +50, BST: 458->508
  4. Lumineon: +30, BST: 460->490
  5. Weavile/Gliscor: +20, BST: 510->530
  6. Carnivine: +50, BST: 454->504
  7. Pangoro: +10, BST: 495->505
  8. Furfrou: +30, BST: 472->502
  9. Zoroark: +20, BST: 510->530
  10. Sigilyph: +20, BST: 490->510
  11. Golurk: +20, BST: 483->503
Egg Move Speculation:
  1. Yungoos: Psychic Fangs, Poison Fang
  2. Zigzagoon: Rollout, Defense Curl
  3. Burmy: N/A
  4. Caterpie: N/A
  5. Taillow: Nasty Plot
  6. Starly: Pluck
  7. Pichu: Swift
  8. Togedemaru: Swift
  9. Plusle: Ion Deluge
  10. Minun: Ion Deluge
  11. Cherubi: Bullet Seed
  12. Timburr: Rock Smash
  13. Makuhita: Meditate
  14. Zubat: Ominous Wind
  15. Roggenrola: Rock Smash
  16. Glameow: Fury Cutter
  17. Stufful: Captivate
  18. Stunky: Fury Cutter
  19. Salandit: Amnesia
  20. Ekans: Psychic Fangs
  21. Drowzee: Captivate
  22. Munna: Mirror Coat
  23. Horsea: Play Rough
  24. Mantyke: Liquidation
  25. Remoraid: Brine
  26. Corsola: Whirlpool
  27. Dunsparce: Counter
  28. Spinda: Rollout
  29. Skarmory: Counter
  30. Aipom: Counter
  31. Skitty: Mud-Slap
  32. Buneary: Mud-Slap
  33. Spritzee: Flash
  34. Swirlix: Flash
  35. Cranidos: Elemental Fangs
  36. Shieldon: Skull Bash
  37. Tyrunt: Play Rough
  38. Amaura: Wide Guard
  39. Kabuto: Cut
  40. Omanyte: Horn Drill
  41. Tangela: Needle Arm
  42. Grimer: Recover
  43. Gulpin: Recover
  44. Comfey: Flower Shield
  45. Audino: Nasty Plot
  46. Klefki: Nasty Plot
  47. Pansage: Needle Arm
  48. Pansear: Heat Crash
  49. Panpour: Whirlpool
  50. Minior: N/A
  51. Furfrou: Slack Off
  52. Cleffa: Nasty Plot
  53. Beldum: N/A
  54. Unown: N/A
  55. Shroomish: Grassy Terrain
  56. Foongus: Grassy Terrain
  57. Cutiefly: Tailwind
  58. Blitzle: Electric Terrain
  59. Pidove: Drill Peck
  60. Helioptile: Nasty Plot
  61. Trapinch: Quiver Dance
  62. Nosepass: Recover
  63. Porygon: N/A
  64. Golett: N/A
  65. Yamask: Moonblast
  66. Sandshrew: Pin Missile
  67. Mudbray: Helping Hand
  68. Oddish: Venom Drench
  69. Bellsprout: Venom Drench
  70. Snorunt: Wide Guard
  71. Vanillite: Power Gem
  72. Lickitung: Gastro Acid
  73. Azurill: Misty Terrain
  74. Slowpoke: Psychic Terrain
  75. Clamperl: Power Gem
  76. Magikarp: N/A
  77. Goldeen: Fury Cutter
  78. Cryogonal: N/A
  79. Pinsir: Wing Attack
  80. Heracross: Wing Attack
  81. Grubbin: Signal Beam
  82. Onix: Mirror Shot
  83. Tauros: N/A
  84. Miltank: Aqua Tail
  85. Bruxish: Psychic Terrain
  86. Wailmer: Slack Off
  87. Murkrow: Crush Claw
  88. Misdreavus: Moonlight
  89. Mienfoo: Nasty Plot
  90. Riolu: Hone Claws
  91. Rockruff: Psychic Fangs
  92. Woobat: Teleport
  93. Noibat: Giga Drain
  94. Deerling: Rock Smash
  95. Mime Jr.: Psywave
  96. Smoochum: Psychic Terrain
  97. Abra: Aura Sphere
  98. Houndour: Crush Claw
  99. Electrike: Fake Tears
  100. Magby: Vacuum Wave
  101. Elekid: Vacuum Wave
  102. Trubbish: Wide Guard
  103. Venipede: Iron Defense
  104. Poliwag: Recover
  105. Ralts: Crafty Shield
  106. Magnemite: N/A
  107. Dratini: Poison Tail
  108. Mareep: Nasty Plot
  109. Deino: Nasty Plot
  110. Weedle: N/A
  111. Pidgey. Beak Blast
  112. Munchlax: Outrage
  113. Geodude: Drain Punch
  114. Bonsly: Camouflage
  115. Exeggcute: Leaf Blade
  116. Spearow: Nasty Plot
  117. Doduo: Beak Blast
  118. Natu: Phantom Force
  119. Nidoran Male: Pin Missile
  120. Nidoran Female: Pin Missile
  121. Numel: High Horsepower
  122. Bounsweet: Teeter Dance
  123. Carvanha: Sucker Punch
  124. Skrelp: Brine
  125. Clauncher: Nasty Plot
  126. Tyrogue: Blaze Kick
  127. Throh:  N/A
  128. Sawk: N/A
  129. Bouffalant: Slack Off
  130. Hawlucha: Blaze Kick
  131. Pawniard: Trump Card
  132. Mankey: Tail Slap
  133. Jangmo-o: Belch
  134. Solrock: N/A
  135. Lunatone: N/A
  136. Pancham: Avalanche
  137. Sandygast: Ominous Wind
  138. Zangoose: Cross Poison
  139. Seviper: Cross Poison
  140. Swablu: Morning Sun
  141. Absol: Moonlight
  142. Sneasel: Mirror Coat
  143. Gligar: Lunge
  144. Bronzor: N/A
  145. Gastly: Self-Destruct
  146. Volbeat: Eerie Impulse
  147. Illumise: Eerie Impulse
  148. Pumpkaboo: Nasty Plot
  149. Phantump: Megahorn
  150. Spiritomb: Crafty Shield
  151. Swinub: Slack Off
  152. Turtonator: Belch
  153. Drampa: Belch
  154. Druddigon: Psychic Fangs
  155. Crabrawler: Knock Off
  156. Combee: N/A
Possible additions to cross-generational forms:
  1. Bug: Only species in Gen 6 that can be retyped is Clauncher and Clawitzer.
  2. Dark: Only species in Gen 7 that can be retyped are Rockruff, Lycanroc, Gumshoos, Yungoos.
  3. Dragon: Only species in Gen 2 that can be retyped is Steelix, and in Gen 4 it is only Cranidos, Rampardos.
  4. Electric: In Gen 6, only species that can be retyped is Amaura.
  5. Fairy: In Gen 5, Minccino, Petilil, Lilligant, Cinccino, Munna and Musharna can be retyped.
  6. Fighting: In Gen 2, Snubbull-line and Teddiursa-line can be retyped.
  7. Fire: In Gen 4, Stunky-line can be retyped.
  8. Flying: In Gen 7, Drampa can be retyped as Flying.
  9. Ghost: In Gen 2, Dunsparce, and Stantler can be retyped.
  10. Grass: In Gen 2, Remoraid-line, and in Gen 6, Flabébé-line can be retyped.
  11. Ground: In Gen 6, Skiddo and Gogoat and Helioptile-line can be retyped.
  12. Ice: In Gen 7, Drampa can be retyped. In Gen 3, Absol can be retyped.
  13. Normal: N/A
  14. Poison: In Gen 2, Gligar and Gliscor can be retyped. So can Wooper and Quagsire.
  15. Psychic: N/A
  16. Rock: N/A
  17. Steel: N/A
  18. Water: N/A
Edit(08.02.2018):

Moveset learnset additions:
  1. Yungoos: Psychic Fangs
  2. Zigzagoon:  Night Slash
  3. Wormadam: Sticky Web
  4. Mothim: Skill Swap
  5. Butterfree: Sticky Web
  6. Taillow: Laser Focus
  7. Starly: Laser Focus
  8. Pikachu: Eerie Impulse
  9. Togedemaru: Mirror Shot
  10. Plusle-Minun: Focus Energy
  11. Cherubi: Teeter Dance
  12. Timburr: Wake-Up Slap
  13. Makuhita: Wake-Up Slap
  14. Zubat: Ominous Wind
  15. Roggenrola: Stomping Tantrum
  16. Glameow: Sing
  17. Stufful: Entrainment
  18. Stunky: Self-Destruct
  19. Salazzle: Self-Destruct
  20. Ekans: Rage
  21. Drowzee: Hex
  22. Munna: Hex
  23. Horsea: Liquidation
  24. Mantyke: Waterfall
  25. Remoraid: Waterfall
  26. Corsola: Waterfall
  27. Dunsparce: Poison Tail
  28. Spinda: Dynamic Punch
  29. Skarmory: Scary Face
  30. Aipom: Comet Punch
  31. Skitty: Focus Energy
  32. Buneary: Focus Energy
  33. Spritzee: Swift
  34. Swirlix: Swift
  35. Cranidos: Power-Up Punch
  36. Shieldon: Flame Burst
  37. Tyrunt: Dragon Hammer
  38. Amaura: Twister
  39. Kabuto: Waterfall
  40. Omanyte: Waterfall
  41. Tangela: Double Kick
  42. Grimer: Drain Punch
  43. Gulpin: Drain Punch
  44. Comfey: Camouflage
  45. Audino: Boomburst
  46. Pansage/Panpour/Pansear: Power-Up Punch
  47. Minior: Reflect Type
  48. Furfrou: Rage
  49. Clefairy: Soft-Boiled
  50. Metang: Comet Punch
  51. Unown: N/A
  52. Shroomish: Power-Up Punch, Double Kick
  53. Foongus: Snatch
  54. Cutiefly: Stored Power
  55. Blitzle: Payback
  56. Pidove: Payback
  57. Helioptile: Laser Focus
  58. Trapinch: Mud Sport
  59. Nosepass: Headbutt
  60. Porygon: Reflect Type
  61. Golett: Comet Punch
  62. Yamask: Spite
  63. Sandshrew: Psycho Cut
  64. Mudbray: Stomping Tantrum, Fissure
  65. Oddish: Refresh
  66. Bellsprout: Refresh
  67. Snorunt: Play Nice
  68. Vanillite: Play Nice
  69. Lickitung: Stomping Tantrum
  70. Marill: Waterfall
  71. Slowpoke: Entrainment
  72. Huntail/Gorebyss: Belch
  73. Gyarados: Dragon Tail
  74. Goldeen: Liquidation
  75. Cryogonal: Aurora Veil
  76. Pinsir: Fissure
  77. Heracross: Horn Drill
  78. Grubbin: Mud Sport
  79. Onix: Fissure
  80. Tauros: Work Up
  81. Miltank: Work Up
  82. Bruxish: Mud Sport
  83. Wailmer: Boomburst
  84. Murkrow: Me First
  85. Misdreavus: Me First
  86. Mienfoo: Mach Punch
  87. Riolu: Comet Punch
  88. Rockruff: Foul Play
  89. Woobat: Work Up
  90. Noibat: Nasty Plot
  91. Deerling: Lucky Chant
  92. Mime Jr.: Lucky Chant
  93. Smoochum: Lucky Chant
  94. Kadabra: Mind Reader
  95. Houndour: Night Daze
  96. Electrike: Charge Beam
  97. Magby: Burn Up
  98. Elekid: Charge Beam
  99. Trubbish. Dizzy Punch
  100. Venipede: Fell Stinger
  101. Poliwag: Waterfall
  102. Ralts: Cosmic Power
  103. Magnemite: Laser Focus
  104. Dratini: Razor Wind
  105. Mareep: Electroweb
  106. Deino: Disarming Voice
  107. Beedrill: Retaliate
  108. Pidgey: Echoed Voice
  109. Munchlax: Retaliate
  110. Geodude: Retaliate
  111. Bonsly: Double-Slap
  112. Exeggutor: Stomping Tantrum
  113. Spearow: Retaliate
  114. Doduo: Retaliate
  115. Natu: Cosmic Power
  116. Nidoran Male/Female: Belch
  117. Numel: Burn Up
  118. Bounsweet: Stun Spore
  119. Carvanha: Beat Up
  120. Skrelp: Dive
  121. Clauncher. Dive
  122. Tyrogue: N/A
  123. Throh: Throat Chop,
  124. Sawk: Dual Chop,
  125. Bouffalant: Flail
  126. Hawlucha: Throat Chop
  127. Pawniard: Heavy Slam
  128. Mankey: Throat Chop
  129. Jangmo-o: Dual Chop
  130. Solrock: Accelerock
  131. Lunatone: Accelerock
  132. Pancham: Throat Chop
  133. Sandygast: Hex
  134. Zangoose: Throat Chop
  135. Seviper. Dragon Rush
  136. Swablu: Air Cutter
  137. Absol: Air Cutter
  138. Sneasel: Torment
  139. Gligar: Throat Chop
  140. Bronzor: Hex
  141. Gastly: Extrasensory
  142. Volbeat: Quiver Dance
  143. Illumise: Quiver Dance
  144. Pumpkaboo: Self-Destruct
  145. Spiritomb: Ancient Power
  146. Swinub: High Horsepower
  147. Turtonator: Dual Chop
  148. Drampa: Dragon Hammer
  149. Crabrawler: Throat Chop
  150. Vespiquen: Lunge
Move updates for types:
  1. Bug: Bug largely needs more support moves like Sticky Web, as Bug-type species are largely social creatures. A Bug-type version of Helping Hand, or a Bug-type stat boost like Tailwind would work wonders. Outside of this Bug-type needs more attacking moves in general, to create more diversity. Particularly, it needs a powerful Special coverage move.
  2. Dark: Dark-type could enjoy more stat debuffs for in-game use. Dark-types in general have to use other types' stat buffs and debuffs, and this is an area Dark-type can expand towards. A generic first move would also be fine, as most weak Dark-type moves have been buffed one way or the other.
  3. Dragon: Dragon-type needs more moves in general, but perhaps Dragon-type can gain dual-type moves, or moves with special type interactions. It would be fitting for Dragon's non-elemental status. Dragon-type can also gain more multi-hit moves for critical hit shenanigans.
  4. Electric: Electric-type largely covered all of its bases, so most of the new moves it could gain would be gimmicky, in-game stuff, which it needs badly. Electric-type would also enjoy a high critical-hit move and a multi-hit move, given the speedy nature of its species. Another attacking move that boosts stats would be nice as well, like an Electric-type Flame Charge.
  5. Fairy: Fairy needs Physical moves, obviously: But outside of that Fairy needs a lot. It needs a proper stat buffing move, a proper status healing move, and other types of moves that are associated with Fairy-type, like a possible Grass-type move that buffs Fairies. Fairy would also enjoy a two-turn move for in-game shenanigans.
  6. Fighting: Fighting can probably enjoy another 80-90 base power move. Outside of this, Fighting would like something to boost Speed with.
  7. Fire: Fire largely needs more status moves. Best idea would be to increase the amount of stat lowering and buffing moves, as well as providing some moves that combo, like a Fire-type version of Charge or Ion Deluge.
  8. Flying: Outside of Feather Dance, Flying does not have stat debuffs. In addition, Flying-type does not have moves that cause status conditions, outside of Bounce and Air Slash. More moves that cause status ailments like confusion would be nice. And moves that raise stats would be nice as well, like a move that boosts Attack and Defense. Flying-type would also enjoy moves that block switching.
  9. Ghost: Ghost is primarily lacking power moves, but it is also lacking stat debuff moves. Critical hit moves and multi-hit moves are also missing in Ghost-type's repertoire. Moves that inflict conventional status ailments like Burn and Poison would also fit Ghost's dark magic attribute, as well as other moves that can cause Curse without sacrificing HP.
  10. Grass: Grass is actually fine. It would enjoy a move that would cause Poison but that is it. Grass-type might also enjoy an attacking move that buffs stats and a special critical hit move, but that is it. Perhaps a trapping move would work?
  11. Ground: Ground has little stat buffs and debuffs, and has no multi-hit or critical hit moves. Ground also lacks early moves in general. However, current focus seems to be on contact and projectile moves, so those will likely continue.
  12. Ice: Ice would enjoy more weak coverage moves that raise or lower stats. Ice would also enjoy a contact move.
  13. Normal: Normal needs Special moves out of the gates. It would also enjoy a Speed raising and Special boosting move.
  14. Poison: Poison is primarily a Physical type, so more Physical moves would be decent. A Poison-type multi-hit move in particular would be nice. More dart based Poison moves can also work. Poison-type moves that cause different ailments can also work, like a Poison-type move that confuses, another one that burns etc.
  15. Psychic: Psychic is fine. It can't really get higher moves because Legendaries have taken all the resources, so it will just flounder around.
  16. Rock: Rock would enjoy a debuff move, and more contact moves in general.
  17. Steel: Steel is fine. It just needs more weaker common moves.
  18. Water: Water is fine. It just needs a powerful physical Water-type move like a Double-Edge clone or Outrage-clone. More stat buffs would be nice, as would a conventional healing move.
Species updates for types:
  1. Bug: Bug-type needs more reasons to use pure Bug-types in general. Bug-type on its own is pretty pathetic, but it shouldn't be that in-game.
  2. Dark: Dark-type needs faster species in general, and more species that focus on status spam for in-game purposes like Alolan Persian and Liepard.
  3. Dragon: Dragon would enjoy more early-game stuff. Dragon-type would also enjoy more different body-types and Egg Groups. More in-game trainers with Dragons would also help.
  4. Electric: Electric would enjoy more species that appear in dark areas like caves and dungeons. Return of genderless species would also help Electric-type.
  5. Fairy: Fairy needs more species in general. It would also enjoy a pseudo if it hasn't happened by this point.
  6. Fighting: Fighting needs more Speedy species in general. Despite Fighting-type having lots of priorities, the overall speed of the type is low. Faster species would help it to regain some of its former relevance, at least temporarily.
  7. Fire: Fire needs more species in general, but at least it needs more Specially Defense species.
  8. Flying: Flying needs more species with HP. Outside of this Flying would enjoy mid-game species returning.
  9. Ghost: Ghost-type needs more species in-general.
  10. Grass: Grass would enjoy faster and more high HP species. More species with different abilities like Technician and Sheer Force would be nice as well. Grass needs to expand its archetypal repertoire
  11. Ground: Ground would enjoy more Special Attackers and Speedy status spam. Ground-type would also enjoy more species with Tough Claws and Arena Trap.
  12. Ice: Ice just needs more types in general. More Ice/Psychics, Ice/Steels/Ice/Grass and Ice/Fairies would be nice.
  13. Normal: More late-game species would be fine. More Special Attackers and Defensive species can work.
  14. Poison: Poison just needs more Pokémon in general.
  15. Psychic: Psychic would want more Physical and high HP species. Some more stone evolutions would be nice as well, though Psychic will likely get its own stone here.
  16. Rock: Rock should get more species in general.
  17. Steel: Steel needs more pseudos.
  18. Water: Water really shouldn't get more stuff, actually.
Updated version additions:

Sub-dex 1:
  1. Hoothoot
  2. Noctowl
  3. Ponyta
  4. Rapidash
  5. Wooper
  6. Quagsire
  7. Tympole
  8. Palpitoad
  9. Seismitoad
  10. Komala
  11. Minccino
  12. Cinccino
  13. Skorupi
  14. Drapion
  15. Mareanie
  16. Toxapex
  17. Ducklett
  18. Swanna
  19. Snover
  20. Abomasnow
  21. Seel
  22. Dewgong
  23. Cubchoo
  24. Beartic
  25. Sub-legendary 
Sub-dex 2:
  1. Aron
  2. Lairon
  3. Aggron
  4. Sableye
  5. Mawile
  6. Durant
  7. Heatmor
  8. Scyther
  9. Scizor
  10. Shelmet
  11. Accelgor
  12. Karrablast
  13. Escavalier
  14. Dwebble
  15. Crustle
  16. Klink
  17. Klang
  18. Klinklang
  19. Chinchou
  20. Lanturn
  21. Frillish
  22. Jellicent
  23. Carbink
  24. Shuckle
  25. Sub-legendary
Sub-dex 3:
  1. Tropius
  2. Carnivine
  3. Sewaddle
  4. Swadloon
  5. Leavanny
  6. Pikipek
  7. Trumbeak
  8. Toucannon
  9. Seedot
  10. Nuzleaf
  11. Shiftry
  12. Lotad
  13. Lombre
  14. Ludicolo
  15. Tentacool
  16. Tentacruel
  17. Emolga
  18. Larvitar
  19. Pupitar
  20. Tyranitar
  21. Cacnea
  22. Cacturne
  23. Mimikyu
  24. Farfetch'd
  25. Sub-legendary
Sub-dex 4:
  1. Duskull
  2. Dusclops
  3. Dusknoir
  4. Shuppet
  5. Banette
  6. Litwick
  7. Lampent
  8. Chandelure
  9. Sandile
  10. Krokorok
  11. Krookodile
  12. Scraggy
  13. Scrafty
  14. Shinx
  15. Luxio
  16. Luxray
  17. Tynamo
  18. Eelektrik
  19. Eelektross
  20. Stunfisk
  21. Vulpix
  22. Ninetales
  23. Growlithe
  24. Arcanine
  25. Sub-legendary
Moveset wishlist update:
  1. Hoothoot: Laser Focus
  2. Ponyta: Blaze Kick
  3. Wooper: Bubble Beam
  4. Tympole: Water Pulse
  5. Komala: Double-Edge
  6. Minccino: Defense Curl
  7. Skorupi: Endeavor
  8. Mareanie: Torment
  9. Ducklett: Fury Attack
  10. Snover: Ice Hammer
  11. Seel: Liquidation
  12. Cubchoo: Power-Up Punch
  13. Aron: Mirror Shot
  14. Sableye: Rock Polish
  15. Mawile: Agility
  16. Durant: Leech Life
  17. Heatmor: Leech Life
  18. Scyther: Laser Focus
  19. Shelmet: Hydro Pump
  20. Karrablast: Rock Blast
  21. Dwebble: Rock Throw
  22. Klink: Mirror Shot
  23. Chinchou: Liquidation
  24. Frillish: Liquidation
  25. Carbink: Mirror Coat
  26. Shuckle: Counter
  27. Tropius: Outrage
  28. Carnivine: Bug Bite
  29. Sewaddle: Double-Edge
  30. Pikipek: Double-Edge
  31. Nuzleaf: Throat Chop
  32. Lombre: Throat Chop
  33. Tentacool: Power Gem
  34. Emolga: Play Rough
  35. Larvitar: Ancient Power
  36. Cacnea: Power Trip
  37. Mimikyu: Power Trip
  38. Farfetch'd: Laser Focus
  39. Duskull: Shock Wave
  40. Shuppet: Shock Wave
  41. Litwick: Shock Wave
  42. Sandile: Poison Fang
  43. Scraggy: Poison Jab
  44. Shinx: Psychic Fangs
  45. Eelektrik: Poison Fang
  46. Stunfisk:: Liquidation
  47. Vulpix: Burn Up
  48. Growlithe: Mystical Fire
Edit(17.02.2018):
Secondary ability additions:
  1. Mareep: Electric Surge
  2. Carbink: Misty Surge
  3. Gallade: Psychic Surge
  4. Ferroseed: Grassy Surge
  5. Sandygast: Sand Stream
  6. Dewpider: Drizzle
  7. Salandit: Drought
  8. Weavile: Snow Warning
Bonus shitposting for Gen X and later:

-to be continued later?
    -To be continued? There's not much to discuss after this point. After this point, where the franchise might go is hard to pick, because there hasn't been much games that are older than 30 years old to compare. Older games tend to be board games, either classic board RPGs, regular board games, card games, and stuff like chess & Go.

    Generic dex template:
    1. Grass
    2. Grass
    3. Grass
    4. Fire
    5. Fire
    6. Fire
    7. Water
    8. Water
    9. Water
    10. Flying
    11. Flying
    12. Flying
    13. Normal
    14. Normal
    15. Bug
    16. Bug
    17. Bug
    18. Rock
    19. Rock
    20. Fighting
    21. Fighting
    22. Water
    23. Water
    24. Psychic
    25. Psychic
    26. Dark
    27. Dark
    28. Fire
    29. Fire
    30. Fairy
    31. Fairy
    32. Electric
    33. Electric
    34. Dragon
    35. Dragon
    36. Grass
    37. Grass
    38. Poison
    39. Poison
    40. Ground
    41. Ground
    42. Steel
    43. Steel
    44. Ice
    45. Ice
    46. Ghost
    47. Ghost
    Edit(23.07.2017):
    Generic dex template:
    1. Grass
    2. Grass
    3. Grass
    4. Fire
    5. Fire
    6. Fire
    7. Water
    8. Water
    9. Water
    10. Flying
    11. Flying
    12. Flying
    13. Normal
    14. Normal
    15. Bug
    16. Bug
    17. Bug
    18. Rock
    19. Rock
    20. Fighting
    21. Fighting
    22. Water
    23. Water
    24. Psychic
    25. Psychic
    26. Dark
    27. Dark
    28. Fire
    29. Fire
    30. Fairy
    31. Fairy
    32. Electric
    33. Electric
    34. Dragon
    35. Dragon
    36. Grass
    37. Grass
    38. Poison
    39. Poison
    40. Ground
    41. Ground
    42. Steel
    43. Steel
    44. Ice
    45. Ice
    46. Ghost
    47. Ghost
    Edit(26.07.2017):

    Edit(30.03.2018): Reposts for Gen 8 post:

    Edit(09.08.2017):
    The next big thing involving Pikachu can be a few things:

    -A gender independent form, such as Cosplay Pikachu being a form change, rather than a specific Pikachu.
    -A third ability for the line.
    -A defensive Light Ball.
    -Light Ball affecting Pichu.

    Edit(16.08.2017):
    -Possibly a new evolution stone, either one that is type based like a Psychic Stone, or one that is based on a theme like a Twilight Stone or Dream Stone.
    -Possible removal of type boosting items besides plates.

    Edit(07.05.2018):

    Ability buffs:
    1. Inner Focus: Moves still work even if they should fail.
    2. Cute Charm: Also has %30 chance of lowering Attack.
    3. Defeatist: Doubles Speed while lowering Attack.
    4. Magnet Pull: Takes in Steel-type moves.
    1. Grass Starter Signature Move: 80 BP, Special , %100 Accuracy
    2. Fire Starter Signature Move: 85 BP, Physical, %100 Accuracy.
    3. Water Starter Signature Move: 75 BP, Physical, %100 Accuracy.
    Looking at my older posts, Monster Egg Group should be around 100+ species, which will be enough to become its own generation of Pokémon. This means Monster Egg Group can be partitioned into various groups. One possible variation would be to partition Dinosaurs from Monsters in general, leaving Monster Egg Group exclusively made-up of hybrids, beasts and kaijus.

    Looking at the species we have in the speculation, Mineral/Human-Like is a possibility, so is Field/Mineral.

    Edit (06.06.2018):

    Looking at types:

    First speculation:

    Unused type combinations:
    1. Normal/Poison
    2. Fighting/Ground
    3. Bug/Psychic
    4. Bug/Dark
    5. Electric/Grass
    6. Fighting/Electric
    7. Bug/Dragon
    8. Normal/Steel
    9. Psychic/Poison
    10. Fairy/Fire
    11. Normal/Ghost
    12. Fighting/Fairy
    Unique type combinations:
    1. Grass/Normal
    2. Fire/Bug
    3. Ice/Ground
    4. Ice/Psychic
    5. Steel/Dark
    6. Bug/Ghost
    7. Poison/Ghost
    8. Poison/Flying
    9. Ground/Flying
    10. Water/Grass
    Second speculation:

    Unused type combinations:
    1. Fighting/Ground
    2. Bug/Dark
    3. Fighting/Electric
    4. Bug/Dragon
    5. Psychic/Poison
    6. Bug/Dark
    7. Rock/Ghost
    8. Fairy/Fire
    9. Normal/Ghost
    10. Fighting/Fairy
    Unique type combinations:
    1. Fire/Rock
    2. Bug/Fairy
    3. Rock/Grass
    4. Ice/Fighting
    5. Electric/Grass
    6. Ice/Ghost
    7. Steel/Ghost
    8. Ground/Flying
    9. Water/Grass

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